Jump to content
Naval Games Community

Recommended Posts

Posted

So basically you have seen players surrender when they feel it is appropriate to surrender...

With the current mechanics it however is the antithesis to "pvp should reward better than pve"

Posted

I would only use surrender if i didn't want to waste any more time then i had to, it should lose durability and be available for capture from the other party, once crews maintenance, morale, experience and alot more crew attributes are implemented then it would be a better option to help keep a strong healthy crew, fighting would help to gain more experience for the crew and surrendering would help keep them alive to use it later.

  • 2 weeks later...
  • 2 months later...
Posted

Keep it simple

 

Surrender ship and lose XP...which will eventually lead to demotion.  Not sure what the proper amount of XP loss should be; however it should be enough to make the person that is contemplating surrender to know it will hurt in XP loss.  

 

As far as the the other player in the game he gets to cap ship now and gets cargo so that needs no change. 

Posted

The surrender option should stay as is.

Either that, if it does penalize you, it should only do so when the BR odds are about even.

People shouldnt be penalized for surrendering in a 5v1. Its not like those 5 guys are getting much XP anyways. They aint PvPers. They're playing Naval Farmville

  • Like 1
Posted

Should you get Max Exp and Gold when a player Surrender in PvP ?

 

Any thoughts?

 

Sorry if it is a duplicate.

Not sure.. I can see a couple BIG exploits in that....  Maybe only if you have already done 50% or more damage to the ship?  this way they are taking some crew lose even if running an exploit

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...