MaliceA4Thought Posted March 6, 2016 Posted March 6, 2016 We are seeing a rise in the amount of scamming when getting strangers to build ships, or high level mods for those ships. I propose there should be a method of crafting known as escrow crafting to prevent this... In this option, the builder would preload the BP into the escrow trade window. The requestor ( and crafter if they want to) would load required parts and any goods you transfer would be held in a "temp warehouse" that both players have access to.. the party doing the building would have access to these materials but only from this "temp warehouse" which would be used up on the build and the goods crafted would also go into the "temp warehouse". Once completed, there would be the accept buttons... if BOTH players hit accept, then the residue of goods provided would go to the building player, the built object (ship, whatever) would go to the other.. any money would also be transferred. If either (or both) hit cancel, then all parts placed in temp by requestor are returned, ship is removed. CN and BP lottery are only decided once both players hit accept and are sent to the builder.. this would stop a possible abuse where you could keep crafting in this way and cancelling out until you received a BP or CN. Likewise, in the lottery of stats for the ship.. these are not disclosed until ship is transferred.. (apart from colour and defined extra.. eg Yellow with Planking). A system such as this would prevent ANY scamming in crafting as the requestor can see what has been used and produced and the crafter can see that money and/or goods have been provided for the build before goods are transferred. As to the game itself.. I see the easiest way to do this as being a trade instance.. like a combat instance in OW.. the trade instance has the temp warehouse associated with it (so that is deleted upon exiting after transferring or resetting the goods) the trade instance continues until either both players have hit accept, or one player hits cancel. That would stop the need for multiple instances of a temp warehouse being setup and possibly filling up the database and storage systems. Honestly, I wouldn't have thought this was a huge job, but not one that should pre-empt the content being delivered.. however as we get to larger ships and high end mods for the ships, this scamming will become much more common. It could also serve as a base to handle in-clan crafting and deals through a clan warehouse. M
Tomms123 Posted March 6, 2016 Posted March 6, 2016 I will copy what I wrote in the tribunal thread were admin asked for how they can stop this by design. (if you want to read it the link to is this : http://forum.game-labs.net/index.php?/topic/11574-scammer-pvp-1-trr-member/page-2 ) The thing most crafters ask for the material is so they dont have to provide that material themself. So the ship becomes cheaper as the crafter only use the LB on that persons account. So to build the ship you have to give them the material to use otherwise the ship wont be built. But there is a solution as you said but it might not work out or not. That is that you got a temporary warehouse (sort of) the player which is buying/trading the ship or whatever you're trading for puts in the materials in there. That player get also a window of what that player can build by those resources provided in the temp warehouse. So we will take an example. A player want me to build a Pavel, I ask for resources, that player add the required resources in the temp warehouse (which is located in the trade dialog) the player then select the Pavel from the blueprint list and how many notes shall be used for the ship/modules. It will then check if all the required resources is there (I can also add in the materials needed for it if I want too). So the player have added the resources,money (whatever is part of the deal), picked the ship/module then when we both agree the ship is built put into the ship slot of the trade and the resources is used and the trade is complete. Edit: When I reread what you wrote again we sort of had the same idea here ^^ But that I force the ship to be traded when the ship is built so the crafter cant keep the ship when its built (otherwise we got a scam possibility again) 1
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