akd Posted March 17, 2016 Posted March 17, 2016 The 20% reduction in resources has me concerned but I will wait to see it play out. I really don't like the idea of going to 100% player controlled because everyone will have their buildings near home ports. That discourages people taking long trading trips to potentially hazardous areas. Seriously, this needs to be addressed. I currently see no reason for a nation regardless of size not to have entire production of both ships and resources occur in the capital and a few surrounding ports once we go 100% player driven, and I suspect if players don't shift that way, it will only be because of legacy decisions (that will correct following a wipe). A small nation should be able to supply their needs that way, a large nation should not. (Or correct me if I'm wrong and a given port cannot have an infinite number of player production facilities for a given resource available at that port.) 1
admin Posted March 17, 2016 Author Posted March 17, 2016 Seriously, this needs to be addressed. I currently see no reason for a nation regardless of size not to have entire production of both ships and resources occur in the capital and a few surrounding ports once we go 100% player driven, and I suspect if players don't shift that way, it will only be because of legacy decisions (that will correct following a wipe). A small nation should be able to supply their needs that way, a large nation should not. (Or correct me if I'm wrong and a given port cannot have an infinite number of player production facilities for a given resource available at that port.) all games have npc economy balancers even eve. Players just don't see them.
Prater Posted March 17, 2016 Posted March 17, 2016 If you were paying that before your an idiot. Oak logs cost 35g on average. However the sell prices are easy 75g+ at the right port, and if you look closely there is almost always a consumption port within a 15 minute trip. Even though i did exaggerate a bit. I would expect the median oak log price to be 100-120g. Anything less and it would be sold to a NPC port as a consumption trade good. Additionally producing 1500 a day is dumb as hell. Unless you have intentions of it being a purely money making opportunity. In which case more power to you. However, the reason this wont happen in the long term, if the player is smart, is because he wont be able to get high level ships if he doesn't partner with a ship builder. Because ships cost so many gross labor hours to produce. It effectively means gold is effectively useless. The real currency of this game is labor hours. Spending them in this fashion isn't smart. The only possible exception to this would be from a high population nation. Which in theory has enough people producing goods to keep a market going. Ala bet at a much more expensive rate. Though i can tell you right now on pvp2. The only nation this might be true for is the US. No, I was not paying those prices. I buy from a port that sells for 50, and still sells for 50. Anything less and it would be sold to a NPC port as a consumption trade good Not the case. Additionally producing 1500 a day is dumb as hell. Unless you have intentions of it being a purely money making opportunity. In which case more power to you. I'm a shipbuilder, not a resource producer. I am telling you what a lvl 50 crafter said he can do. That is 1500 live oak to be specific. What you are failing to realize and keep ignoring from the admin, that the econ is a work in progress.
KuroNyra Posted March 17, 2016 Posted March 17, 2016 I was hoping for some ship for the level 5... Tired of my Cerberus.
ZoeSIlvertongue Posted March 17, 2016 Posted March 17, 2016 There is two hot patches now. Still haven't flipped CDR back to freeport. You guys said you would do it in a patch this week....well?
Lord Vicious Posted March 17, 2016 Posted March 17, 2016 Since there is a clan problem where if your clan creator go afk you cant kick ppl i have an easy solution wich is better than: " destroy your clan and remake it with another name" give officers same ability to kick/invite as the creator
HW Chopper Posted March 17, 2016 Posted March 17, 2016 Essex BP was dropped on PVP2 so what other ships have added in the ninja.66 patch??
blademage Posted March 17, 2016 Posted March 17, 2016 what people also forget is that economy part of the game is 1 year younger compared to combat. most importantly because its Early access - and the search continues - economy might even get cut out of the final game. No need to keep things that suck if they suck for everyone. I guess - we love it! Economy gives the game another great aspect. Every aspect of a game is basically a time-sink. It just has to be fun to make a great game. An economy doesn't need to be completely player driven. The game-world has NPCs and they should be allowed to live and prosper as well^^.
OlavDeng2 Posted March 17, 2016 Posted March 17, 2016 Essex BP was dropped on PVP2 so what other ships have added in the ninja.66 patch?? Nice! well now i need to go find myself an essex
pietjenoob Posted March 17, 2016 Posted March 17, 2016 Essex BP was dropped on PVP2 so what other ships have added in the ninja.66 patch?? How did you get the ship?
mrkrebz Posted March 17, 2016 Posted March 17, 2016 Essex BP was dropped on PVP2 so what other ships have added in the ninja.66 patch?? dewd what ship did you craft to get that bp?
Enraged Ewok Posted March 17, 2016 Posted March 17, 2016 dewd what ship did you craft to get that bp? Given the BR and other information from the wiki, I'm going to guess it drops mainly from Belle Poule and Frigate.
spchancey Posted March 17, 2016 Posted March 17, 2016 Also what about fixing the attack on boarding when it displays as a 0 instead of showing what it would be 1
Grim DeGrim Posted March 17, 2016 Posted March 17, 2016 Also what about fixing the attack on boarding when it displays as a 0 instead of showing what it would be I finally got around to f11 this two nights ago. It is captured as issue.
Quineloe Posted March 17, 2016 Posted March 17, 2016 Essex BP was dropped on PVP2 so what other ships have added in the ninja.66 patch?? From what ship
KrakkenSmacken Posted March 17, 2016 Posted March 17, 2016 all games have npc economy balancers even eve. Players just don't see them. As long as NPC traders exist, and are not actually trading, their cargo and its distribution/spawn rate are the NPC balance. Loot pinatas as it were.
Benass Posted March 17, 2016 Posted March 17, 2016 what people also forget is that economy part of the game is 1 year younger compared to combat. most importantly because its Early access - and the search continues - economy might even get cut out of the final game. No need to keep things that suck if they suck for everyone. OMG Bless you for your kind words. Remember: the more options in the game, the more ppl you will have. Give ppl options.
elite92 Posted March 17, 2016 Posted March 17, 2016 9pd long cannon weight is too high atm(4,78), 24pd long cannon are 4,28 xD
Stix Posted March 17, 2016 Posted March 17, 2016 Long time to build ships of the line was one of the most common player request. ps. I went to a certain school on the East Coast It sure is!!! Thank you devs!!! Ships are much go easy to build at the moment but it's getting better. May I suggest looking at additional resources for exceptional ships? No body will craft a basic or common sol when it's only an extra 80k to make it exceptional. Exceptional 1st rate should be double the time and resources of a basic 1st rate.
Weddel Posted March 17, 2016 Posted March 17, 2016 Great hotfix yet again. Since the 'release' of the player-driven economy I have been loving the game more and more. The economy really adds another dimension to game. We all know that the economy is very 'raw' at the moment, but we can see that it is going in the right direction with these patches.Keep it up and thank you all for your great work. 1
endersTank Posted March 17, 2016 Posted March 17, 2016 what people also forget is that economy part of the game is 1 year younger compared to combat. most importantly because its Early access - and the search continues - economy might even get cut out of the final game. No need to keep things that suck if they suck for everyone. Agreed. This is an early access, experiment in progress. Time, and many tweaks will tell. It's such a gorgeous game already, even with the temporary UI placeholders like the port screens, I think people forget this is Early Access. Go, Go Devs! The open comms between you and the player community will get us there in time.
SwartzT Posted March 17, 2016 Posted March 17, 2016 Any confirmed date when the new ships will be implemented?
Yar987 Posted March 17, 2016 Posted March 17, 2016 Any confirmed date when the new ships will be implemented? Did you read any of the posts on this page? One was ninja added today. The devs seem to like adding things without announcement for players to discover, which makes it even more fun 1
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