McFatts Posted February 25, 2016 Posted February 25, 2016 I've finally begun venturing further out. Today I was doing a mission and nearly sunk a frigate with my Surprise, when oh to my surprise (bad pun). A player shows up, with a like 3 other cutters, and 2 other frigates. Or maybe it wasn't a player, was it a fleet from another nation? One of them was definitely a player, He was running me down and sniping me with longs to keep resetting my escape timer. I made it out, but it was close. So did an enemy fleet + player ambush me mid mission?
McFatts Posted February 25, 2016 Author Posted February 25, 2016 Live and learn. It was a hell of a good time, a bit close but fun.
Don Alfonso Posted February 25, 2016 Posted February 25, 2016 I was in a Snow when this happened to me, fighting two pickles in an Admiralty Mission; then I got ganked by two other Snow players.
Capt. Rice Posted February 27, 2016 Posted February 27, 2016 Yes currently only enemies can hop in to your mission and any allies cant unless you were in a group in which case only those in your group can join up to a 5 min period.
McFatts Posted February 27, 2016 Author Posted February 27, 2016 Yes currently only enemies can hop in to your mission and any allies cant unless you were in a group in which case only those in your group can join up to a 5 min period. That seems a bit harsh if you ask me, but then again maybe it would keep everyone from joining your missions.
Long Beard Posted February 27, 2016 Posted February 27, 2016 That seems a bit harsh if you ask me, but then again maybe it would keep everyone from joining your missions. How is it harsh? You're obviously on a PVP server. Meaning no disrespect, but if you don't want PVP encounters then there's always the PVE server option. You have to think of it like this.... Your doing your 'mission' in open waters. Your mission is just orders to go sink some stuff, it's not a private instance. The only thing that needs to change, and I hate myself for saying this publicly since I benefit from this , is that whilst multiple enemy players can join your mission, your own nation can't join to help you out. This is an imba that will no doubt be changed. 1
McFatts Posted February 27, 2016 Author Posted February 27, 2016 How is it harsh? You're obviously on a PVP server. Meaning no disrespect, but if you don't want PVP encounters then there's always the PVE server option. You have to think of it like this.... Your doing your 'mission' in open waters. Your mission is just orders to go sink some stuff, it's not a private instance. The only thing that needs to change, and I hate myself for saying this publicly since I benefit from this , is that whilst multiple enemy players can join your mission, your own nation can't join to help you out. This is an imba that will no doubt be changed. Dude I'm happy to be on a PVP server, just figuring out the game mechanics and I was about to cap my first frigate when 5 other ships rolled in. No worries, I'm having a blast as is. 1
Long Beard Posted February 27, 2016 Posted February 27, 2016 Dude I'm happy to be on a PVP server, just figuring out the game mechanics and I was about to cap my first frigate when 5 other ships rolled in. No worries, I'm having a blast as is. Fair enough. Glad you're enjoying the game.
AGermanGuy Posted February 27, 2016 Posted February 27, 2016 They should ASAP change that friendlies of your nation can join too, or that no one can join. But only enemies? Dafuq?
Korenth Posted February 27, 2016 Posted February 27, 2016 If I'm understanding all of this right....I can see not wanting allies to join it while its an Admiralty mission...but I think that if enemies can join at will, then once enemies join, all allies should also be able to join at will. I thought, though, that enemies could also only join that 5 min open period. 1
Chustler Posted February 27, 2016 Posted February 27, 2016 They should ASAP change that friendlies of your nation can join too, or that no one can join. But only enemies? Dafuq? Ya the reason it got closed to allies is because when it was open to allies, people complained at length about nation mates jumping in and stealing kills and ships etc. when it was closed to everyone, there was a problem of people pulling all kinds of missions in their area of operation, so that if the Pvp got too hot they could jump into their mission like a little hidey hole and vanish. This is the history of why we have what we have currently. 4
The MetaBaron Posted February 28, 2016 Posted February 28, 2016 I really think this needs to be changed. Its way too easy to sail straight into enemy territory (heck the closer to home the better) and just hop from enemy mission to mission. Making it almost impossible for the other side to intercept you. I've been on both sides of this and it really needs to be changed. Having a bunch of friendly's "steal" your mission xp is a ton better then not being able to get any friendly help. Not sure what the best answer is here, but whether they close missions off to both enemy and friendly or if they reopen them to both would be a far better options. .... Alpha, all part of the fun as we help balance the game. 1
AGermanGuy Posted February 28, 2016 Posted February 28, 2016 Just let it be like it currently is but add that your nations members can join your fight once an enemy entered it. 4
SirLeitet Posted February 28, 2016 Posted February 28, 2016 Ya the reason it got closed to allies is because when it was open to allies, people complained at length about nation mates jumping in and stealing kills and ships etc. when it was closed to everyone, there was a problem of people pulling all kinds of missions in their area of operation, so that if the Pvp got too hot they could jump into their mission like a little hidey hole and vanish. This is the history of why we have what we have currently. Just make it so that the original mission player that hit any/ doesn't need to hit any/ joins the mission and spots NPC ship/s, get's the kill or capture any of the NPC ships no matter what? Or/and a timer so allied and foe players cannot join after X seconds/minutes. There, I just fixed the issue, amagad gief raise in moneh.
Mighty Bouff Posted February 29, 2016 Posted February 29, 2016 Surely the solution is that if enemies join your mission it then opens up into a normal battle and allies can join.
Long Beard Posted February 29, 2016 Posted February 29, 2016 If I'm understanding all of this right....I can see not wanting allies to join it while its an Admiralty mission...but I think that if enemies can join at will, then once enemies join, all allies should also be able to join at will. I thought, though, that enemies could also only join that 5 min open period. I have to agree with this. Whilst it does work in my favor as a pirate, I do think it's pretty unbalanced and would like to see it changed.
McFatts Posted February 29, 2016 Author Posted February 29, 2016 So I just sucked into a massive US vs France PVP encounter. holy hell it was gorgeous. Frigates and 3rd rates everywhere. Then me in my damaged Surprise on my way home in the middle. I was like, "Excuse me, don't mind me, I'll just let myself out." I can't wait to get it on some of that.
victor Posted March 1, 2016 Posted March 1, 2016 Surely the solution is that if enemies join your mission it then opens up into a normal battle and allies can join. this seems to me also the better solution
Fletch Posted March 1, 2016 Posted March 1, 2016 (edited) You should open the missions back up to all. I can't belive the game got changed for a few cry babies to lazy to mission off the beaten track. There are how many ports in this game? If you want private missions with no friendlies coming in I'm sure you can find a port that is quite. In the meantime new players have to suffer. When I was starting out new missions were very tough and if anyone came in and helped I was grateful. Edited March 1, 2016 by Fletch67
Jager Posted March 2, 2016 Posted March 2, 2016 tbh i've seen enemies jump into my nations players missions so that they can basically wait the hunt out. This has happened quite a bit when we have been cleaning our waters of Solo US players that were sailing down to attack traders. Once they couldn't fight they ran and made sure to jump into a mission if one was close by which basically stopped us from joining, forcing us to give up the hunt as we don't know how long the players mission will be or if the player we were chasing will exit the game at the battle results screen.
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