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Posted

Looks solid all around. Not sure that a 2 minute entry timer will be enough for tighter spaces like the Antilles, but I imagine it will suffice for more open areas like the Gulf of Mexico area.

Posted

2 minutes YES!!!

 

Cero speed zero turn rate YES!!

 

All others fixes mainly YES!!

 

Good job mates, I am eager for testing all this NOW!!!

 

Thanks!!!

  • Like 1
Posted (edited)

Niagara is now a better ship

 

 

Very succinct! With the blueprint added in now, I might revisit that ship.

 

Overall these look like some major changes. I'm sure there's going to be many changes in tactics now, hopefully for the better.

 

 

Expect other significant changes to boarding in the next 1-2 patches

 

Hopefully, one day, grenades will kill more than 1 person.

Edited by ajffighter86
Posted

  • Resource production buildings added – buildings can be built only in national towns

  • NPC production will stay on its current level and will be gradually decreased over time to fully player dependent economy

 

how is this supposed to work on PvE server ? There is eg no Dutch town producing life oak.

 

Also: the need of a shipyard to build ships has removed my ability to sail to a free/neutral town and build ships to order for other players.

 

Doesn't make much sense for PvE server  imho.

Posted

Fantastic changes, well done Devs!

What does the shipyard do and what effect do the 3 tiers have? I thought it would reduce the labour cost for building ships but this seems unchanged on the UI so I'm unsure

Posted

Nice updates GL folks! Thanks.

 

Building Ships - We need a shipyard, but what is any effect is there of having 2 - 5 shipyards at one outpost?

 

Aye,

 

Albert

Posted

 

how is this supposed to work on PvE server ? There is eg no Dutch town producing life oak.

 

 

 

good point.

but i think you can build buildings in neutral towns

Posted

It was mentioned before that economies of scale would maybe be applied.

For example: 1 person with 5 gold mines yields more output that 5 persons with 1 gold mine.

Was this implemented with the patch?

Posted
  • Ships now cannot turn with 0 speed – this is extremely important and potentially game changing

 

Does this mean the AI cannot turn magically when all his masts are down? Or does this only affect players?

  • Like 5
Posted

good point.

but i think you can build buildings in neutral towns

 

  • Resource production buildings added – buildings can be built only in national towns"
Posted

just sailing to a neutral town w outpost to test it.

 

Even more crucial: There is no dutch town producing silver on PvE, thus no more upgrades for the dutch, once economy is purely player driven ?

 

For the time being, there is still town production.

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