Kleinburger Posted February 23, 2016 Posted February 23, 2016 The indicator that displays the heeling of the ship should have positive and negative values determined by which side of the ship your currently aiming with your guns. Example: Left or Right broadside side: negative values for depression into the water and positive for elevation above the water Bow or Stern Chasers: negative values for heel to port and positive for heel to starboard
OlavDeng2 Posted February 23, 2016 Posted February 23, 2016 This just adds unecesarry work for the devs that will not help what so ever, you can know quite quickly just by feel what way your ship is heeling, also by looking at where the windcomes from 1
Hethwill, the Red Duke Posted February 23, 2016 Posted February 23, 2016 Degrees relate to the ship resting position on the level sea and works to both boards. Negative would make no sense. 2
Kleinburger Posted February 23, 2016 Author Posted February 23, 2016 Degrees relate to the ship resting position on the level sea and works to both boards. Negative would make no sense. Negative Degrees make perfect sense. Lets say your ship is experiencing a 4 degree heel, on one side of your ship the cannons will be 4 degrees above the horizontal while on the opposite side they would experiencing 4 degrees below the horizontal or otherwise written as -4 degrees. Simple geometry. This just adds unecesarry work for the devs that will not help what so ever, you can know quite quickly just by feel what way your ship is heeling, also by looking at where the windcomes from This work may seem unnecessary for highly experienced players but not everyone has had the luxury to play this game since Sea Trials. This is simply a suggestion for a cosmetic change that doesn't change any game-play but provides more accurate data to the user without the need to "feel" for it.
maturin Posted February 23, 2016 Posted February 23, 2016 Simple geometry. That is literally useless information. Do we also need to add decimal points after all the integers in the game, for more accurate data? Everyone, I think, has had the luxury of learning simple geometry in school. I recommend imagining a dash in front of the number, and arriving at the exact same result.
Kleinburger Posted February 23, 2016 Author Posted February 23, 2016 That is literally useless information. Do we also need to add decimal points after all the integers in the game, for more accurate data? Everyone, I think, has had the luxury of learning simple geometry in school. I recommend imagining a dash in front of the number, and arriving at the exact same result. Adding decimal points after integers wouldn't make the values more accurate they would become more precise. The negative sign in this case serves as an indicator of direction, which is fairly harmless. Its not the end of the game as you know it, if there's an indicator for the direction your ship is heeling. As far as imagination goes why not just sit in a chair and imagine your captaining an age of sail ship instead of playing a game based in the age of sail, it is like the same thing.
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