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Posted

There really needs to be a separation of port raiding from port capturing.

 

If after winning a port battle the whole attacking force just leaves (to go on to the next port battle most likely) then the port should automatically just flip back after a short period of time. This makes total sense. Why would a population stay loyal to an invader if the whole invading force just up and leaves after the battle? If you want to hold a port, not just raid it you need to leave enough of a presence there that the population of the port has a reason to change their allegiance.

 

What might that presence look like?

 

A reasonable percentage (say 25%) of the attacking force needs to set up an outpost at the newly captured port.

 

or

 

A large percentage of the attacking force can't leave the port zone of influence for a period of time.

 

 

 

Port raiding would still be very lucrative, it just would not result in a change of allegiance of the port.

 

This could solve a ton of the port battle game dynamics issues that we see now.

 

 

Posted

 This sounds great! What you are thinking is that you buy a flag as it is now and then when maintenance/port change comes it "decides" wether or not the proper actions has been taken in order to conquer it, right? Or do you have a choice to which kind of assault to perform when buying the flag?

Posted

 This sounds great! What you are thinking is that you buy a flag as it is now and then when maintenance/port change comes it "decides" wether or not the proper actions has been taken in order to conquer it, right? Or do you have a choice to which kind of assault to perform when buying the flag?

 

Same flag. Whether it is a raid or a capture depends on the actions of the victors after the battle.

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