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Posted

Let me first say WHAT THE HELL?? 

 

Ok, now that i got that out, i will tell you what happened.

 

I was just about wrapped up on my personal NPC Mission with just a few more broad sides and all of a sudden 2 Real People jumped in my mission! they had Pirate flags and I got their names right before I got out. then once i got out i booked it to the port but low and behold no escaping them then either because it didn't give me any time to get away before they jumped me again. 

So here I am in a PVP battle just because i wanted to do my missions! HOW IS THAT FAIR AND BALANCED?? They had much better ships then me too! So at this point i was luckily able to call some of my Nation Peeps and they came to my rescue and I got out fairly unscathed but the weird thing is one of these pirates was able to escape quite quickly as though there was no timer. In fact, the guys that helped me said they didn't even see the 2nd guy. hmmmm.

 

Here is where it gets really strange. The pirate that didn't escape so quickly suddenly had American Flags. Wait what? Exactly! I had no idea what was going on! The fact that this is even a part of the game is quite dim-moralizing! and if not, then some people have found a major glitch and is exploiting it. There was one more weird thing that may have only been a coincidence but at this point I have no idea what to think anymore. One of the Pirates that ganked me had the same name as one of the people who saved me. when the one pirate that was still left(that appeared to have there flags change to stars and stripes) name was missing from the above their ship so couldn't see who it was.

 

All this is very dim-moralizing and really need some answers from at least the developers on what is going on here. Anybody have any thoughts on this Crazy matter? Is this the way the game is going to be? Was this intended for game to be like? or was this a bug?

 

PS i didn't have a chance to take screen shots because i was freaking out naturally.

Posted (edited)

Not a glitch, players can currently join missions on the pirate side and attack you. When in OW they go back to their original nationality.

It was made as an attempt to fix friendly players joining missions and stealing caps/kills/damage.

Edit

I think part of the problem is depending on time of day and server pop players are so desperate for pvp they feel like they have to attack players doing missions.

Edited by Ruthless4u
Posted

It was made as an attempt to fix friendly players joining missions and stealing caps/kills/damage.

 

Not quite. That ^ was "fixed" by not allowing friendlies to join your missions. Enemies joining your missions is the result of people being able to hide inside a mission when running away.

 

At any rate, it's a temporary state of affairs.

Posted

Not a glitch, players can currently join missions on the pirate side and attack you. When in OW they go back to their original nationality.

It was made as an attempt to fix friendly players joining missions and stealing caps/kills/damage.

Edit

I think part of the problem is depending on time of day and server pop players are so desperate for pvp they feel like they have to attack players doing missions.

They shouldn't even be aloud to jump in a private NPC Mission. Talk about unbalanced. it doesn't make me want to play the game when I can't even level up to even have a shot a a fair fight!

Not quite. That ^ was "fixed" by not allowing friendlies to join your missions. Enemies joining your missions is the result of people being able to hide inside a mission when running away.

 

At any rate, it's a temporary state of affairs.

not quite sure I understand your meaning.

Posted

What he means Brasco, is that many many many players cried and whined about friendlies being able to join missions and cried and cried and cried until the possibility was removed and locked to the player and group.

 

This leads to the possibility of enemy ships being able to intercept your missions without (because of the crying... ) possibility of support by friendly players.

 

I know many want to close the missions al'together but I am of the opposite opinion. Return to the full open instances. The PvE playground should not be an option in a PvP environment therefore open them to all.

  • Like 4
Posted

i think the ability to call reinforcement into the mission is a possible solution. IF and only IF another player joins, it stands to reason that the mission owner should have the ability (like they do in an open world intercept) to balance the instance with NPCs. ESPECIALLY seeing as the ganker has the immediate advantage due to the mission having enemy NPCs to begin with.

It makes no sense that you can call reinforcement when its you vs a player but you cannot call reinforcement when its you vs npcs and then a player reinforces the enemy npcs

Posted

Limiting PvP interaction is not a solution as I see it. Leave it open for good. Report the friendly griefers.

 

Also reinforcements are BR related. You can still be jumped by a flotilla with less BR than you, therefore ... leave it open and have buddies close by give a hand ( if they are not the usual cowards ).

  • Like 1
Posted

With all due respect to you, gentlemen - let's discuss these matters when patches are out and when it's time to take another look at this issue. Or at least let's not do it in support forums! There are dedicated - as names suggests - to support :)

Posted

Close all missions for gankers and then these mission runners will fulfill our pvp server. You wanna do missions - go play on the PVE server. First they cried about closing missions for friendlies (even when people were telling them - you are opening for an easy gank). Now they are crying again.

 

Sometimes mission ganking is the only way people finally see smthing bigger is going in this world. Enemy nation players jumping into your missions around capital tell you "Guy, you have to stop grinding missions and go help your nation to defend/capture ports". Don't tell me about leveling to do so. Grinders will always be grinders. Currently you can be useful even in deep ort battles sailing a snow! Just to screen for the main fleet. And yes, currently pvp and RvR yeilds less xp then pure mission grinding. But if all you want is a grind - then go to the PVE server - no one will gank you there.

 

Why you go to the PVP server and complain about actual PVP coming up to you. And yes, ganks - are part of the PVP. As are port battles and open world battles.

 

My opinion: missions should be opened to anybody so allies could join and help. On PVP server everything shoulld be opened. I would also remove stupid reinforcement thing or gimped it severely to have much smaller radius, reload time and force and to be working only around capital to protect newbies.

Posted

Open the missions back up. It was a knee jerk reaction to a few loud whiners on the forums. New players are being denied help and missions are a safe haven for enemy raiders.

Posted (edited)

Ok, well first thing I'll say is that your new to the game and obviously not up to speed on how the mechanics work so you have my empathy there.

Second thing is, on a PVP server, there is no such thing as a private personal NPC missions. Sure, they are assigned to you personally, but when doing one, you're attackable by enemy factions.  The ONLY bad mechanic in this is your own faction cant join in to help when an enemy jumps in.  You've pretty much always got to be on the look out for enemy players joining in.  TBH, the current mechanic is a little unfair with your own side being unable to enter but that's for another thread.  

 

Now on to the flag switching thing.  Your description is a little confusing so I'm trying to fathom what 'might' have happened. I'm guessing with the adrenaline flowing and the confusion, you might not have known who was attacking you. Here's my theory on what I suspect happened.

 

When you were doing your mission, 2 Pirates jumped in. Possibly they were with a US friend, dunno. The Pirates are flying the black. You escape, and are then attacked by a USA player. The pirates will then have the ability to chose which side to take before entering the battle. If they chose the USA side, they'll get a US flag.  They can't change flags 'during' the battle.

On the bright side, you escaped. Just be aware next time when doing missions that they aint private.

Edited by Long Beard
  • Like 1
Posted

Being relatively new to the game I haven't experienced the missions being fully open, though after my recent experience lord knows why people wanted them closed to friendlies.

 

Got my brand new sparkly exceptional Surprise 3 days ago and after my first 3 missions, which were spread out from early evening until about 3am, I was down to 2 Durability.

 

My first ganking was 5 Danish Trincs (Actually Russians! Get everywhere.... ). I'm sure some will remember these causing havoc! The next 2 were also very one sided.

 

Now I'm all for Pvp but this system just seems totally unfair atm. If they want to keep friendlies locked out surely there could be some BR restriction on enemies to make them think before joining to give the 'ganked' person some chance of making a game of it!

 

 

Posted

FYI, with the new changes to PVP gold and XP for assists and kills in the new patch, this type of thing is only going to increase - especially because, by entering the mission, you're essentially creating an automatic gank opportunity for an enemy (they will join with the NPC you are already fighting)

HOWEVER, they will only have two minutes after you enter battle to do so - after that they will be locked out from joining.

So take a real good look around before you dive into one of these missions - the jackals will be watching!!

Posted

Im beginning to think that this is on purpose. I cant believe guys with Suprise and connies are flipping doing missions still instead of playing the game.

The more people are punished for hiding in missions till 3am the better. More pvp for everyone.

Posted

Additional issue here is that the attackers know the exact strengths of both sides in open world. This goes to both entering missions and other battles, with or without NPCs.

 

Attackers who wouldnt see and ID the ships that enter a battle themselves in OW would think twice if all they saw was something like "France, 1 large warship vs. Pirates, 2 unknown ships".

Posted

Additional issue here is that the attackers know the exact strengths of both sides in open world. This goes to both entering missions and other battles, with or without NPCs.

Attackers who wouldnt see and ID the ships that enter a battle themselves in OW would think twice if all they saw was something like "France, 1 large warship vs. Pirates, 2 unknown ships".

I believe the reason you see the BR is to simulate looking across the sea with your spyglass and seeing the ships involed before you charge in. Sorta makes sense to see whats ahead of ya.

Posted

I believe the reason you see the BR is to simulate looking across the sea with your spyglass and seeing the ships involed before you charge in. Sorta makes sense to see whats ahead of ya.

 

Perhaps, but in practice, people in an instance have no idea whats about to enter or what happens in the vicinity, while people outside of it right now have very good knowledge of whats inside.

 

Making missionganks 99% if not more safe.

Posted

Being relatively new to the game I haven't experienced the missions being fully open, though after my recent experience lord knows why people wanted them closed to friendlies.

 

 

 

Arrr, they put that in because players were using it to hide from enemy in OW. I think people were creating then entering friendly missions in enemy waters, waiting for the battle to end then staying in the battle indefinitely completely invisible in OW. They could hide huge fleets in there, then exit when the time was right.

Disabling the ability to enter a friendly mission has in turn created a new issue.

Really, all they need to do is keep it that way, but have it so it open to friendlies if enemies enter.

I think the worst thing about it is the 'victim' who has an enemy player enter their mission not only has to deal with those who joined, but also the AI from the mission. This is something that really needs to change.

Posted

With the reduction in battle instance entry to 2min, this really has become a non-issue IMHO... just look around before you enter your mission. If you see sails on the horizon, make sure they aren't enemies. If they are, you need to deal with that before you drop into your mission, or else you will most likely be fighting long odds.

 

On the flipside, if there are no sails in sight, it's highly unlikely anyone is going to be able to get to your mission before the entry timer expires.

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