Atomic Moose Posted March 14, 2016 Posted March 14, 2016 have about 450hrs in this game and the open world travel is about to do me in, the dam wind and how long it takes to do anything is about game breaking and looking at the population drops i can see why this is not a game for the casual gamer and should have a warning by the buy button, its a min of 1h to just maybe get a single mission or maybe travel to a port and then if you want pvp you have to find someone and when all is said and done it has been 3 hrs of about nothing there has to be a way to make open world travel easier maybe like have 3 telepots free anytime a day or maybe just do away with the wind in the open world just still have the arrow for the wind so it influences battles but some thing has to be done to make this game more travel friendly so you can get more stuff done
Rosebud Posted March 14, 2016 Posted March 14, 2016 I am of the opinion it will be a game breaker for many. Almost no one wants to spend more time looking at a ship sail then playing. Trust me, watching a ship sail is not a fun game, nor is it playing...it is boring. Either fix this or it will forever keep the number of players to a minimum. 1) Triple the speed in OW 2) Reduce wind effects in OW 3) Place missions closer 4) More access between port I like the realism, but sometimes you need to be a realist. 4
Stix Posted March 14, 2016 Posted March 14, 2016 This game is not for the masses! Do not dumb it down or turn it on to an arcade game to keep the average gamer happy! It's hardcore! It's semi realistic! It's the best age of sail game ever, keep it that way! Go play potbs or something if you don't like this game. 14
Rosebud Posted March 14, 2016 Posted March 14, 2016 (edited) It amazes me that someone would think that taking an hour and a half to sail from one spot on the map to another is a good thing. Hardcore should not outweigh sound business sense. Even if you don't want those softcore masses in here, I assure you Game Labs does. Edited March 14, 2016 by Rosebud 1
Atomic Moose Posted March 14, 2016 Author Posted March 14, 2016 (edited) it may not be for the masses but 400 people online right now is not even close for them to make money this has to change or no will play after a while, you dont mind it at first but about after 450 hrs it just stupid adds no game play value at all and is not strategy at all it just makes people mad and if you are having fun doing nothing for 75% of the game then great i am not and i love this game but i play this game to fight and pvp not fing sail ships for 2hrs to get anything done and the pvp is not really pvp anyhow it is eve pvp ganking at its fullest bu that is another post so ow travel and tagging isnt that much they can leave the wind as it is in the compass just dont affect ow speed Edited March 14, 2016 by Atomic Moose
Justme Posted March 14, 2016 Posted March 14, 2016 It amazes me that someone would think that taking an hour and a half to sail from one spot on the map to another is a good thing. Hardcore should not outweigh sound business sense. Even if you don't want those softcore masses in here, I assure you Game Labs does. Admin/devs have stated more than a few times they don't care about the money. They honestly don't care about the base at large just a very few who agree with them. Don't believe them try challenging them and you get threatend. 4
William Ladd Posted March 14, 2016 Posted March 14, 2016 I would disagree with the preceding evaluations wanting to add teleports or disabling wind effects. I personally do not find realism to be boring. I'm quite sure sailors of the time would have also enjoyed teleporting all over the world with there cargo. Here is the problem with that in real life and in game. It would decimate the economy and people would be bored with the game because it is too easy. I think a lot of the "boredom" (which I believe to be just impatiences) could easily be solved by adding: 1. More NPC pirates outside the normal shipping lanes with orders to attack anything on site. 2. Sea life encounters, possibly adding whaling ships and related resources to the economy. 3. Other open sea encounters like roaming national armadas that could be attacked by clans with huge rewards. 4. Lost treasure land adventures In the end I would ask NOT to over simplify the game that will surely reduce long term play ability. 10
Atomic Moose Posted March 14, 2016 Author Posted March 14, 2016 (edited) they wont care about the money til they dont have any and 200 people are playing and they lose their investment trust me they care about the money no matter what they say, if they really dont then they have NO clue how to run a business you need to appeal to the masses for this game to even be more than niitch game and they want to make game that makes money or why else do it they are not doing it for there health i also agree there needs to be more to do closer to where you are but that goes hand in hand with how long it takes to do something the game is bleeding players sure it is still early but they need to keep players also i want to see the people who say they dont care about the travel to see how many hours they have in game i am thinking alot less than 450 but that is my take Edited March 14, 2016 by Atomic Moose
Mrdoomed Posted March 14, 2016 Posted March 14, 2016 It amazes me that someone would think that taking an hour and a half to sail from one spot on the map to another is a good thing. Hardcore should not outweigh sound business sense. Even if you don't want those softcore masses in here, I assure you Game Labs does. I feel the exact same way about people who do nothing but grind missions. Some people enjoy certain things. I feel lucky knowing the map will not be shrunken or map faster according to devs. 2
Drey Posted March 14, 2016 Posted March 14, 2016 I would disagree with the preceding evaluations wanting to add teleports or disabling wind effects. I personally do not find realism to be boring. I'm quite sure sailors of the time would have also enjoyed teleporting all over the world with there cargo. Here is the problem with that in real life and in game. It would decimate the economy and people would be bored with the game because it is too easy. I think a lot of the "boredom" (which I believe to be just impatiences) could easily be solved by adding: 1. More NPC pirates outside the normal shipping lanes with orders to attack anything on site. 2. Sea life encounters, possibly adding whaling ships and related resources to the economy. 3. Other open sea encounters like roaming national armadas that could be attacked by clans with huge rewards. 4. Lost treasure land adventures In the end I would ask NOT to over simplify the game that will surely reduce long term play ability. All far better options and more immersive than simply increasing travel speed. Increasing travel speed would make intercepting fleets near impossible in the more close together regions, and the ramifications for port battles would likely not be on the side of good. What is the point of carefully selecting outpost locations if you can just quickly sail to where you need to be? Random encounters with pirates, NPC or otherwise would be an added variable to watch out for as a trader or even a lone traveler. The game is in alpha, more features will be added. But travel is what makes open world unique. 1
MikedaBike Posted March 15, 2016 Posted March 15, 2016 (edited) The devs are making an great game, the masses, were never the target market, and suggesting they take the wind out of a sailing game has to be a Darwin award type suggestion. Making changes to how the wind effects the game ( more effects, with trade wind areas and leeway) is I feel needed but as an EA game these things are likely to be addressed at some point. They have mentioned several times that this is the game they dreamed of making since they were young and i for one am very glad that some people out there are following their dreams instead of the standard dumb, stupid ,hand holding practice that many companys use today to make a fast buck at the expense of any depth, which seems to be what your idea of good business entails. Quality over quantity is a refreshing addition in today’s ridiculous business over everything ideas certain parts of the world believe to be the be all and end all of life. Edited March 15, 2016 by MikedaBike 6
William the Drake Posted March 15, 2016 Posted March 15, 2016 Admin/devs have stated more than a few times they don't care about the money. They honestly don't care about the base at large just a very few who agree with them. Don't believe them try challenging them and you get threatend. I would love to see the evidence to support that claim. The fact is that prior to early access, the map size was hardly a problem. In fact, if I recall correctly, when initially released the map was actually larger than it is now. After players stated that the map could be shrunk a little, they did so (a number of times in fact) It amazes me that someone would think that taking an hour and a half to sail from one spot on the map to another is a good thing. Hardcore should not outweigh sound business sense. Even if you don't want those softcore masses in here, I assure you Game Labs does. Here's the thing: it prevents the situation where someone getting attacked outside of Nassau can send out an SOS via chat and someone from Barbados can be on the scene to help. Similarly, A port battle at New Orleans won't be populated by a fleet that was just moments ago operating in the Virgin islands. Coming from PotBS, the large map is a breath of fresh air. It also adds to the feeling of grandness that should come with sailing the Caribbean. Once things like exploration and botany come into play (things devs have teased in the past), and things like hideouts, secret ports, the vastness of the map will be a huge plus. That's the way I see it anyway. 9
Bigvalco Posted March 15, 2016 Posted March 15, 2016 I feel like the problem is more along the lines of populations, the world feels empty and it kind of is. We have to sail all around the map to do so many things because most of the map doesn't have players at all times. The best solution without sacrificing the "hardcore" sandbox nature in this game, is to increase the population cap and merge the servers together to get the most players possible. 5
jodgi Posted March 15, 2016 Posted March 15, 2016 Rose and Moose, we had unlimited character teleport at one time. It was beautiful. Only sailing to get stuff moved or getting your ship to the fight. Now I'm forced to enjoy the realism of alt-tabbing while displacing virtual seawater. Apparently, watching the screen for extended periods of time doing nothing is someone's idea of "suspension of disbelief"... or "realism"... or "the economy needs it!" or whatever excuse they make up. ¯\_(ツ)_/¯ 2
Henry d'Esterre Darby Posted March 15, 2016 Posted March 15, 2016 I would love to see the evidence to support that claim. The fact is that prior to early access, the map size was hardly a problem. In fact, if I recall correctly, when initially released the map was actually larger than it is now. After players stated that the map could be shrunk a little, they did so (a number of times in fact) Here's the thing: it prevents the situation where someone getting attacked outside of Nassau can send out an SOS via chat and someone from Barbados can be on the scene to help. Similarly, A port battle at New Orleans won't be populated by a fleet that was just moments ago operating in the Virgin islands. Coming from PotBS, the large map is a breath of fresh air. It also adds to the feeling of grandness that should come with sailing the Caribbean. Once things like exploration and botany come into play (things devs have teased in the past), and things like hideouts, secret ports, the vastness of the map will be a huge plus. That's the way I see it anyway. The map size itself has never changed since I began sailing upon it around December, 2014. The "actual" speed of the ships has gone up and down a little, though, I believe. they wont care about the money til they dont have any and 200 people are playing and they lose their investment trust me they care about the money no matter what they say, if they really dont then they have NO clue how to run a business you need to appeal to the masses for this game to even be more than niitch game and they want to make game that makes money or why else do it they are not doing it for there health i also agree there needs to be more to do closer to where you are but that goes hand in hand with how long it takes to do something the game is bleeding players sure it is still early but they need to keep players also i want to see the people who say they dont care about the travel to see how many hours they have in game i am thinking alot less than 450 but that is my take There are plenty of areas where one can find tons of enemy shipping, port battles nearly daily, and skads of ships sailing back and forth without traveling more than 10 minutes from a freeport. If you seriously have no time, sail there and you'll never have to spend time traveling again. For the record, due to an extremely busy family life, I have less than 500 hours played total since the first phase of Sea Trials almost two years ago. I'm as casual as it gets, and I understand to the depth of my core that the world MUST remain large for this era to be adequately represented. 6
Atomic Moose Posted March 15, 2016 Author Posted March 15, 2016 well with only 500 people playing right now pop i down over 60% this game wont last except of the 200 people who like realism and and wonder why no one is playing with you cant have it both ways and the way way it is now is not working at least for the most people and if you have 1000 hrs since jan 21 then you have no life or alot of those hrs were from the last yr anyhow you a very minority of people who play so much games dont make a living with people like you, i am glad you like the game but the want last if only people like you are left i am saying for the most part the majority of people do not like the way it is now as the pop shows and i know they say they dont care about the money but this is an investment for someone and trust me they want money back well i am not 10 min for those port and i am not going to sail 3 hrs to maybe find soemthing darby this game cant last like this all this shows me is the forums are filled by people who this will be a good thing
GrapeShot Posted March 15, 2016 Posted March 15, 2016 (edited) Ship battles are tactical. The long transit times add strategy to the game. You have to carefully choose where to put your forward bases and expend some effort getting ships to them. You also have to pay attention to where the other nationals are forward basing their units. It is the long game within Naval Action. The inability to flex large fleets instantly is a plus, not a negative. Edited March 15, 2016 by GrapeShot 8
Ronald Speirs Posted March 15, 2016 Posted March 15, 2016 The hardcore gamers would have and excess of 2000 plus hour or more, I've been playing since sea trials and have got about 700 i think from memory, loved seeing the game develop and the devs do try to take as much on board as they can but its a big task with their small team, i'm in the category of a casual gamer with my playing times as my partner and daughter plus work steal most of my time, i would love to play all day every day with the rest of the retired or unemployed but thats just a dream believe me after countless times of wipes and resets the game does get to me having to grind back to my Trincomalee with my playing hours. I feel spending 3 hours a night if lucky it does become hard to move forward when you spend half hour sailing to a mission and another half hour to finish the mission without any mission jumpers coming to stop you progression to receive maybe 300-400xp, you also lose alot on non progression time when wanting to help with clan crafting or running to get resources or trying to defend ports or PvP, at the end of the night you have hardly made any progress on the XP, i don't need numbers to tell me i cant sail my ship, i've got plenty of friends that have left and over the stale grind, all the grind does is slow those wanting to get to their preferred ship so they can then start getting back to the fun of participating in PvP and port battles, if the grind was made this slow to stop those racing to first rate all we need to do is make them less useful that they can only participate in regional capital port battles and OW battles, then make maintaining them quite expensive, we will have less around and more frigate, 4th and 3rd battles where its more balance i believe can be achieved. The richer you are the more likely you are to participate in other things or help others, loss does seem as bad as you are already rich enough rather then losing something you worked hard for and have to work hard for to get again, some might not agree but thats how i see i getting better PvP and more of it.
ObiQuiet Posted March 15, 2016 Posted March 15, 2016 Is it possible that with a greater player population, players will be able to base themselves in a high-traffic area, so they don't have to sail far unless they want to?
Rosebud Posted March 15, 2016 Posted March 15, 2016 (edited) No game survives boring its players. That is my final word on this post. Edited March 16, 2016 by Rosebud 1
Hyperion74 Posted March 15, 2016 Posted March 15, 2016 I am a casual player as well. In my humble opinion, while LOOOOOOOOOOOOOOOOOONG sailing times, with nothing to see' can be boring and really time consuming, I really must say that I like it. Once you set up an outpost, your gold. I spend a day or three in that area and move to another. My suggestions to alieve some of the "wasted" time of sailing is to cut the teleport clock in half. Rather than a 3 hour wait, an hour and a half. Also, I would like to see the missions pop up a little closer. A quick little fight before bed. 4
sacapus Posted March 15, 2016 Posted March 15, 2016 Personnaly, I'l like it the way it is... Keep in mind that there is more content coming. Once Dev. are done with the fight instance, linking them with the area where you currently are in OW (Weather, Land, Shallow Water), they should focus on developing the Adventure/Story part of the game, wild and sea life, treasure hunting, bounty hunting, unique module quests, search and rescue, hurricanes evading... The options are endless... For now, we needs more NPC activities in OW to fill this immense map, it is true that sometimes, OW seems really empty. Lower the number of fleet (no way to attack them alone anyway) and increase the number of lone ships with higher rank than Cutter and Lynx, increase NPC Pirate activities. I can spent days without seeing a Trader Brig, Snow without an heavy escort on the US East Coast, barely no traffic north of Charleston. https://en.wikipedia.org/wiki/Bounty_(1960_ship) 1
Blackjack Morgan Posted March 15, 2016 Posted March 15, 2016 Rose and Moose, we had unlimited character teleport at one time. It was beautiful. Only sailing to get stuff moved or getting your ship to the fight. Now I'm forced to enjoy the realism of alt-tabbing while displacing virtual seawater. Apparently, watching the screen for extended periods of time doing nothing is someone's idea of "suspension of disbelief"... or "realism"... or "the economy needs it!" or whatever excuse they make up. ¯\_(ツ)_/¯ I know I can 100% say that the game simply was a lot more fun back then. I had 3 friends I convinced to try NA out after it went EA....not a single one is still playing. All complained that it took forever to do anything or go anywhere.
Long Beard Posted March 15, 2016 Posted March 15, 2016 Travel time adds to the strategy of this strategy heavy game. Requires planning.Besides, they invented duel screen monitor configs and youtube purely for Naval Action
admin Posted March 15, 2016 Posted March 15, 2016 What about that "worth a buy" video reiviewer who said that teleport makes the game 10x worse? We believe that current size of the open world serves the purpose to show "the age of sail experience", but has its drawbacks. We hope we find the balance eventually. 2
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