Captain Tylor Posted February 17, 2016 Posted February 17, 2016 while in open world? means player trader can do it when you are chasing him.
kitsunelegend Posted February 17, 2016 Posted February 17, 2016 Could be they're throwing it over board or something, which I'm sure some ships did when they thought they'd get captured no matter what. Makes sense to me anyway.
Capt. Rice Posted February 17, 2016 Posted February 17, 2016 well just like in real world if you wanted to be spite full and make sure no one got the goods you were carrying you would throw them over board...or destroy them so they would not get them.
Aetrion Posted February 17, 2016 Posted February 17, 2016 (edited) Hehehe, I think this is actually brilliant. If someone is going to capture you anyways why not destroy your cargo? What we're really missing is a system for someone to steal your cargo without taking durability off your ship, because then you'd have something to bargain for. The fact that captain and crew in this game are utterly immortal makes it so that destroying your cargo and ship rather than let someone take them makes perfect sense. I mean what can someone offer you to give you a reason to let them have your stuff? Your life? Nope. Your ship? Nope. Might as well try to destroy it all. Edited February 17, 2016 by Aetrion
Captain Tylor Posted February 17, 2016 Author Posted February 17, 2016 well just like in real world if you wanted to be spite full and make sure no one got the goods you were carrying you would throw them over board...or destroy them so they would not get them. I am sure that if in RL trader destroyed the goods, while being chased the pirates and pirates managed to catch up to the trader, they would be rather unhappy You would be better off to make sure that goods float, for a while, so pirates will be forced to collect them, rather than chasing you
Henry d'Esterre Darby Posted February 17, 2016 Posted February 17, 2016 People seem to think that cargo was generally these light items that were easily roused to the deck by a couple of hands and thrown overboard. With a limited crew, sure, you could likely get rid of some of the smaller items, but given that some ships were literally stuffed to the gills with cargo (I'm thinking about the hide carrying ships) to the point that come-alongs were used to stuff the hold to the point that the ship's geometry was affected, it wasn't a quick or easy matter to rouse out all of that cargo. That said, warships often dumped their stores, water, and finally cannon to try and get that extra bit of speed, merchants didn't enjoy the sheer number of hands that the warships did. On the one hand, you need to be able to get rid of cargo to make room for other cargo. On the other, there needs to be a reason to chase down traders other than to make them ditch their cargo - there needs to be some sort of reward or why bother? Ditching all of your cargo via the destroy button simply to prevent your enemy from getting it is a little greify to me.
Capt. Rice Posted February 17, 2016 Posted February 17, 2016 I am sure that if in RL trader destroyed the goods, while being chased the pirates and pirates managed to catch up to the trader, they would be rather unhappy You would be better off to make sure that goods float, for a while, so pirates will be forced to collect them, rather than chasing you True... But i rather be a spiteful as i can because there is not true loss that i cant accept.
Aetrion Posted February 17, 2016 Posted February 17, 2016 (edited) Ditching all of your cargo via the destroy button simply to prevent your enemy from getting it is a little greify to me. Why? You can't bargain for anything of value with your cargo, since crew and captain are immortal, and the pirates have to capture your ship to steal any cargo anyways. That's a shortcoming of the game, not the people playing it. If you can't come out any better by giving up your cargo than you would by destroying it then it's the game's fault that people do that. There is not even any real reason why you wouldn't scuttle your ship when it's about to get captured in the game other than simply not being given the option. Edited February 17, 2016 by Aetrion
TommyShelby Posted February 17, 2016 Posted February 17, 2016 New feature; You can now drop cargo while sailing. Dropping cargo will leave a piece of "floating debris" in the OW. You can interact with the floating debris and retrieve the dropped cargo (This takes 2 minutes or more - If debris is not retrieved within 5 minutes it "sinks"). Perhaps even a "fake" drop cargo. (Say your carrying gold and stone - You drop the stone and keep the gold). - You do this because your hoping the enemy ship will take the bait and retrieve the cargo rather than keep up pursuit. Thoughts?
Aetrion Posted February 17, 2016 Posted February 17, 2016 Don't think a box of stone blocks would float.
Captain Tylor Posted February 18, 2016 Author Posted February 18, 2016 (edited) New feature; You can now drop cargo while sailing. Dropping cargo will leave a piece of "floating debris" in the OW. You can interact with the floating debris and retrieve the dropped cargo (This takes 2 minutes or more - If debris is not retrieved within 5 minutes it "sinks"). Perhaps even a "fake" drop cargo. (Say your carrying gold and stone - You drop the stone and keep the gold). - You do this because your hoping the enemy ship will take the bait and retrieve the cargo rather than keep up pursuit. Thoughts? Dont think fake cargo should be a thing. - when you drop cargo, minimum 50% of cargo must be dropped. If dropped more, recover time increases. -if not picked up in OW within 5 minutes, it sinks Edited February 18, 2016 by MadGelo 1
Sylven1 Posted February 18, 2016 Posted February 18, 2016 People seem to think that cargo was generally these light items that were easily roused to the deck by a couple of hands and thrown overboard. With a limited crew, sure, you could likely get rid of some of the smaller items, but given that some ships were literally stuffed to the gills with cargo (I'm thinking about the hide carrying ships) to the point that come-alongs were used to stuff the hold to the point that the ship's geometry was affected, it wasn't a quick or easy matter to rouse out all of that cargo. That said, warships often dumped their stores, water, and finally cannon to try and get that extra bit of speed, merchants didn't enjoy the sheer number of hands that the warships did. On the one hand, you need to be able to get rid of cargo to make room for other cargo. On the other, there needs to be a reason to chase down traders other than to make them ditch their cargo - there needs to be some sort of reward or why bother? Ditching all of your cargo via the destroy button simply to prevent your enemy from getting it is a little greify to me. . The mechanics of this game allows greifing. And is defended by the Devs and myself don't get me wrong. It allows ganks at open sea, people to attack newbs that don't have a clue and such, why is tossing cargo to "griefy" would be my question, when the game is designed to grief and be griefed?
Aetrion Posted February 18, 2016 Posted February 18, 2016 Yea, the idea that depriving gankers of their prize is "griefy" is silly. If you could get any benefit at all out of giving them your cargo it'd be one thing, but you can't. You're going to lose durability and cargo either way.
Bodace Posted February 18, 2016 Posted February 18, 2016 Ha didn't know you could do this .... now I do
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