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Posted (edited)

A more elegant solution may be to allow more than two sides per battle.  That way, if you wish to participate in a battle but do not wish to join either side, you can go in and fight both sides.

This is the "real" solution.  Chasing around and punishing people for using the current, Alpha, unfinished system corner cases is quite frankly a serious waste of developer time.

 

It probably "feels" good from a "I got justice" point of view, but ultimately its chasing tails and a far less productive use of valuable developer time than writing the code that closes the loop holes. If the loop hole is being exploited and ruining the game for a large number of people, well now you have a new priority on what to fix.

 

You lock the door, you don't hire a cop 24/7 to sit around waiting for people to open your unlocked door an steal your stuff. You also don't use a $5,000 safe to protect your $3 toilet paper.

 

Devs should not have to be cops, especially in an Alpha/EA title, and as "exploits" go, this one is minor and simply annoying.

Edited by KrakkenSmacken
  • Like 1
Posted

This is the "real" solution.  Chasing around and punishing people for using the current, Alpha, unfinished system corner cases is quite frankly a serious waste of developer time.

 

It probably "feels" good from a "I got justice" point of view, but ultimately its chasing tails and a far less productive use of valuable developer time than writing the code that closes the loop holes. If the loop hole is being exploited and ruining the game for a large number of people, well now you have a new priority on what to fix.

 

You lock the door, you don't hire a cop 24/7 to sit around waiting for people to open your unlocked door an steal your stuff. You also don't use a $5,000 safe to protect your $3 toilet paper.

 

Devs should not have to be cops, especially in an Alpha/EA title, and as "exploits" go, this one is minor and simply annoying.

So what you are saying is that the devs should ignore and leave the broken game mechanics that people are abusing because its not that important in the big picture? okay mate...

  • Like 1
Posted (edited)

So what you are saying is that the devs should ignore and leave the broken game mechanics that people are abusing because its not that important in the big picture? okay mate...

Holy straw man bat man.

 

I said that based on how exploitative and impacting it is, should indicate the priority for the devs on how important it is to fix.

 

(EDIT: NOTE: Fix not Police. Devs in Alpha should solve game mechanic issues with fixed game mechanics, not ban hammers.)

 

Seeing a grumpy Victory pilot unable to chase down and get a grip on a couple of pirates, when other non-exploitative mechanics could do the exact same thing (allow the evasion of said grumpy victory pilot), in the OW should be about as high on the priority pile in a game with years left to develop as the inverse value of the Victory pilots ego.

 

It's not a big deal to most, so it shouldn't be a big deal to the devs.

Edited by KrakkenSmacken
Posted

When being tagged in the OW:

 

- block any entrance in battles or ability to tag ( the second ship can still tage at free unless also tagged. subject of teamwork )

 

should solve three issues in one go. Pirates hugging each other into battle. Nationals entering battles to run. Nationals tagging AI to force a suck-in of all forces around.

 

 

But I foresee an issue with the counter reset cycle if this would be the case.

Posted

Data fix to update country of all "pirate" players to "spanish"

Delete "pirate" nation.

commit

 

Not so simple.  

 

What happens when national's start attacking each other with no nation to land in? At least now they only get to do it once before having to do a massive song and dance to switch back.

 

Holy troll cannon bat man.

Posted

Holy straw man bat man.

I said that based on how exploitative and impacting it is, should indicate the priority for the devs on how important it is to fix.

(EDIT: NOTE: Fix not Police. Devs in Alpha should solve game mechanic issues with fixed game mechanics, not ban hammers.)

Seeing a grumpy Victory pilot unable to chase down and get a grip on a couple of pirates, when other non-exploitative mechanics could do the exact same thing (allow the evasion of said grumpy victory pilot), in the OW should be about as high on the priority pile in a game with years left to develop as the inverse value of the Victory pilots ego.

It's not a big deal to most, so it shouldn't be a big deal to the devs.

Nailed it.

Posted

A more elegant solution may be to allow more than two sides per battle.  That way, if you wish to participate in a battle but do not wish to join either side, you can go in and fight both sides.

This introduces so many other potentional problems and does not solve the core problem here (they can still ensure bad tag or no entry by attacking each other first, avoid combat, then exit and wait / flee).

Posted

This introduces so many other potentional problems and does not solve the core problem here (they can still ensure bad tag or no entry by attacking eachother first, avoid combat, then exit and wait / flee).

 

I don't really see the difference between this and them running away to the outer edges of the tagged zone away from each other. Your not going to get them both close enough to each other to have a good engagement set up.

 

I really think you guys are over estimating the ability of the attackers to create an engagement that these guys can't run away from even without them using this mechanic.

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