Kayin Posted March 1, 2016 Posted March 1, 2016 Hello, I've noticed that when you buy a flag and attack a port there are a lot of ppl that is not intended to be in that port attack that join regardless of what they are being told. I'm thinking that in the first 5 prep minutes the guy planting the flag should have a menu that says who is trying to enter and with what ship, so he can approve and deny who is joining the attack. Maybe we could do something similar with the lord protector of that town (if he is online and within range of the port). This way the organized people would have an option of building something in the first 5 preparation minutes. 2
xAzDKr Posted March 1, 2016 Posted March 1, 2016 This system can too easily be abused by those less honorable and other scum of the high seas in a manner of ways that would be detrimental to the port attack, I believe the current system is the best case scenario. While it is frustrating that some people may join who are not intended to, with the right coordination this can be mostly avoided. Remember, this is a game where you fight as a nation, not as 1 clan/group of friends. 1
Vllad Posted March 1, 2016 Posted March 1, 2016 I agree with Xaxdkr. Eventually someone is going to throw a fight. No one single individual should have this responsibility, it is just asking for trouble. I can already see the in-fighting of when "Bob buys the Flag I am not showing up to his port battles. He only chooses his friends!" If the players don't like the BR mechanic then offer a better solution but I don't want any one individual player ever deciding the outcome of National interest. Given the current BR mechanics it is better to educate your team and learn to be organized. I would be willing to bet that some of the issues about Cerbs getting into PB's rather than 3rd rates have a lot more to do with elitist attitudes of PB's than it does newbs not understanding the game mechanics. This idea is terrible and doesn't take into consideration any long term negative effects. 1
Amendus Posted March 1, 2016 Posted March 1, 2016 I understand your frustrations, but non clan members will have 0 chance ever to join a port battle. It's hard enough to join a group, let alone a port battle. 2
Kayin Posted March 1, 2016 Author Posted March 1, 2016 I can understand solo people wanting to go into port battles, but you know... flags cost a lot of money and i think the ppl spending it should have a chance.
Vllad Posted March 1, 2016 Posted March 1, 2016 (edited) I can understand solo people wanting to go into port battles, but you know... flags cost a lot of money and i think the ppl spending it should have a chance. Then share the cost. Just because a clan pays for the flag doesn't mean we want to increase the chances of abuse just to appease the people that pay for flags. You are opening the door to Pandora's box when no one ever shows up to port battles just purely based on who bought the flag. This is a good way to create apathy towards port battles which is far more important to prevent than giving someone some say so just because they forked out some gold. I don't want the knuckleheads in my nation deciding who gets to play and who doesn't. Edited March 1, 2016 by Vllad 1
Babble Posted March 2, 2016 Posted March 2, 2016 Honestly POTBS ticket system was actually pretty good. You sunk players or NPCs near a port you wished to capture. Every ship you sunk gave you a point of contention or ticket. After the contention level of that port reached a certain threshold a port battle was scheduled. At the time of the port battle a behind the scenes lottery was held by the server and invites were sent out to people that won based on the number of tickets you aquired for that port. More tickets more chances to win an invite. If one of the invitees was offline or declined the invite the server selected another random ticket in their place. If no one else had tickets it selected a random member of the nation. You had like 5 mins to respond to the invite. Now i understand this would change a lot of game mechanics. And half of the port captures are currently done by trying to zerg the port you are capturing or feigning and attack on one port at the same time you really attack another. But i think eventually once everything settles the real battles will end up being 25 v 25 anyway unless your rolling a small nation who cant defend its self. 1
[MCC] Die Antwoord Posted March 2, 2016 Posted March 2, 2016 IMHO they need to remove the 6 player limitation on groups and allow 25 man groups. When the flag is planted, only group members can join for 5 minutes after which it opens for everyone. I would not put a limit on defense... but I would implement a system where bigger ships can bump smaller ones during that first 5 min, so long as they are fully crewed. Both of these would be very hard to exploit and would solve the issues we have.
LeBoiteux Posted March 2, 2016 Posted March 2, 2016 I guess the questions are : - who owns the flag ? Your nation ? Your Clan ? The one who bought it ? - are PBs a matter of clans or of Nations ? Is NA RvR clan vs clan or Nation vs Nation ? - What is the role of solo payers in PB and RvR ? If you're more nation-oriented, you'll think a flag belongs to any captain of your nation. If you're more clan-oriented, you'll think it belongs above all to you and your friends who know each other and said to be better organized.
Vllad Posted March 4, 2016 Posted March 4, 2016 IMHO they need to remove the 6 player limitation on groups and allow 25 man groups. When the flag is planted, only group members can join for 5 minutes after which it opens for everyone. I would not put a limit on defense... but I would implement a system where bigger ships can bump smaller ones during that first 5 min, so long as they are fully crewed. Both of these would be very hard to exploit and would solve the issues we have. It wouldn't solve anything. Every griefer I have seen so far does belong to a clan. In-fact this opens the door to an entire clan griefing the nation. Giving the power to the flag owner to decide who gets in port battle doesn't solve the problem and it in-fact creates more ways to abuse the system. This idea is short sighted and will lead to more apathy and more abuses then it fixes. I understand their is currently an issue but giving invite rights to an individual is no solution at all. I am willing to bet that most people that support this function are supporting it not because it fixes griefing but it increases the likelihood of winning port battles in those instances that Cerbs got in and 3rd rates didn't. This idea not only doesn't fix the griefing issue but it will create more problems between clans and a nation. If you guys want to fix griefing then address the griefing or the BR system itself but don't ask for a solution that will make things worse. This idea will make less people want to play Naval Action which I am pretty confident is not the direction they are going in. 1
ulysse77 Posted March 4, 2016 Posted March 4, 2016 jsut posted an idea about the whole PB and conquest actually http://forum.game-labs.net/index.php?/topic/11553-new-conquest-mechanics/
Grinch Posted March 17, 2016 Posted March 17, 2016 This system can too easily be abused by those less honorable and other scum of the high seas in a manner of ways that would be detrimental to the port attack, I believe the current system is the best case scenario. While it is frustrating that some people may join who are not intended to, with the right coordination this can be mostly avoided. Remember, this is a game where you fight as a nation, not as 1 clan/group of friends. Then my nation needs to purchase the flag.
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