Mrdoomed Posted February 29, 2016 Posted February 29, 2016 If were going to make it more realistic...I think Each nation should only have 1-2 3rd rates at a time, there would have been 1000's down here all at once. And captains shouldnt own crafting empires and be making ships to sell.
Aetrion Posted February 29, 2016 Posted February 29, 2016 Until they add systems for Diplomacy, Reputation and Prize Law you might just as well argue that every other faction is just pirates with a colorful flag. For example, by actual Prize Law of the day, capturing a ship, selling its cargo and keeping it for yourself, even if it's of an enemy nation, is an act of piracy and would get you hung. The way a letter of marque worked was completely different to what's happening in the game. All it did was authorize you to bring prizes back to a friendly harbor to be taken before a prize court that would determine your reward, who was owed a share, and even if you broke any laws and had to pay restitution to the ship's owner. You were also obligated to return the crew of any ship you captured to a convenient safe harbor for them. In this game none of that applies, so the nations in many ways act more like pirates in Naval Action than the pirates act like a nation.
Mrdoomed Posted February 29, 2016 Posted February 29, 2016 Until they add systems for Diplomacy, Reputation and Prize Law you might just as well argue that every other faction is just pirates with a colorful flag. For example, by actual Prize Law of the day, capturing a ship, selling its cargo and keeping it for yourself, even if it's of an enemy nation, is an act of piracy and would get you hung. The way a letter of marque worked was completely different to what's happening in the game. All it did was authorize you to bring prizes back to a friendly harbor to be taken before a prize court that would determine your reward, who was owed a share, and even if you broke any laws and had to pay restitution to the ship's owner. You were also obligated to return the crew of any ship you captured to a convenient safe harbor for them. In this game none of that applies, so the nations in many ways act more like pirates in Naval Action than the pirates act like a nation. Hell just froze over , we acually agree on something.
Tindahbawx Posted February 29, 2016 Posted February 29, 2016 Sort out the other parts of the games fundamentals first, diplomacy system, economic system, trading system, etc, and then figure out what role you want pirates to play in that, and how that will interact with those systems. Doing it the other way around is an exercise in futility, and probably and exercise in frustration at endless changes as each part of the game develops for anyone playing on the pirate faction. Treat them as a nation for now, figure out how you want them to interact with everyone else once the games more fleshed out.
GrapeShot Posted February 29, 2016 Posted February 29, 2016 Yes, and when you switch them to Portugal take away their ability to level up via damage farming when 'fighting' each other.
Tindahbawx Posted February 29, 2016 Posted February 29, 2016 (edited) Yes, and when you switch them to Portugal take away their ability to level up via damage farming when 'fighting' each other. Do you seriously think we all just sit outside Mortimer Town putting shots into each other to farm gold? Edited February 29, 2016 by Tindahbawx
Mrdoomed Posted February 29, 2016 Posted February 29, 2016 Do you seriously think we all just sit outside Mortimer Town putting shots into each other to farm gold? They probably do.
Tindahbawx Posted February 29, 2016 Posted February 29, 2016 (edited) They probably do. Well, no-one i know that plays pirate does it, nor do I, as a pirate myself. Far more fun to shoot something that has a chance of killing you. Edited February 29, 2016 by Tindahbawx
GrapeShot Posted February 29, 2016 Posted February 29, 2016 Do you seriously think we all just sit outside Mortimer Town putting shots into each other to farm gold? Damage farming is to rank up quickly, not to make gold. And yes, I think it is done.
Tindahbawx Posted February 29, 2016 Posted February 29, 2016 Damage farming is to rank up quickly, not to make gold. And yes, I think it is done. And I'm telling you it isnt done by anyone I know in the pirate faction, especially given how much gold and exp you get farming National NPC fleets, via co-ordination and allowing each other to get a kill assist on each ship in the instance.
Long Beard Posted February 29, 2016 Posted February 29, 2016 As I said in another post. If you wan't piracy to be more 'realistic', get rid of teleportation, all forms of instant messaging nation chat, global chat, PM's, emails, voice comms, giant cross swords announcing there's a battle and insta pop AI reinforcements - so that when a pirate does find a lone trader in open waters, he doesn't find a gank squad that's teleported in from 200 miles away waiting on him when he exits the battle. All these people going on about historical accuracy need to look hard at the game mechanics. There is nothing historically accurate about your location being instantly broadcast to hundreds of players who can then instantly teleport close to you and be on your case within 10 minutes. These mechanics exist because it's a game, not a 17th century naval simulator.
Mrdoomed Posted February 29, 2016 Posted February 29, 2016 Well, no-one i know that plays pirate does it, nor do I, as a pirate myself. Far more fun to shoot something that has a chance of killing you. I do too and i think we are in same server so you may have seen me talking to pirates trying tk get them to come pvp and be a pain in butt like pirates did. If course nobody ever wants to. People are obsessed with pve missions in a pvp server. Shrug. I just play with my friemd and kill stuff and peeps.
Aetrion Posted February 29, 2016 Posted February 29, 2016 If you wan't piracy to be more 'realistic', get rid of teleportation, all forms of instant messaging nation chat, global chat, PM's, emails, voice comms, giant cross swords announcing there's a battle and insta pop AI reinforcements - so that when a pirate does find a lone trader in open waters, he doesn't find a gank squad that's teleported in from 200 miles away waiting on him when he exits the battle. Agree on the teleportation. You will never be able to stop people from messaging each other using third party software. The battle marker is fine, if a bit ugly. And AI reinforcements, yea, I kind of wish there was more emphasis on protecting AI than on AI protecting you. 1
Walwin Posted March 1, 2016 Posted March 1, 2016 No, they shouldn't be able to, they're not allowed to, they will be excluded from.. Just leave us be -.-. 1
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