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Posted (edited)

So whats with Camp Du Roy being made neutral ???  as a pirate I had an outpost there that i can now no longer access, because pirates on PVP2 have only one town besides mortimer I am guessing we are finished as a faction,, can I get my $60 back ??

 

Speaking as a Frenchman, I stand in defense of this man's case.

 

I never supported the idea that it should be changed from a free town. I am in clan OMG and we were able to use Camp Du Roy to drive out the pirates just as the pirates drove out the French at first. I tried explaining this to the French players, that CDR could work for them, just as it worked against them.

 

Now the French have taken back numerous ports in the lesser Antilles in PVP 2 US. This change of Camp Du Roy from Free Town to Neutral was a day late and a dollar short, and as the current situation shows, unnecessary.

 

If at all possible, CDR should be changed back to Free Town status ASAP. - My opinion

Edited by ajffighter86
  • Like 5
Posted

yea holding what used to be 1.25 Million worth of notes for the future doesn't really help me much right now. and I cannot sell or trade them to anybody in my faction.

Crafters don't make their own notes. that would be a waste of hours. this just makes it practically impossible to buy notes from players that don't really craft.

 

Yeah this is the only downside I see in the patch so far. Currently I get my buyers to supply their own notes when I craft them their ships. They'll no longer be able to do that, this is going to be a royal pain in the backside as it's going to be hard to find anyone who isn't a ship crafter to make the notes for you and I doubt any ship crafter is going to be happy using up a whole extra day to make the notes themselves. I know I'm certainly not. 

  • Like 1
Posted (edited)

Speaking as a Frenchman, I stand in defense of this man's case.

I never supported the idea that it should be changed from a free town. I am in clan OMG and we were able to use Camp Du Roy to drive out the pirates just as the pirates drove out the French at first. I tried explaining this to the French players, that CDR could work for them, just as it worked against them.

Now the French have taken back numerous ports in the lesser Antilles in PVP 2 US. This change of Camp Du Roy from Free Town to Neutral was a day late and a dollar short, and as the current situation shows, unnecessary.

If at all possible, CDR should be changed back to Free Town status ASAP. - My opinion

Lmao ofcourse... all the Frenchies cried about CDR being free port and now they control the area they see it was a mistake. Shows they really just wanted to screw the pirates, they didn't really care about game balance.

If it gets changed back I swear I will quit this game.

Edited by Henry d'Esterre Darby
Removed disrespectful statement about the Developers.
Posted (edited)

Lmao ofcourse... all the Frenchies cried about CDR being free port and now they control the area they see it was a mistake. Shows they really just wanted to screw the pirates, they didn't really care about game balance. And the devs actually fell for that shit. Pretty weak of them.

If it gets changed back I swear I will quit this game.

 

Well right now the French would be the most over-powered nation as a potential starting location. The Brits would be 2nd. There's no free town within walking-distance of the capitals of those two nations as there is for every other nation.

 

The Spanish were just as screwed as the French with regards to having a free town on their doorstep, but they didn't get Key west changed. It doesn't seem fair.

Edited by ajffighter86
Posted (edited)

This patch killed the economy completly:

 

Not even that you have to spend (rediculous amounts of) cash to build production buildings, no.....

 

in addition

You have to spend cash for the production. The price you have to pay equals the lowest price you have to pay to an NPC trader

 

in addition

You have to spend labor hours for the production of resources. Labor hours are now used for resources AND production. The labor hour per real time hours were not increased. So everything was cut by half.

 

in addtion

You are not getting a single craft XP for producing resources.

 

The result will be an inflation on ship prices. I bet an exeptional Bellona will be about 1.000.000 to 1.200.000 within the next days. Sometimes I really wonder if the devs are making up their mind before implementing stuff like this.

 

Due to this mess, i want to suggest to combine both EU servers to one and make one EU server to a TESTBED.

 

ps: gonna make myself a coffe now and rage a bit on my own.

 

@ADMIN: Could you please stop editing my posts without leaving a comment?!

Edited by Brogsitter
  • Like 3
Posted

 

 

Oh, lawd, so gud!

Agreed. And some unexpected awesome goodies long asked-for.

 

 

 

Just one bit of serious collateral damage:

Battle over timer now lets you stay in battle for only 5 minutes (to solve the pre maintenance port battle bugs that did not transfer the port to the winner if someone stayed in the battle)

PLEASE make this apply to port battles ONLY.

 

You just made it impossible to test the game, practice sailing, take screenshots... everything.

  • Like 1
Posted (edited)

Thank you for the update. The content on crafting and production a big thumbs up.

The changes to sailing and crew management a big and I mean BIG thumbs down.

WHY?

 

 

I had`````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````` crew, with marines and I hit boarding key and my guns take forever to load.  NPC ship I graped his crew to 30% and no effect to sailing, gunnery and had higher preparation points than me.

 

COME ON.

 

You initiate attack, your ship has sluggish controls to get to optimum position before countdown and if you are in  head wind the target has sailed away before you can get enough speed to turn to chase

 

Why did you turn the keys around, before press to activate sailing, gunnery, etc now don't press

Edited by Lisa-Azra
  • Like 1
Posted

Well right now the French would be the most over-powered nation as a potential starting location. The Brits would be 2nd. There's no free town within walking-distance of the capitals of those two nations as there is for every other nation.

 

The Spanish were just as screwed as the French with regards to having a free town on their doorstep, but they didn't get Key west changed. It doesn't seem fair.

 

Made a petition on this one:

http://forum.game-labs.net/index.php?/topic/11801-petition-camp-du-roy/

Posted (edited)

here i was thinking that production actually means production i.e. those production buildings once bought fill their storage w/o further action of mine and I only needed to get the iron from the storage.

 

So I bought an iron mine, only to find out that  I have to pay 156 gold and 1 labour hr to transport 2 iron ore into my storage.

Is it me only who thinks this patch should also have increased labor hours and their gain rate ?

Edited by Jan van Santen
  • Like 2
Posted

here i was thinking that production actually means production i.e. those production buildings once bought fill their storage w/o further action of mine.

 

Can anybody confirm that they dont produce anything unless I make them do so with gold/hours ?? 

 

Regarding the crafting menu, it costs 1 labor h to produce 1 silver and you get 0 xp. Just as an example

Posted

here i was thinking that production actually means production i.e. those production buildings once bought fill their storage w/o further action of mine.

 

Can anybody confirm that they dont produce anything unless I make them do so with gold/hours ?? 

 

may be because it's the concept ? It's not because you are crafter you can be producer as well... With production building, some ppl will be producers, like others are crafters....

  • Like 2
Posted

This patch killed the economy completly:

 

Not even that you have to spend (rediculous amounts of) cash to build production buildings, no.....

 

in addition

You have to spend cash for the production. The price you have to pay equals the lowest price you have to pay to an NPC trader

 

in addition

You have to spend labor hours for the production of resources. Labor hours are now used for resources AND production. The labor hour per real time hours were not increased. So everything was cut by half.

 

in addtion

You are not getting a single craft XP for producing resources.

 

The result will be an inflation on ship prices. I bet an exeptional Bellona will be about 1.000.000 to 1.200.000 within the next days. Sometimes I really wonder if the devs are making up their mind before implementing stuff like this.

 

Due to this mess, i want to suggest to combine both EU servers to one and make one EU server to a TESTBED.

 

ps: gonna make myself a coffe now and rage a bit on my own.

 

uh... eh....

 

teamwork?

 

are you serious, you want an unlimited amount of resources for free?

  • Like 2
Posted

Need ability to have a building in free town. If we ever get to same situation as Swedes and Spain. Down to one capital.

Still testing ( Bluprint drop chance )

Crafting golden navy brigs..  Still nothing (

Not able to lock in crew for one or another mode looks not right

Posted (edited)

This patch killed the economy completly:

 

Not even that you have to spend (rediculous amounts of) cash to build production buildings, no.....

 

in addition

You have to spend cash for the production. The price you have to pay equals the lowest price you have to pay to an NPC trader

 

in addition

You have to spend labor hours for the production of resources. Labor hours are now used for resources AND production. The labor hour per real time hours were not increased. So everything was cut by half.

 

in addtion

You are not getting a single craft XP for producing resources.

 

The result will be an inflation on ship prices. I bet an exeptional Bellona will be about 1.000.000 to 1.200.000 within the next days. Sometimes I really wonder if the devs are making up their mind before implementing stuff like this.

 

Due to this mess, i want to suggest to combine both EU servers to one and make one EU server to a TESTBED.

 

ps: gonna make myself a coffe now and rage a bit on my own.

 

NPC ports still make the same resources they always did, in addition to that you now have another source of resources.

 

More resources on the market = prices go up. How do you figure that one out?

 

No-one is being forced to use the production buildings, if you need your gold and hours for crafting, so be it, the only one you need buy is the Shipyard, and just carry on gathering resources in the same way you did previously, albiet with less competition now that some people (those uninterested in crafting) will be gathering via their production buildings instead of contracts.

Edited by Tindahbawx
Posted

lol that is funny i build a coal mine it cost me 26 gold to get 1 coal plus 1 hour labour, In Kingston it cost me 15 gold for 1 coal no labour , dont forget the 10k gold to build it  :-)

  • Like 1
Posted

Closing a loophole in Steam. Could be used nefariously.

but but... i wanted to use a pirate twink to kick my carebear clanmates in the a**  :ph34r:

 

but yeah, disabling family-sharing avoids a lot of headaches.

Posted (edited)

Lots of improvements

 

A lot of content! Very exciting.  A couple of comments:

  • Low / Medium / High Quality Crafting notes - Critical improvement.  There is no way the investment for ship quality levels for a Victory should be the same as for a Cutter.  Some people will complain, but this was 100% needed for crafting balance between ship classes.  Also gives a use for Copper / Silver
  • Ship BP Drop tied to Quality - Maaan, I had a secret theory that this was already the case, and I've only crafted gold ships since like Cutter's.  Still, good change I guess, but not the total overhaul to BP system that I had expected
  • Better upgrades now can be made by using mid grade crafting notes -Another critical upgrade.  It was just not rational to make alot of upgrades before.  I still think there are some tweaks needed to the overall upgrade system (they need to be generally better), but this is a step in the right direction
  • In battle physics completely reworked and we now have better integration of Physx in game. It solved the collisions issues (and flipping) almost completely - Thank you. So Much.  I was one more PvP flip away from throwing my monitor out the window

A few questions:

Anyone know what ships drop the Niagara BP?

Details on Niagara buffs?  And do they apply to pre existing Niagara's?

 

Edited by BluewaterMP
Posted

Impotent Notice 

 

Camp du Roy.

 

Is No Longer a Freetown.

 

At lest in PVP 2 So better move you stuff out ASAP

 

and there should be a grace time of 2 days to allow players to move there stuff out when changing a free town into a capable town.

 

Since some people may only get the chance to play for limited times per day.

  • Like 1
Posted

Games should not be grindfests..  A reasonable amount is fine.  But if it turns into a daily chore, it will lose some of its appeal.  Hope we are not headed that way.  It was a  mistake that was made in a space game i once spent much time in...  That being said.. thanks for the patch... good work....

I agree this is  now a daily chore / grindfest 

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