Capt. Rice Posted March 15, 2016 Posted March 15, 2016 I would disagree with the preceding evaluations wanting to add teleports or disabling wind effects. I personally do not find realism to be boring. I'm quite sure sailors of the time would have also enjoyed teleporting all over the world with there cargo. Here is the problem with that in real life and in game. It would decimate the economy and people would be bored with the game because it is too easy. I think a lot of the "boredom" (which I believe to be just impatiences) could easily be solved by adding: 1. More NPC pirates outside the normal shipping lanes with orders to attack anything on site. 2. Sea life encounters, possibly adding whaling ships and related resources to the economy. 3. Other open sea encounters like roaming national armadas that could be attacked by clans with huge rewards. 4. Lost treasure land adventures In the end I would ask NOT to over simplify the game that will surely reduce long term play ability. This is something i can get behind +1 1
Mrdoomed Posted March 15, 2016 Posted March 15, 2016 well mrdoomed we had to sale about 1 hr to get to our port battle last nite then had to sail back that is 2hrs plus the 2 port battles so about 3hrs total got 300xp and didnt see an enemy player so it is very easy to sale 2-3 hrs go from cabo to tumbato and see how long it takes you just to move a ship and with re guards to pvp this is just like eve there are no fair fights because you cant control the amount of people in the battle so it just ganks like eve wont change until even number of players are per battle and i dont really thing to port timer is the problem you still have to sail to the port you want to go and that is nothing short of 30m travel speed has to be made faster lets just try it and see how it works cause if we dont it wont matter no one will be players cause i feel alot are like me i am at flag captain 75k to go to next level and i am on my last straw cause of the time it takes to do anything also ewok what happens when you port to cayo and are needed by tumbato you are stuck have to sail min of 1h to help by that time it wont matter now you have to choose what you want to do for the nite and hope you are in the right spot that needs to change maybe 2 times a day you can move anywhere with a ship would really help I never said you couldn't spend 43 years sailing or 2 hours i said WHAT IS FORCING YOU TO DO IT ? Seems pretty simple. Dont attack a port 2 hours away or if you do dont spend 3 hours sailong bacl that night lol wtf. Its called strategy and planning which seems just lacking. I cant tell you how to play but it seems like people just need better planning.
Atomic Moose Posted March 15, 2016 Author Posted March 15, 2016 well admin if you keep the speed the same this game will slowly die watch and see and shrouded i appreciate your feed back but for a person who plays this game 8-9 hrs a day like you do most people cant so and will leave and you will no one to fight with and admin you say 2-5 in a day is that like 24hrs cause if that is what you are talking about then this game will surely fail no period will wait 4-12 hrs between fights not going to happen would really like to see a poll in main game to see how people feel about this cause only about 2% come to the forums so we never know why people leave keep the speed like it is for all i care cause if you do i can say for certain i know of about 3-5 more people who will quit over this
[MCC] Die Antwoord Posted March 15, 2016 Posted March 15, 2016 I dunno. 3x movement speed would have some effects on sighting and attacking people on the open sea, too. And adjusting cargo ships to be 1x speed while combat ships are 3x speed in order to save the economy will also turn cargo ships into sitting ducks. Not sure that's a bad thing, just commenting that it may be another unrealized consequence. Personally I think it's fine the way it is. 1 teleport means I can log on, teleport to the warzone of my choosing, fight there and then teleport back home at the end of the night, but I can't zerg around the map. Faster movement could actually be detrimental, too. I could see where the temptation to zip off to the next hot zone could actually mean we spend more time chasing each other around the map rather than picking particular areas to have consistent fights in. Imagine the French/Pirate war if France had simply been able to zip up to the gulf coast. A big reason we had that war is because it was inconvenient to move -- you couldn't readily just zip over to start a new base in the Yucatan and we couldn't zip over and live in Louisiana so we both fought it out. Faster travel might just result in a lot more fleeing around the map rather than more fights. Going from France lands to Louisiana at 4x speed is still close to a 1h30 trip... Wouldn't call it zipping........ I don't like teleports, I think they are OP, unrealistic and unnecessary. Open sea travel is already significantly boosted over real life, making it faster breaks nothing. As for trade ships, good point, that said, whatever it's a speed a trade ship without an escort SHOULD be a sitting duck. The fact traders are faster than war ships makes sense so long as they are empty, but trust me, a fully loaded trade ship back in these days wasn't zipping away from war ships. The ship sits much lower in the water and the drag really affects the speed significantly. 3
ztrexx Posted March 15, 2016 Posted March 15, 2016 well admin if you keep the speed the same this game will slowly die watch and see and shrouded i appreciate your feed back but for a person who plays this game 8-9 hrs a day like you do most people cant so and will leave and you will no one to fight with and admin you say 2-5 in a day is that like 24hrs cause if that is what you are talking about then this game will surely fail no period will wait 4-12 hrs between fights not going to happen would really like to see a poll in main game to see how people feel about this cause only about 2% come to the forums so we never know why people leave keep the speed like it is for all i care cause if you do i can say for certain i know of about 3-5 more people who will quit over this Sounds like you have no experience with sandbox mmorpg's, you try and get from one side of of the eve online universe to the other, its takes days and that game have survived for over 10 years, a sandbox mmorpg will never be for the casual gamer, and never should be.
Mrdoomed Posted March 15, 2016 Posted March 15, 2016 well admin if you keep the speed the same this game will slowly die watch and see and shrouded i appreciate your feed back but for a person who plays this game 8-9 hrs a day like you do most people cant so and will leave and you will no one to fight with and admin you say 2-5 in a day is that like 24hrs cause if that is what you are talking about then this game will surely fail no period will wait 4-12 hrs between fights not going to happen would really like to see a poll in main game to see how people feel about this cause only about 2% come to the forums so we never know why people leave keep the speed like it is for all i care cause if you do i can say for certain i know of about 3-5 more people who will quit over this Yes it will shrivel up like UO ( an atari game graphics that still runs) EQ, EVE, WURM online and many more that have shriveled and died ih wait theve been going for iver a decade. Yeah youre correct. Perhaps world of warships with age of sail skin mods is better for you.
PiraticalBanditti Posted March 15, 2016 Posted March 15, 2016 I love the massive map and hope it never changes. The teleport countdown could be shortened a bit, I agree there. I feel the biggest problem is the vastness. It needs to become a living breathing environment or people will continue to cross the globe looking for signs of life. The good part of this "problem" is that the foundation is laid. Just need some filler. 2
Teamski Posted March 15, 2016 Posted March 15, 2016 Of all things I can deal with, the one sole thing I wish would go away is the OW winds. If anything is a passion killer it is a poor wind. Just my 2 cents.... -Ski
GrapeShot Posted March 15, 2016 Posted March 15, 2016 You know, keeping the wind indicator for tagging, but getting rid of its effect on OW ship speed would do wonders. 1
maturin Posted March 15, 2016 Posted March 15, 2016 You know, keeping the wind indicator for tagging, but getting rid of its effect on OW ship speed would do wonders. WTF? 2
surfimp Posted March 15, 2016 Posted March 15, 2016 Have you guys considered that the reason the OW seems boring and nothing to do is because everyone is teleporting instead of sailing, ergo there's less chance of random encounters? 3
Captain Wulvgar Posted March 15, 2016 Posted March 15, 2016 I guess I'm a minority casual player. I only play 1-2 hrs day if I'm lucky I LOVE THE SIZE of the open world Don't change it and turn this into an arcade game Mission distance are perfect, makes it feel like I'm on a real adventure you throw in PVP and now it has real risk and excitement
Bartholomew.E.Dogg Posted March 15, 2016 Posted March 15, 2016 As a newcomer to the game I think that open world is fine as it is. To speed up travel would for me detract from the game experience Surely the clue is in the title, the age of sail was slow. If you were to be able to travel anywhere on the map in 10 minutes the game would no longer be simulating the age of sail. If I'm planning to sail a longer distance to a new area I plan my journey in stages so that I can put into friendly or free ports and continue onwards in my next session - the crew appreciate the shore leave ! 1
Mrdoomed Posted March 15, 2016 Posted March 15, 2016 Have you guys considered that the reason the OW seems boring and nothing to do is because everyone is teleporting instead of sailing, ergo there's less chance of random encounters? Hm , youre probably right and to back that up i find it wierd that whem i hunt players and find and kill the first 1 if there is a port anywhere near their clan mates all show up outa the blue in time to chase you off or sink you after the first fight.
surfimp Posted March 15, 2016 Posted March 15, 2016 The more I play, the more I'm believing that teleporting *of ships* should be replaced with an "autopilot" feature. This would let people set their ships to sail from port to port through the OW, with an NPC crew, alleviating them of the need to manually sail the ship, and freeing them to focus on other activities. This would also go for the "Send to Outpost" feature in the post battle screen. Those two changes would rely only on mostly fleshed out functionality already built (i.e. NPC navigation functions) and would in theory not be too difficult to add. It would have the effect of putting a LOT more ships out into the OW, and exposing a lot more assets to the threat of loss. That would give a direct RvR purpose to interdiction, giving something for low- and mid-level players to do that would be meaningful to nation's progress besides grinding PVE missions. It would also force other players to devote resources to defending those ships - either by sending their warships to escort player trader ships (for example) or by actually sailing along as escort themselves. The net result would be a lot more PVP, with a lot more on the line in an RVR sense, and in a completely new gameplay format outside the current port battle meta.
Aetrion Posted March 15, 2016 Posted March 15, 2016 The problem as I see it is exactly the same issue as with much everything else outside of combat, it takes a lot of time, but it takes zero skill, and because of that it doesn't feel like playing a game, it just feels like doing a chore. This is where realism sort of doesn't really pay off. When you look at a game like the Assassin's Creed parts that have ships, or Windward, which are much less realistic implementations of similar subject matter they both do flotsam for example. There is constantly random cargo drifting around the world that you can drive near to snag. Of course that isn't realistic, but it does keep going from point A to point B more interesting, because you get rewarded for keeping your eyes open at all times and reacting to something that's going on. Even just minimal gameplay is better than no gameplay at all. 1
Captain Boneboys Posted March 15, 2016 Posted March 15, 2016 OW speed is fine and has been modified in the past (pre release) I believe the right setting has been found. Teleporting is another subject and not relevant in this Topic, that being said I am definitely for the removal of teleporting when cargo is concerned, also to be removed completely from the game (but that's just me). http://forum.game-labs.net/index.php?/topic/9392-teleporting-with-cargo-solving-the-issue/
admin Posted March 15, 2016 Posted March 15, 2016 and admin you say 2-5 in a day is that like 24hrs cause if that is what you are talking about then this game will surely fail no period will wait 4-12 hrs between fights not going to happen would really like to see a poll in main game to see how people feel about this cause only about 2% come to the forums so we never know why people leave I was talking about per gaming session I get 2-5 exciting battles per gaming session It takes 10-15 mins to get to a combat zone if you place your outposts right and then you have 2-3 hours of non stop pvp then you sail back and port. 1
Capt. Rice Posted March 15, 2016 Posted March 15, 2016 I was talking about per gaming session I get 2-5 exciting battles per gaming session It takes 10-15 mins to get to a combat zone if you place your outposts right and then you have 2-3 hours of non stop pvp then you sail back and port. if you have a ship left after pvp...lol
KrakkenSmacken Posted March 15, 2016 Posted March 15, 2016 (edited) This game is not for the masses! Do not dumb it down or turn it on to an arcade game to keep the average gamer happy! It's hardcore! It's semi realistic! It's the best age of sail game ever, keep it that way! Go play potbs or something if you don't like this game. Setting sails for a distant port and going to do your laundry and dishes is not hardcore. I've done that, and several other "time passer" activities while sailing around. That's not playing hardcore, that's just waiting. Here is another "hardcore" game by that definition. http://progressquest.com/ Edited March 15, 2016 by KrakkenSmacken
horrid Posted March 15, 2016 Posted March 15, 2016 I would love to see the evidence to support that claim. The fact is that prior to early access, the map size was hardly a problem. In fact, if I recall correctly, when initially released the map was actually larger than it is now. After players stated that the map could be shrunk a little, they did so (a number of times in fact) Here's the thing: it prevents the situation where someone getting attacked outside of Nassau can send out an SOS via chat and someone from Barbados can be on the scene to help. Similarly, A port battle at New Orleans won't be populated by a fleet that was just moments ago operating in the Virgin islands. Coming from PotBS, the large map is a breath of fresh air. It also adds to the feeling of grandness that should come with sailing the Caribbean. Once things like exploration and botany come into play (things devs have teased in the past), and things like hideouts, secret ports, the vastness of the map will be a huge plus. That's the way I see it anyway. Couldn't have said it better +1000 1
Porpoise Posted March 15, 2016 Posted March 15, 2016 (edited) All guys complaining about open world travelling should really go to enemy controlled waters from time to time. That will really change your point of view on "completely boring OW". I understand that travelling to your precious NPC fleet is too long, but for PVP and especially for covert ops in the enemy territory it is great portion of fun. Edited March 15, 2016 by Porpoise 4
Ruthless4u Posted March 15, 2016 Posted March 15, 2016 What about that "worth a buy" video reiviewer who said that teleport makes the game 10x worse? We believe that current size of the open world serves the purpose to show "the age of sail experience", but has its drawbacks. We hope we find the balance eventually. That wasn't the idiot with the bell was it?
Mrdoomed Posted March 15, 2016 Posted March 15, 2016 All guys complaining about open world travelling should really go to enemy controlled waters from time to time. That will really change your point of view on "completely boring OW". I understand that travelling to your precious NPC fleet is too long, but for PVP and especially for covert ops in the enemy territory it is great portion of fun. So true.
KrakkenSmacken Posted March 15, 2016 Posted March 15, 2016 (edited) The more I play, the more I'm believing that teleporting *of ships* should be replaced with an "autopilot" feature. This would let people set their ships to sail from port to port through the OW, with an NPC crew, alleviating them of the need to manually sail the ship, and freeing them to focus on other activities. This would also go for the "Send to Outpost" feature in the post battle screen. Those two changes would rely only on mostly fleshed out functionality already built (i.e. NPC navigation functions) and would in theory not be too difficult to add. It would have the effect of putting a LOT more ships out into the OW, and exposing a lot more assets to the threat of loss. That would give a direct RvR purpose to interdiction, giving something for low- and mid-level players to do that would be meaningful to nation's progress besides grinding PVE missions. It would also force other players to devote resources to defending those ships - either by sending their warships to escort player trader ships (for example) or by actually sailing along as escort themselves. The net result would be a lot more PVP, with a lot more on the line in an RVR sense, and in a completely new gameplay format outside the current port battle meta. I really like the idea of hiring NPC's to shuttle your things around. With the removal of the ability to simply teleport a load of goods risk free across the world, or captured ships, it would close the loopholes that force players to be restricted to one teleport every 4 hours. If you could send orders with that ship, say "purchase X goods from port Y and return to warehouse", then not only are you risking your ship, and the goods it's taking, but you can remove just a touch of drudgery from acquiring goods, while at the same time removing the need for NPC traders and fleets. Limit it with your current level crew cap, so if you send a snow with a 65 crew your ability to go out in your own ships goes down by that many crew. Send any ships/escorts etc you want, but your ultimate limit is in your rank and how many crew you build into your fleet. Now all of the sudden you have a reason to go past the current limits or send small AI ships on errands rather than the big ones. Yea I know the game isn't "Fleet Manager", but really wouldn't that be better than "Desert Bus" but at sea or "teleport your cargo"? Edited March 15, 2016 by KrakkenSmacken
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