Zargor Posted March 17, 2016 Posted March 17, 2016 (edited) After several battles against NPC ships in the missions I have found very irritating and unrealistic how currently the surrender works. Fundamentally most of the time the only option is to shoot the ship to pieces or kill all the crew through boarding. Even with only 1 crew member left, the NPC ships still sail and maneuver making some fights unnecessarily long. I would suggest to implement a set of conditions that would trigger the NPC surrender. These probably would be multiple ones like: NPCCrew less than 25% OR SailCondition less than 50% AND NPCCrew less than 50% of PlayerCrew (ex 25 vs 50) OR HullCondition less than 10% on at least three sides OR Un-repairable leak present etc etc Any thoughts? Edited March 17, 2016 by Zargor 2
PL_Harpoon Posted March 17, 2016 Posted March 17, 2016 Yes! Also add a condition in which cargo ships surrender if they can't escape and have less then half of your crew. Also, surrender if crew morale is below 10 (this should be an instant boarding loose even for players).
John André Posted March 17, 2016 Posted March 17, 2016 It may be profitable to continue to fight against them, giving more xp? Nevertheless, it's a god idea. It's also more realistic than the captain fighting to the last man or to the boat goes down. He would try to save his crew. 1
kumisz Posted March 17, 2016 Posted March 17, 2016 It may be profitable to continue to fight against them, giving more xp? Nevertheless, it's a god idea. It's also more realistic than the captain fighting to the last man or to the boat goes down. He would try to save his crew. You could have an option to accept the surrender or "miss" it and sink the basterds.
Zargor Posted March 17, 2016 Author Posted March 17, 2016 (edited) You could have an option to accept the surrender or "miss" it and sink the basterds. A nice popup with "Accept Surrender" and "Refuse and kill them all" Edited March 17, 2016 by Zargor
mwnciboo Posted March 17, 2016 Posted March 17, 2016 After several battles against NPC ships in the missions I have found very irritating and unrealistic how currently the surrender works. Fundamentally most of the time the only option is to shoot the ship to pieces or kill all the crew through boarding. Even with only 1 crew member left, the NPC ships still sail and maneuver making some fights unnecessarily long. I would suggest to implement a set of conditions that would trigger the NPC surrender. These probably would be multiple ones like: NPCCrew less than 25% OR SailCondition less than 50% AND NPCCrew less than 50% of PlayerCrew (ex 25 vs 50) OR HullCondition less than 10% on at least three sides OR Un-repairable leak present etc etc Any thoughts? 100% yes...
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