Darmand Posted February 13, 2016 Posted February 13, 2016 Would be nice to have missions be tied to my ship rank i want to use, Not my Player level. I like the speed and maneuverability of the smaller ships. I would prefer to use them to do missions. But that is impossible as it is now, where we have to keep getting bigger and bigger ships to be able to complete missions. Less exp/gold does not bother me. I just would like the option to continue to use the ship types i prefer while playing and doing missions. If the mission difficulty was tied to ship rank instead of player rank, then that would open up both the markets to more player made smaller type ships and a brand new play style as well for everyone. Anyone want to use smaller ships or even those that have difficulty doing higher level missions would no longer have issues. I am rank 5 and in a cerb. I do not have any issues completing missions, i just prefer the speed and maneuverability of snows and below to play with. Or the issue with transferring to other servers, and having to group or just hunt traders till you can afford a bigger ship that will allow people to do missions that are their level. All of the above would be an improvement for me in gameplay. Thanks. 1
Fuzzyhead12 Posted February 13, 2016 Posted February 13, 2016 mission are completly placeholders atm, also your idea can beeasily exploited, getting a rank 5 mission and then swithing to a rank 7 ship = easy profit
AKPyrate Posted February 13, 2016 Posted February 13, 2016 If you want to sail the smaller ships, just find some pvp or npc ships and attack them instead of relying on missions for a battle. Missions are really just to help advance in rank, but if you want to sail the brigs (I have an affinity for them as well), then there's not much reason to increase in level.
Darmand Posted February 13, 2016 Author Posted February 13, 2016 mission are completly placeholders atm, also your idea can beeasily exploited, getting a rank 5 mission and then swithing to a rank 7 ship = easy profit Not easy profit:P you would do mission slower most likely. At least i do the bigger the ships the longer it takes me due to the slower maneuvers and all. And the rewards would be set when you got the mission. So who cares if i take a mission that pays 2k and use a snow rather than a higher rank that pays 4k and use a bigger ship? The payout would be the same in the end. If missions pay out tied to the ship rather than player then it is easy to set it so i get smaller pay out on lower rank missions. Higher on higher rank. So what would be the point of taking a lower mission other than i WANT to use that lower level ship? When i could just as well take the higher level in the bigger ship? Kind of a false argument there i believe. Bigger missions bigger payouts in both exp and gold, lower level missions and lower payouts. It is set now that i can take highest level mission bring a friend or 2 and as you say "profit" This idea is to broaden the appeal of both crafting these level ships as well as the players being able to use them as they wish. More options are always better for any game to draw in more people.
Darmand Posted February 13, 2016 Author Posted February 13, 2016 If you want to sail the smaller ships, just find some pvp or npc ships and attack them instead of relying on missions for a battle. Missions are really just to help advance in rank, but if you want to sail the brigs (I have an affinity for them as well), then there's not much reason to increase in level. Umm again that is the idea here. To broaden the appeal and gameplay options for people that do missions. What is the reason again to use the smaller ships for pve people now? Or for builders to build them at better (exceptional/MC) levels? None really. We level our players and grow out of those ships and what? Not everyone that plays this game wants to pvp. You know the PVE server? So allowing more options for every ship size to continue to matter after leveling will be kind of important IMO. Gonna be kind of boring with nothing but frigates and higher running around all the time. Why limit it to that for people that want other options for missions? 1
AKPyrate Posted February 14, 2016 Posted February 14, 2016 Umm again that is the idea here. To broaden the appeal and gameplay options for people that do missions. What is the reason again to use the smaller ships for pve people now? Or for builders to build them at better (exceptional/MC) levels? None really. We level our players and grow out of those ships and what? Not everyone that plays this game wants to pvp. You know the PVE server? So allowing more options for every ship size to continue to matter after leveling will be kind of important IMO. Gonna be kind of boring with nothing but frigates and higher running around all the time. Why limit it to that for people that want other options for missions? This brings to mind a suggestion that was brought up some time ago: having missions that you're required to complete in a certain class of ship (not necessarily in 'a Niagara', but maybe in any 6th rate). Then it could be a proportionally scaled opponent. I do like this idea quite a bit. It would also encourage higher ranking individuals to keep a few of the good smaller ships on hand in various ports in order to complete these missions.
Scraggly Beard Posted February 15, 2016 Posted February 15, 2016 I'd like to see something like this implemented. I had no idea that I'd be screwing myself over on the pvp server by learning the ropes on the pve server. We should be allowed to select the beginner missions again if we need to start off in the cutter on another server, or recreate our accounts to join another nation, both of which I did.
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