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Posted (edited)

Sure ... Contracts make perfect sense. Contracts facilitate trade and enable activity remotely within a certain range of pricing.

However, in some game economies now, an organized group (or a single, multi-playing exploiter) can actually halt economies.

For myself, i am here to play a game. Play, and to have fun. But ... If the economy can be bent and exploited this way ... Well, we have a serious distraction on our hands ...

Perhaps a solution would be to reduce all contracts to one per player until the self manufacturing economy is established.

Edited by Warrax

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