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Posted

Hard core would be real time sailing, unable to identify ports till you were in them, very limited info on ships until you were very near them, completely dark at night, etc.  The game is NOT hardcore.

 

Currently NA is fairly balanced and being able to teleport more often or adding warp drives to our speed  boats won't increase the number of people playing.  We would lose player and at best push some players  into PvE because the strategic competitive factor of PvP would be reduced.

 

P.S. I would love to see birds, fish, whales, etc  but infrequently.   They add nothing to combat but hey ... neither do waves and weather.

  • Like 2
Posted

Hard core would be real time sailing, unable to identify ports till you were in them, very limited info on ships until you were very near them, completely dark at night, etc.  The game is NOT hardcore.

 

Currently NA is fairly balanced and being able to teleport more often or adding warp drives to our speed  boats won't increase the number of people playing.  We would lose player and at best push some players  into PvE because the strategic competitive factor of PvP would be reduced.

 

P.S. I would love to see birds, fish, whales, etc  but infrequently.   They add nothing to combat but hey ... neither do waves and weather.

 

Waves don't add anything to combat, what game are you playing?

 

I very often read the waves to see when the next swell is, and then expose my broadside as it reaches peak.  AI is stupid and fires into the water, while I wait for the wave to pass.

 

Now if I could call forth the power of a Krakken, and have it's slimy appendages reach from below and....

 

Never mind, that would be a different game.

  • Like 2
Posted

  They add nothing to combat but hey ... neither do waves and weather.

 

Waves play a part in combat, and different ships have to deal with them differently.  What? You've never hit spot on with a ranging shot only to see your entire volley fire over the deck due to your ship rolling on a wave?

  • Like 2
Posted

Hard core would be real time sailing, unable to identify ports till you were in them, very limited info on ships until you were very near them, completely dark at night, etc. The game is NOT hardcore.

Currently NA is fairly balanced and being able to teleport more often or adding warp drives to our speed boats won't increase the number of people playing. We would lose player and at best push some players into PvE because the strategic competitive factor of PvP would be reduced.

P.S. I would love to see birds, fish, whales, etc but infrequently. They add nothing to combat but hey ... neither do waves and weather.

You can always tell the people who dont even play but just come here to troll.

I dont know how many times waves have completely hidden small ships or caused a broadside to kill seagulls ( well if they was in game) so yeah i must have been imagination day for me.

Posted

Waves don't add anything to combat, what game are you playing?I very often read the waves to see when the next swell is, and then expose my broadside as it reaches peak.  AI is stupid and fires into the water, while I wait for the wave to pass.

  

Waves play a part in combat, and different ships have to deal with them differently.  What? You've never hit spot on with a ranging shot only to see your entire volley fire over the deck due to your ship rolling on a wave?

  

You can always tell the people who dont even play but just come here to troll. I dont know how many times waves have completely hidden small ships or caused a broadside to kill seagulls ( well if they was in game) so yeah i must have been imagination day for me.

Good points. Waves definitely impact combat. I realy stuck my foot in my mouth on that one. What I meant was there are lots of beautiful graphics that don't realy effect combat. Sunsets. Trees.

I'd still like to see some signs of life. A few birds near land. Perhaps a rare sighting of a whale spouting. But no mermaids ... or crackins.

  • Like 1
Posted

Good points. Waves definitely impact combat. I realy stuck my foot in my mouth on that one. What I meant was there are lots of beautiful graphics that don't realy effect combat. Sunsets. Trees.

I'd still like to see some signs of life. A few birds near land. Perhaps a rare sighting of a whale spouting. But no mermaids ... or crackins.

I believe ambiance will be added later and i swear i can hear a duck quack at times.

They also said there may be whaling or fishing in the future so maybe they are waiting to see how to implement.

Posted

I believe ambiance will be added later and i swear i can hear a duck quack at times.

They also said there may be whaling or fishing in the future so maybe they are waiting to see how to implement.

 

Well if they want whales that ocean will have to get LOTS deeper.  Right now its so shallow I almost don't need a snorkel.

Posted

Well if they want whales that ocean will have to get LOTS deeper. Right now its so shallow I almost don't need a snorkel.

Ha ha ha. Well maybe once the whales are added their weight will raise the oceans depth. Poof. ....mind blown.

Posted

   Perhaps a rare sighting of a whale spouting. But no mermaids ... 

No mermaids? I'd like to see mermaids more than whales! Though I've probably been too long at sea...

Posted

I find its not some much the time it takes to get places more the having nothing to do just sit and look at a screen which really doesn't change much

 

Would be nice to have something to do take sun/star sights and check position, or maybe have to do something with sails or whatever just something to make the 10 - 30 mins or so go quicker  

 

What do the devs think on anything that's been said in this tread ?

Posted

I find its not some much the time it takes to get places more the having nothing to do just sit and look at a screen which really doesn't change much

Actually it depends what you are looking for . Perhaps if your only elements of joy are fighting, levelling up, increasing wealth, crafting, trading etc then truly there is not much to do during a voyage.

But if you enjoy the graphics and place a very high priority on avoiding an attack then the screen is constantly changing ... waves, sky, clouds, sun,and islands are different almost every minute. Nothing seems to really stay exactly the same. Add the continual look out for pirates or enemy players and a response to flee first at the first glimpse of trouble coming (to increase your odds of a successful escape) and there is very little time to do anything other than focus intently on the game.

With the dilligence required to make a successful trade run things are happening at a fast pace. If you go AFK or stop scanning you could find yourself jumped by a dangerous player and it may be too late to avoid destruction in the instance. And if you enjoy the graphics of NA it's a stunning experience.

Sometime I island hop. Prepare a trip plan prior to the voyage with shorter legs and calculate the waypoints with headings and distances. During the voyage I keep a log and note the actual data enroute.

Day -- time -- heading -- speed -- sail -- wind-- weather -- comments.

Keeping an accurate log with the time compression of OW is lots to do. Especially if you keep note in the comments on ships sighted, fleet composition, nation, location, heading and action.

Suppose most players would be bored to death with this method of gaming. But I find there is lots to do while sailing a trader in OW.

  • Like 1
Posted (edited)

The feeling of 'land ahoy!' after sailing for 20- 30 mins in one direction without anything in sight but the sea is very rewarding IMHO. It gives me an idea how it was for sailors 200- 300 years ago and I very much appreciate that. All that besides the obvious strategic advantages which only make the game richer and more PvP/RvR focused. 

Edited by ValoWay
  • Like 2
Posted

Actually it depends what you are looking for . Perhaps if your only elements of joy are fighting, levelling up, increasing wealth, crafting, trading etc then truly there is not much to do during a voyage.

But if you enjoy the graphics and place a very high priority on avoiding an attack then the screen is constantly changing ... waves, sky, clouds, sun,and islands are different almost every minute. Nothing seems to really stay exactly the same. Add the continual look out for pirates or enemy players and a response to flee first at the first glimpse of trouble coming (to increase your odds of a successful escape) and there is very little time to do anything other than focus intently on the game.

With the dilligence required to make a successful trade run things are happening at a fast pace. If you go AFK or stop scanning you could find yourself jumped by a dangerous player and it may be too late to avoid destruction in the instance. And if you enjoy the graphics of NA it's a stunning experience.

Sometime I island hop. Prepare a trip plan prior to the voyage with shorter legs and calculate the waypoints with headings and distances. During the voyage I keep a log and note the actual data enroute.

Day -- time -- heading -- speed -- sail -- wind-- weather -- comments.

Keeping an accurate log with the time compression of OW is lots to do. Especially if you keep note in the comments on ships sighted, fleet composition, nation, location, heading and action.

Suppose most players would be bored to death with this method of gaming. But I find there is lots to do while sailing a trader in OW.

This is so true. I find the very few long voyages i have to take to be anything but boring. My mouse never stops spinning to make sure i dont get ganked or for the opportunity to hit a lone trader.

I also spend that time looking at the map , checking for landmarks or writing down notes in my log and even checking the crafting wiki to see what i need etc.

I make great use of sailing time and then dont have to waste play time doing what is already done.

Bottom line is if you considrr something a " grind " then its always gonna be a grind. Enjoy what is here and use that free time wisely.

Posted

The feeling of 'land ahoy!' after sailing for 20- 30 mins in one direction without anything in sight but the sea is very rewarding IMHO. It gives me an idea how it was for sailors 200- 300 years ago and I very much appreciate that. All that besides the obvious strategic advantages which only make the game richer and more PvP/RvR focused. 

 

I too like the anticipation of landfall and the satisfaction of arriving on target.  I've heard it said that this pleasure will wear off after the 1000th journey.  That could account for my favorable perspective with only a couple hundred hours in game I've not made very many long journeys ... relative to the players who have thousands of hours at sea.  I imagine that I have at least a couple years at this rate until I get bored.  But I think that there will be additional content by then to add to the interest.

Posted

This is so true. I find the very few long voyages i have to take to be anything but boring. My mouse never stops spinning to make sure i dont get ganked or for the opportunity to hit a lone trader.

I also spend that time looking at the map , checking for landmarks or writing down notes in my log and even checking the crafting wiki to see what i need etc.

I make great use of sailing time and then dont have to waste play time doing what is already done.

Bottom line is if you considrr something a " grind " then its always gonna be a grind. Enjoy what is here and use that free time wisely.

No matter what you call it a time sink is a time sink is a time sink.

  • Like 2
Posted

I am an old guy so in these days of instant gratification and entitlement, I'm glad to have a game like Naval Action where things take time and hard work is rewarded.  The teleport to me is a bit of a copout.  If you missed something happening because you were at the far edge of the map, that's life and it's a consequence of the decisions that a player makes in playing just in real life.  If you missed the big battle in the Bahamas because you were in the Yucatan, it's realistic and those kind of events are important to the whole strategic situation for each nation....if you're territory is large, don't expect everyone to make it to the fight.

  • Like 4
Posted (edited)

I really enjoy this game but the OW travels length make me wonder if watching that digital tub and waves for hours is really what I'd like to do of my spare, gaming time.

This dummy ship crew don't even play cards or dice, nor know a good joke.

 

Having access to outposts info (docked ships, warehouse content, crafting building location(s) and storage) would really be helpful for a start.

Edited by Captain Red
  • Like 1
Posted

I am an old guy so in these days of instant gratification and entitlement, I'm glad to have a game like Naval Action where things take time and hard work is rewarded. The teleport to me is a bit of a copout. If you missed something happening because you were at the far edge of the map, that's life and it's a consequence of the decisions that a player makes in playing just in real life. If you missed the big battle in the Bahamas because you were in the Yucatan, it's realistic and those kind of events are important to the whole strategic situation for each nation....if you're territory is large, don't expect everyone to make it to the fight.

Many of us old gamers feel the same way. My friends and i love the pace of this game and the planning it takes to be victorious rather than the same old learn the fasted key combo clickfest , downloadods and macros that play the game for you and just spend all day clicking battle buttons.

Once and if this game is finished and released officially i think this dev team will have a very dedicated group of fervent players who are involved with the game.

  • Like 2
Posted

I am of the opinion it will be a game breaker for many. Almost no one wants to spend more time looking at a ship sail then playing. Trust me, watching a ship sail is not a fun game, nor is it playing...it is boring. Either fix this or it will forever keep the number of players to a minimum.

 

1) Triple the speed in OW

2) Reduce wind effects in OW

3) Place missions closer

4) More access between port

 

I like the realism, but sometimes you need to be a realist.

Are you on a PVE server?

Because your suggestions can make sense there. On a PVP server, tagging a ship that is moving 3 times the current speed in OW would just be silly. A bit like Mario Kart Ships :)

Posted (edited)

Without saying too much, if I would list one reason that would make the players in my society leave the game that would probably be lengthy open sea travels.

Edited by Ampen
  • Like 1
Posted

Once and if this game is finished and released officially i think this dev team will have a very dedicated group of fervent players who are involved with the game.

Oh, they already have. Not all of them agrees with you, though.

The danger of NA becoming a clickfest because of some "quality of life" features is as real as McDonalds ending up in the Michelin guide because they changed up their sauces.

  • Like 1
Posted

one that is necessary and critical to the pace and nature of strategy in this game, much like in other large-map mmo's

A 90 min uneventfull trip should never be necessary.

Posted

Oh, they already have. Not all of them agrees with you, though.

The danger of NA becoming a clickfest because of some "quality of life" features is as real as McDonalds ending up in the Michelin guide because they changed up their sauces.

After Mcdonald got rid of their hot mustard i quit going. Havent went in years. I hope the fail now. Bring back hot mustard for the mcnuggets

  • Like 1
Posted

After Mcdonald got rid of their hot mustard i quit going. Havent went in years. I hope the fail now. Bring back hot mustard for the mcnuggets

The real travesty is White Castle getting rid of the mini corn dog, the bastiches.

Posted

The real travesty is White Castle getting rid of the mini corn dog, the bastiches.

White castles sells something besides cheese burgers and double cheese burgers ? Gonna have to check that out.

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