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Posted

And for the most part what i see is that pvp players are the one who are against all of this while it wouldn't have a big affect on them.

 

I mean why do you care about the pve server if you dont play on it.

 

Because 1. it takes work to carter to two societies independently and 2. because XP is shared and it would be idiotic to have better rewards on one server for the same activity and 3. because there is literally no reason for one server to have faster progression than the other (and as is the PvP is the slower one, with time wasted on PvP in fact)

 

Again with the "PvP players" versus argumentation. Seriously, CAN IT.

Posted (edited)

I think you just spoke for other people yourself.

 

 

And please, explain how a PvE game is supposed to generate content that doesn't eventually get boring? How can a PvE game ever create a real threat that needs to be confronted without having a situation where there is a possibility that no player at all walks away the winner?

A better question is asking whether or not you realise this is a dumbed down version of a part of a very boring history, a history that has been romanticised by people after having to deal with the shortfalls of everyday life? Content you think is boring does not really make it boring for everyone, and who says there needs to be a winner or even no winners exactly? You? How about you explaining how pvp content does not get boring because I doubt it has dawned on you that content only has value if that is something you find fun, it neither ceases to be fun nor is only made fun on the word of someone else whose definition of fun is different.

Edited by Valetudin Arian
  • Like 1
Posted

I am sure that the PvE server could host a totally different and complementary PvE game to the RvR game that is on the PvP server.

 

A game that could be enjoyed by players that are usually on the PvP servers.

 

A game that would mostly use the mechanics and features that have already been developed by GameLabs (or are in development) : storms, instances, Bots, AI escort fleets, damage model, ship content, land in instances...

 

But a game with a totally different objective : Exploring uncharted territories (and establishing settlements), and whose dangers would come from the Environnement (storm, sand banks...), on-board life (crew management, ship maintenance and damages) and some bot Pirates.

 

It would definitely need some investment and development, but I think it'd be great and would be an addition to the PvP/E server experience that would be more conquest-oriented.

 

Economy on the PvE server and on the PvP servers may even be interconnected (in a positive way !) as :

- PvP server ports could consume and buy goods and ressources collected in the PvE settlements that have been created by the Explorers.

- PvE Explorers could buy player-crafted ships.

- Colonization quests ordered by PvP clans/nations from PvE Explorers.

- ... 

  • Like 3
Posted (edited)

I have no problem with people wanting to enjoy the PvE aspect of the game, Naval Action just doesn't make a very good long term PvE game in its current state and the devs would have to go into two completely separate development tracks to make it one.

 

It's a question of "endgame". Building up XP and buying bigger ships is great fun on a PvE server, because you have a goal and you follow it. But what happens when you can captain any ship in the game and your coffers are spilling over? What more is there to do? On a pure PvE server entertaining people beyond that point usually comes down to having some kind of deep progression, like building up through various raid sets over months, or some other activity that simply takes forever.

 

The PvP aspect in this game is sound, and has the potential to be very entertaining for a long time. I think most of the people who are on the PvE servers aren't necessarily opposed to PvP even, they just don't like the thought of losing ships to battles they didn't want to be in in the first place. That's something the game can remedy much more easily than trying to develop a whole second endgame scheme.

Edited by Aetrion
Posted

Because 1. it takes work to carter to two societies independently and 2. because XP is shared and it would be idiotic to have better rewards on one server for the same activity and 3. because there is literally no reason for one server to have faster progression than the other (and as is the PvP is the slower one, with time wasted on PvP in fact)

 

Again with the "PvP players" versus argumentation. Seriously, CAN IT.

You forget that Gold and Ships are not shared so even when you have faster progression, and you switch onto a pvp server you would still need to work there too to gain gold and ships.

 

So let's pretend the progression on the pve server would be faster, would you go there rank up to just go back onto pvp and work there again to get gold and ships.

Posted

I have no problem with people wanting to enjoy the PvE aspect of the game, Naval Action just doesn't make a very good long term PvE game in its current state and the devs would have to go into two completely separate development tracks to make it one.

 

It's a question of "endgame". Building up XP and buying bigger ships is great fun on a PvE server, because you have a goal and you follow it. But what happens when you can captain any ship in the game and your coffers are spilling over? What more is there to do? On a pure PvE server entertaining people beyond that point usually comes down to having some kind of deep progression, like building up through various raid sets over months, or some other activity that simply takes forever.

 

The PvP aspect in this game is sound, and has the potential to be very entertaining for a long time. I think most of the people who are on the PvE servers aren't necessarily opposed to PvP even, they just don't like the thought of losing ships to battles they didn't want to be in in the first place. That's something the game can remedy much more easily than trying to develop a whole second endgame scheme.

Ok you can argue about the current content but there will be more content in the future and i'm sure more variety in missions too.

But in the end it would still be the same some people enjoy only pve while others dont.

 

And yes there are player who are not opposed to pvp, but we still have the small or large battles.

And i think restricting the rules of engagement more and more on pvp servers would certainly make them to pve server as well

Posted

Yeah, let's dream of a total Player Vs. Environment server where players actually fight against each element of their environment : weather conditions causing ship dommages, uncharted territories to explore, fog and rain hiding the presence of very aggressive Pirate bots, sandbanks and shallows causing shipwrecks, breakable or imprecise navigational tools making you lost, unruly crew to manage...

 

 

 

Why is this a dream? Isn't this what the developers have promised and more will come?

Posted

Why is this a dream? Isn't this what the developers have promised and more will come?

No, these features aren't particularly expected on the PvE server : Admin said the PvE server would have the same features as the PvP one. However, more content's coming on both servers.

Posted

Back to the Topic the pve server should get his own rules and own updates.

 

It would be possible to make it more and longer attractive, they could add more npc fleets and activate npc aggressivnes again.

 

And there are tons of other things that are possible to make with out putting much work in.

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