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Posted (edited)

I know there has been concern about the role of small ships in the game once the majority population reaches a certain level. This may keep them more viable. Also should make it so there are more port battles.

Limit resources for building SOL's to certain types of ports.

For example, allow only oak production in shallow water ports. As a component that many players want in their SOL's it would keep control of these ports important and help ensure the role of smaller ships. Seeing only shallow water ships could fight in these ports, it keeps them viable and adds variety to the OW battles.

Of course limit production of a popular item for smaller ships( fir logs) to deep water ports.

As mentioned elsewhere allow only construction of SOL's to deep water regional capitals and a nations capital. It adds more purpose to regional capitals other than being another dot on the map.

Had more but have to my kid with homework. If I remember them will edit and add later. Until then, thoughts? I already know going to get some grief lol.

Also, anyone think that we should get XP for starting fires, demasting etc.

Edited by Ruthless4u
  • Like 1
Posted

I know there has been concern about the role of small ships in the game once the majority population reaches a certain level. This may keep them more viable. Also should make it so there are more port battles.

Limit resources for building SOL's to certain types of ports.

For example, allow only oak production in shallow water ports. As a component that many players want in their SOL's it would keep control of these ports important and help ensure the role of smaller ships. Seeing only shallow water ships could fight in these ports, it keeps them viable and adds variety to the OW battles.

Of course limit production of a popular item for smaller ships( fir logs) to deep water ports.

As mentioned elsewhere allow only construction of SOL's to deep water regional capitals and a nations capital. It adds more purpose to regional capitals other than being another dot on the map.

Had more but have to my kid with homework. If I remember them will edit and add later. Until then, thoughts? I already know going to get some grief lol.

Also, anyone think that we should get XP for starting fires, demasting etc.

 Probably with this is when the large trading ships come into the game they won't be able to enter those ports.. I do not think you want to make 10 or so trips to get enough oak to build SoL and all other resources.

Posted
I know there has been concern about the role of small ships in the game once the majority population reaches a certain level.

 

I dont get this? 

 

Why is it a concern? 

Posted (edited)

Why is it a concern? 

 

Elitism mostly. Whenever someone in an MMO forum says "I don't want everyone to have this!" what they really mean is "I plan on having this no matter what, and want to be able to lord it over people".

 

 

You could really see this in Starwars Galaxies. Everyone was bitching that getting a Jedi was too hard, and then the second they had one they started bitching that getting a Jedi was too easy.

Edited by Aetrion
Posted

I dont get this? 

 

Why is it a concern?

I have seen it mentioned a few times that smaller ships will Val, to the wayside once a majority of the population gets past them.

I'm not trying to limit anything to anyone, given certain vocal people want this to be a primarily Econ game with limited encouragement for pvp, I see this as a viable option.

You give ports actual strategic value encourages port battles, more pvp. More pvp, more losses makes the Econ guys happy as it increases demand.

The problem with ports is there is really no reason to capture them and defend them, other than keeping ships there to raid other ships. I know there are resources but it organized in such a haphazard fashion they really no strategic thinking to it.

Posted

That's because this is a prototype. Please do not see it as anything resembling the future model.

 

Other thing is not everyone wants to be in a ship of the line and not everyone wants to enter port battles and pvp is not limited to port battles and these actually should be the rare pvp occasions. Small skirmishes and chance encounters should be the norm, but are they ?...

 

From this 3 conclusions I do say that the construction of anything from a frigate up was indeed massive undertaking and cost back in the day something like 150 thousand sterling. Today money... yeah go check the conversion. We still don't have that in game so far but it is of no great concern at the moment. Let the development flow.

Posted

Once the major clans get their economies going, port battles I believe will be the norm. It is likely only the clans will be doing PB's as they would be the only ones who could afford the expense. Territory is a big thing with clans and even if it's only national territory they will be fighting to control it.

Posted (edited)

ppl Dont worry about it. Game is young. Things will level out in time.

Will it though? This is a valid concern. I'm honestly very concerned about the future of this game.

So far devs have shown no signs of understanding what makes for compelling endgame gameplay. The focus since November has been adding land to instances (?): meanwhile we have a completely broken Pirate faction, absolutely zero "win" conditions for the map, and no port upgrades.

To wait on all of these critical items in lieu of something visually superficial like land in battles shows a careless stance towards the enjoyment of the playerbase.

Edited by 'Sharpe
Posted (edited)

So far devs have shown no signs of understanding what makes for compelling endgame gameplay. The focus since November has been adding land to instances (?): meanwhile we have a completely broken Pirate faction, absolutely zero "win" conditions for the map, and no port upgrades.

 

If we consider for a moment that Eve is the current model for how Naval Action is supposed to work we're kind of forced to admit that Eve doesn't have any win conditions either or any real reason to actually go through all the trouble of building an empire other than just having a desire to dominate.

 

I mean let's be real here, this game currently has no engaging progress elements. You can't really level up your captain or crew in any interesting way that defines you, your ship is disposable because they want to force an infinite economy loop into existence that way, and that kind of leaves us in a place where in terms of endgame defining a real goal is difficult. Let's say you capture all the free ports, then what? A little "Match Won" splashscreen and reset the server? Try to hold on to them for as long as possible and hope the opposing factions somehow grow in strength to challenge you despite being cut off from all those ports? Start playing the typical RvR merry-go-round where as you start capturing something here your enemy just captures something at the other end of the map and so on?

 

No matter which way you slice it there is no real payoff other than how much fun you're having actually fighting over the ports, so whether or not the game has long term draw simply doesn't come down to whether there are win conditions, but purely to whether the day to day gameplay is fun.

Edited by Aetrion
  • Like 1
Posted

Will it though? This is a valid concern. I'm honestly very concerned about the future of this game.

So far devs have shown no signs of understanding what makes for compelling endgame gameplay. The focus since November has been adding land to instances (?): meanwhile we have a completely broken Pirate faction, absolutely zero "win" conditions for the map, and no port upgrades.

To wait on all of these critical items in lieu of something visually superficial like land in battles shows a careless stance towards the enjoyment of the playerbase.

 

On the contrary, I think devs have shown quite a lot of signs of understanding what makes for a compelling gameplay :

http://forum.game-labs.net/index.php?/topic/7978-development-plans-prioritization-proposals-and-feedback/

http://forum.game-labs.net/index.php?/topic/8340-player-ship-selection-1st-half-2016-final-poll/

 

Land in battles will add a tactical dimension to battles and some additional skill-based fun.

It also opens up an opportunity to have exploration and real-time sailing instances, for  example. 

 

And more content is coming with the monthly big patch...

Posted

Agree that adding land to the battle spaces is going to add a lot to this game.

 

It adds the potential to give smaller ships further advantages by making a shallow draft actually mean something in a fight. 

 

It also means they can put in some other missions like attacking things on the coastline, or exploring treacherous waters.

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