Justme Posted February 25, 2016 Posted February 25, 2016 Yesterday I started a thread asking why some players feel trading and crafting are skill based. Trading in game is not skill based, nor is crafting. They are time sinks nothing more. The mod that locked the thread thinks making spreadsheets takes a lot of skill. Why should the focus of the game go from combat which is skill based to Econ which is time based? There seems to be a small-mid size group of very dedicated forumers who want this. Although i do think it would be interesting to see this thread closed after a short period, proving my point a about the mods.
Tindahbawx Posted February 25, 2016 Posted February 25, 2016 How would you go about changing crafting to be skill based though? Crafting mini-games, where you hold a hammer and have to hit a nail on the head at the right time with the button presses scrolling down the screen like Dance Dance Revolution? 4
Galileus Posted February 25, 2016 Posted February 25, 2016 Learn the definition of "skill". Skill is ability to do something. Writing posts is a skill. Skills are subjective and immeasurable for most part, they cannot be compared between categories. You can compare two cooks cooking skills, you cannot compare one cook's cooking skill to one driver's driving skill. There is no "index of skill" nor ability to measure it in numerical fashion. All you do is you stir up people, present non-existent conflict and fear-monger trying to make it seem like there is some sort of crisis. You present false state of affairs, making it seem there is a strong push to get away from the game's combat focus. There is none of that. Your topic is empty propaganda and void of meaning. It's, honestly, trash - and should be locked time and time again. 6
Hethwill, the Red Duke Posted February 25, 2016 Posted February 25, 2016 Ah the skill of buying low, selling high and convincing new comers to spend all their gold in ships they don't really need. But if you go on about a voyage of cicum-navigation piling exotic materials that are not produced in your homeland and bring them back, such as american cotton to supply the south coast, then it has a bit of skill gameplay to it. Navigation, evading enemy nation fleets, avoiding piracy, etc. Sorry, where did the rum go ? Ah yes, need to...rum rations, barrels and rum. click click click. xp xp xp. 2
Fellvred Posted February 25, 2016 Posted February 25, 2016 Personally I think trading certainly is skill based: how do you decide what to trade, where to take it, what route to take, avoid the coast etc. If trading was purely a clicking game as you seem to think you wouldn't have some traders feeling rich at 500k and other traders with 8-10mil of assets already. When we have more conquest mechanics such as raiding I can see crafting/trading becoming a lot more strategic.
Mrdoomed Posted February 25, 2016 Posted February 25, 2016 Maybe the mods know what everyone else does.
Hethwill, the Red Duke Posted February 25, 2016 Posted February 25, 2016 Or maybe, just maybe, there is no need to dwelve much deeper over a prototype build. I am very certain the majority forget that combat may be 95% done, the OW map is pretty much done BUT the OW mechanics are being developed. EA NA equals Alpha build yet.
Henry d'Esterre Darby Posted February 25, 2016 Posted February 25, 2016 Discussion of moderation in the open forums is generally against the rules. Please PM me with the particular thread's name or link (I'd prefer a link) and I'll see what happened. Thank you.
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