Quineloe Posted March 5, 2016 Posted March 5, 2016 Two issues 1. Realism. It's inconceivable that crews would not drop everything to put out a fire as soon as possible. Any captain ordering to not do so would probably find himself stripped of command by the other officers of the staff for insanity. 2. Ships become huge bombs. If you are in a large PVP fight, and you catch fire, it makes sense to sacrifice your ship if you can sail into the enemy. Even if they can get away, they'll have to scatter and break formation, giving your side an edge. And if they can't get away, the enemy loses more ships than you did, so it's a win. Fire should be a thoroughly negative thing, not a huge opportunity. before anyone says fireships - doesn't apply. Those didn't come with a full complement of crew and cannons. 7
Galileus Posted March 5, 2016 Posted March 5, 2016 Agreed. Every other fight devolving into ram&explode fest gets old real quick. 1
BramtheDutch Posted March 5, 2016 Posted March 5, 2016 I agree, they are becoming huge bombs. But what about the f**ck this im out of here, in this case the crew jumps overboard and the ship becomes a floating burning wrek.
Cragger Posted March 5, 2016 Posted March 5, 2016 Agreed, a sailors ship was his home and his life. Most sailors could not swim due to superstitions, and even if they could swimming in the middle of the oceans was a death sentence anyway usually. Abusing the fire to create an improptu bomb fire ship is just too gamey a mechanic. Fire should invoke a mandatory survival setting for all available crew until the fire was under control. 1
Cragger Posted March 5, 2016 Posted March 5, 2016 I agree, they are becoming huge bombs. But what about the f**ck this im out of here, in this case the crew jumps overboard and the ship becomes a floating burning wrek. Jumping into the sea away from shore was effectively suicide even if you could swim during the middle of a battle. Fireships were specially prepared vessels with a very small volunteer crew that would evacute the vessel long before gun range and into awaiting towed boats, not by jumping into the sea and hoping. 1
Quineloe Posted March 5, 2016 Author Posted March 5, 2016 (edited) I agree, they are becoming huge bombs. But what about the f**ck this im out of here, in this case the crew jumps overboard and the ship becomes a floating burning wrek. Sailors can't swim. and what Cragger said. Edited March 5, 2016 by Quineloe
Wicked Mouse Posted March 6, 2016 Posted March 6, 2016 I agree with OP. In case of fire, with the new crew management system in mind, survival should be enabled automatically as soon as fire breaks out and cannot be turned off until the fire is extinguished.
BramtheDutch Posted March 6, 2016 Posted March 6, 2016 (edited) I totaly agree that the current mechanic is broken but, in big battles the crew jumped overboard, because they could be saved by another ship or captured by the enemy, in the age of sail, ransoming crew was very common and the enemy would rather have the crew alive so they could be used in a prisoner trade or ransom, so jumping overboard in the face of the enemy is not that uncommon, because you would rather be a prisoner then dead. Edited March 6, 2016 by bramluijken
Sea Nettle Posted March 7, 2016 Posted March 7, 2016 People that want immunity in a big ship cry out on the forums. Good times.
Stealthems Posted March 7, 2016 Posted March 7, 2016 Im not against this idea but what would make fire a threat to a ship if its gonna go out automatically without you even having to notice it?? The only real time fire would be a threat is if there isn't enough crew to put it out.
Galileus Posted March 7, 2016 Posted March 7, 2016 People that want immunity in a big ship cry out on the forums. Good times. Locking down your crew is an immunity? How so? Im not against this idea but what would make fire a threat to a ship if its gonna go out automatically without you even having to notice it?? The only real time fire would be a threat is if there isn't enough crew to put it out. If you don't have crew on guns and on repairs, you suffer indirectly from not being battle-worthy. And such it should be. If you indeed do not notice it, then congratulations - you end up in enemy lines with no control over your yards and sails and with your cannons reloading one per ten minutes. Yeah... 2
Francis Tabernac Posted March 7, 2016 Posted March 7, 2016 If you don't have crew on guns and on repairs, you suffer indirectly from not being battle-worthy. And such it should be. If you indeed do not notice it, then congratulations - you end up in enemy lines with no control over your yards and sails and with your cannons reloading one per ten minutes. Yeah... Exactly right. You're not made immune to anything. Fire would play the role it did in reality: take all focus away from everything else while the crew saved what was essentially their home. The idea that the crew would continue to blindly ship yards while the ship burns around them unless specifically ordered to stop and fight the fire is just silly. 1
Hethwill, the Red Duke Posted March 7, 2016 Posted March 7, 2016 Agreed. Fire = everything stops until it is out. Only the man on the wheel sticks to his post.
Tindahbawx Posted March 7, 2016 Posted March 7, 2016 Agreed, even though fire-bombing an enemy line is hilarious. 2
Galileus Posted March 7, 2016 Posted March 7, 2016 Agreed, even though fire-bombing an enemy line is hilarious. It will be even more hilarious when it's a chain of unlikely circumstances, unexpected and not accounted for.
Quineloe Posted March 7, 2016 Author Posted March 7, 2016 If you've gotten the trolls to make a strawman argument in response to something that was never said, you know you're on the right track.
Prater Posted March 7, 2016 Posted March 7, 2016 Ya, if you get set on fire, you should immediately go into fire shock and not be able to do anything until it is put out. decrease fire chance significantly crew immediately goes into fireshock when there is a fire crew immediately starts trying to put out the fire behind the scenes there is a "mini game" that the player can't see and can't take part in. "mini game" isn't the right phrase but I didn't know what else to call it. the crew automatically fight the fire. in some circumstances the crew won't be able to put the fire out, and it will lead to an explosion. Otherwise the crew will work to put it out. most cases they should put it out.
Ian2492 Posted March 7, 2016 Posted March 7, 2016 Ya, if you get set on fire, you should immediately go into fire shock and not be able to do anything until it is put out. decrease fire chance significantly crew immediately goes into fireshock when there is a fire crew immediately starts trying to put out the fire behind the scenes there is a "mini game" that the player can't see and can't take part in. "mini game" isn't the right phrase but I didn't know what else to call it. the crew automatically fight the fire. in some circumstances the crew won't be able to put the fire out, and it will lead to an explosion. Otherwise the crew will work to put it out. most cases they should put it out. I disagree about losing all control, we should only lose certain things and/or experience slowdown akin to being decrewed for the time of the fire. A ship has a very specific division of jobs and the helmsman will not let go of his helm and risk crashing into a friendly ship (which would mean both ship likely sinking) to go add 2 hands to fighting a minor fire. I'd even say if it was a major fire the priority would be steering the ship away instead of fighting the fire. 1
Ian2492 Posted March 7, 2016 Posted March 7, 2016 I don't think so, I haven't been in fireshock much but if i can remember correctly i couldn't
Galileus Posted March 7, 2016 Posted March 7, 2016 Doesn't fireshock allow you to turn rudder? Nope. Fireshock is full on hands-off.
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