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Posted

This has been bothering me for a while but something has to be done. Under the current system players can't make mastercraft upgrades until level 40. You can't make exceptional upgrades until level 50. This presents a huge problem for crafting because you are often rewarded with mastercraft + exceptional upgrades from port battles.

 

This kills crafting as why would anyone want to waste hours + notes on items they can simply get by taking part in port raids. This of course makes zerg nations even stronger as they have far more port battles and such access to far greater odds of getting better upgrades.

 

I suggestion lowering the crafting levels needed to make top teir upgrades. This would allow crafters who wanted to specialize in crafting upgrades a chance at doing what they wanted to do. Port raids prolly shouldnt drop mastercraft or exceptional parts either.

 

 

  • Like 1
Posted (edited)

Some are craftable and some are not (example is Marines).

Many crafter are around lvl 40 and the first few once just hit 50. Soon you will see a huge influx on upgrades. Everything up to fine is craftable at early lvls that you will achieve within a week. This reset is so young that we cant really say that its a huge problem, because wait 1 month more and everyone will be able to craft themself a pair of mastercrafted once.

 

Edit: on another note, i think exceptional and mastercrafted upgrades should be more rare. but thats my personal taste!

Edited by hitem
Posted (edited)
I suggestion lowering the crafting levels needed to make top teir upgrades. This would allow crafters who wanted to specialize in crafting upgrades a chance at doing what they wanted to do. Port raids prolly shouldnt drop mastercraft or exceptional parts either.

 

RNG is your best friends, I think I have around 10 or 15 port battles and I dont have a single drop of MC or exceptional modules.

 

And no, you want to have end level modules at early lvl crafting? no please.

Edited by Nash
  • Like 1
Posted

I believe marines will be "craftable" next patch via a Barracks or some such building. Also, with different "levels" of crafting notes (many suspect copper, silver, gold) in the next patch (I believe that's been confirmed?) the dynamics will shift as well.

I hate saying "wait and see," but with so many changes to crafting coming down the pipe...

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