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Posted

Lets Make an Event!

 

 

 This post is just some of the ideals that i thought of.....i don't know if some one else thought of them and posted it some where else..if so Sorry.

 

 

 

 

These ideals are just some spit-balling events that could brighten up the sever from the good old grind and trading. Which there is nothing wrong with!

 

 

 

1. Cutter Wars.

 

With this event a player and enter a que like for a small battle or big battle at a port.  This game wouldn't need a faction only side it would just start once there was enough players.   The game would be simple,  Team vs Team battle with cutters only.  25vs 25.  Each team gets a certain amount of tickets and each team has to get a certain amount of kills because who likes joining an event and losing right away. The team who wins can get rewards like gold, exp, or items. The losing team can still get a reward but on a lower scale.  The battle map could be a med size map with a few small island or what not.  When the event starts each player would start out in a free cutter given to them.

 

Risk: Low-None

Reward: Med if won/Low if lost

 

2. The Treasure Fleet.

A sever wide message would appear.  Saying several treasure fleets has been sighted and are heading blank locations (these fleets could head to each nations capital)...so that not just one nation has one.  The goal would be to head out find the fleet before it got to its location, tag it, join a battle do some damage/sink it and get a reward.  How the  treasure fleet would work is that it would still remain after you join a battle against it so others can do the same and be able experience the event. The fleet could even change based on the size of ship you have kinda like a mission.

 

Risk: Med-Low

Reward: Med-Low

 

 

3. Steal the Plans.

Each nations Capital will spawn a Open world icon out side the port.  The goal of this event would be a player, clan or over all nation to try to capture as much Plans as possible from the other nations and also defend theirs. Keep in mind that a nation with smaller population would be far less then that of a nation with a higher population so that it would not be worth it for a larger nation to steal from a smaller.  Depending on the size of each nation that is logged on at the time they would have to get so many points to win. There would be a level of rewards for each place a nation won. The rewards could mean a boost in resource production over all to a nation. Exp boost from pvp/pve. etc.

 

Risk: High/ Med

Reward: High/ Med

 

4. National Monument.

Based on each current population, each nation would have a project that they would have to build.  The project would require each nation to venture to ports near other nation to acquire a resource that wouldn't be used other than for the project. Other nation could try and stop players from getting that resources from their nation. If you sank a player that had the resource for their project you could earn tokens or some type of currency that you could spend on for you ships or something once more content comes out for the game. Once one nation finished their project it would reward that nation with a boost or reward. all this still can be worked on but its just an ideal.

 

Risk: High

Reward: High-low

 

 

 

These are just some of the ideals i had and they could all be bad ideals but like i said im just spit-balling these.  If you would like you can comment on these and point out their flaws....

Please keep it civil and this doesn't mean this is going into the game.

 

 

 

 

  • Like 6
Posted

I like the treasure fleet and the national monument idea, but cutter wars seems a bit to arcady.

yea it does but would be a great way to get more pvp experience with out the risk of loss... and the  reward doesnt have to be financial gains...hell i could just be a skin for the cutter as a reward.

  • Like 1
Posted

yea it does but would be a great way to get more pvp experience with out the risk of loss... and the  reward doesnt have to be financial gains...hell i could just be a skin for the cutter as a reward.

Thats true, but we got small battles for that, but im open to new ideas so maybe it can be tested, and btw the treasure fleet is just awesome.  ;)

  • Like 1
Posted

yea it does but would be a great way to get more pvp experience with out the risk of loss... and the reward doesnt have to be financial gains...hell i could just be

a skin for the cutter as a reward.

I like the treasure fleet and monuments or national project idea but stimulating pvp seems to not be possible with some people. I do not understand why it matters to lose your ship so much that you run from every fight. Do i run from unwinnable fights or a fair fight if im in a hurry yes but ive been complemented in several 10+v1 ( me the 1) where i just said piss on it and went at them to teach them to leave me be lol. Ive lost Niagara, cerbs mercs etc in pvp and loved every second of it but others in cutters will run all day regardless of durability or not.

Posted

I like the treasure fleet and monuments or national project idea but stimulating pvp seems to not be possible with some people. I do not understand why it matters to lose your ship so much that you run from every fight. Do i run from unwinnable fights or a fair fight if im in a hurry yes but ive been complemented in several 10+v1 ( me the 1) where i just said piss on it and went at them to teach them to leave me be lol. Ive lost Niagara, cerbs mercs etc in pvp and loved every second of it but others in cutters will run all day regardless of durability or not.

see i to will do the same but there are those who can even take the simplest loss which isn't really all that bad. But a loss is a loss to some and they will never experience it because they choose not to which is their right to if they want to.

Posted

I like the idea of treasure fleets. But it should spwan a bit randomly. My guess is that lots of other nations will try to take those fleets as well. So that will be GREAT PVP events.

  • Like 1

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