victor Posted March 7, 2016 Posted March 7, 2016 (edited) I am stepping the ladder to higher ranks and I started wondering about some "definitive ships" for each role that I would like to build/buy and fit with high grade upgrades. So I would like to have some advice from more seasoned and experienced players I'm not actually interested - for now - in port battles, but mainly in small scale PVP (small gang roaming and solo) and in PVE (traders chase and fleeting). I have some ideas but I don't know if they are really fit for the purpose PVP roaming: turn fitted constitution PVP solo: speed fitted trinco PVE trader chasing: Speed and boarding fitted Niagara PVE fleeting: no clue (maybe a armor & reload fitted consti?). Can you comment about it, or tell me what would be your choices and/o giving the reasons? Thanks in advance for your comments and suggestions. Edited March 7, 2016 by victor
Galileus Posted March 7, 2016 Posted March 7, 2016 PVP roaming: Depends on the full composition and other stuff. Good to have few renos and trincos in the group for kite / chase and for sail wrecking. Good to have some bigger ship when facing massive enemy gank squads. Absolutely horrible to have bigger ships if you're going for speed and hunting enemy frigs. Consti in enemy territory is like bell calling for a dinner. PVP solo: Speed trinco or speed reno. Trinco in waters where you can retreat and get reinforced close by, reno in enemy waters. PVE trader chasing: Whatever. It really doesn't matter what you fight in, it only matters where you spawn. PVE fleeting: Whatever you like. As long as you have enough people to take on the fleet, it's about you having fun. If it's about min-maxing the gains, go for any old 3rd rate. 1
Tomms123 Posted March 7, 2016 Posted March 7, 2016 I would agree with Galileus on the points. But it also matter on how you like to play, biggest ship isnt the best ship. 1
victor Posted March 7, 2016 Author Posted March 7, 2016 (edited) anyone want to add its suggestions? PS @galileius: why do you say that trinco is better with reinforcements available while renommee is better in hostile waters? Edited March 7, 2016 by victor
Galileus Posted March 7, 2016 Posted March 7, 2016 PS @galileius: why do you say that trinco is better with reinforcements available while renommee is better in hostile waters? Because reno is faster than trinco. Unless you really want to bring heavy firepower and hunt bigger targets, reno works better for hit&run. Trinco has a time limit - if the enemy is well organized and smart, they will start hunting you down with reno of their own. And with enough renos and good captains, they can break you. They can wear down your sails and burn your repair kits, tag you and bind you in battle for bigger ships. You can buy a lot of time if you're a smart and crafty capitaine yourself - by d-tagging and choosing your escape routes smartly. But in trinco you have to have somewhere to run, because there will be faster hunter than you. Of course you can also hide in a battle, but this is boring and cheap. Reno on the other hand requires real organization if enemies ever want to catch you. If you d-tag properly, they will find themselves needing to ambush you from multiple sides to tag you and bind you in battle properly. Let's be honest here - that is unlikely to happen. As long as you operate with a reno, only the amount of your repair kits dictates the length of your operations in hostile waters - we successfully managed to run reno squads for hours, with no docking and no battle-camping other than 5 minute breaks for real-life sustenance. This is obviously all about the perfect scenarios. In the end trinco in hostile waters will be about as good as you are at planning your escape routes and d-tagging. It's unlikely that defenders will recognize in time the amount of organization they need to catch you - it's not unimaginable nevertheless. 1
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