Lisa-Azra Posted February 12, 2016 Posted February 12, 2016 Sounds good but the little ships and trading or are they just means to an end everyone fight in one of a few big gunned ships..................BORING
Arvenski Posted February 12, 2016 Posted February 12, 2016 How about a teaser screenshot!? Yes, please.
Johan Posted February 12, 2016 Posted February 12, 2016 (edited) That sounds great and means I will loose alot more battles Edited February 12, 2016 by Johan
Wolfar Posted February 12, 2016 Posted February 12, 2016 This sounds fantastic! I don't think it will ruin the game at all but enhance it 10 fold. Makes it feel just that more real. IMHO!
Atticus Crunch Posted February 12, 2016 Posted February 12, 2016 Awesome indeed! Looking forward to it!
Cmdr Thrudd Posted February 12, 2016 Posted February 12, 2016 This sounds AMAZING! Great stuff dev team!
kumisz Posted February 12, 2016 Posted February 12, 2016 ...wut Sounds good but the little ships and trading or are they just means to an end everyone fight in one of a few big gunned ships..................BORING 1
Guest raat Posted February 12, 2016 Posted February 12, 2016 Sparse info on this feature went out in the Russian forums so we must share it with everyone. We are working on the very big feature now which was taking 90% of the time for the devs and art team. The feature is in development in secret since October. We have taught the engine to pull the land from our procedural map into battles. If you attack a player in the hispaniola channel you will fight in the hispaniola channel. If you attack a player in a narrow passage you will fight in a narrow passage. Attack a player near land if wind blows towards land he will not escape. Port battles harbors will be based on our map harbors making some ports extremely easy to capture and others impossible to capture. Attack someone near a shore battery spot and you will have to fight under battery fire (this will allow us to eliminate reinforcements button). This will change the gameplay completely and might ruin the game. Or will make it awesome. The feature is in internal testing as there a a lot of spawn problems to be solved. But it plays and feels epic. ETA Unknown but hopefully by mid spring it can be given in experimental build for testing. This is by far the biggest thing this game needs right now to add an element of strategy to the game. 1
Booyaah Posted February 12, 2016 Posted February 12, 2016 Sparse info on this feature went out in the Russian forums so we must share it with everyone. We are working on the very big feature now which was taking 90% of the time for the devs and art team. The feature is in development in secret since October. We have taught the engine to pull the land from our procedural map into battles. 4
'Sharpe Posted February 13, 2016 Posted February 13, 2016 It's great news. I'd like to be the voice of slight concern though. The temptation when things like this are implemented is to overdo them to justify all the work that was put in. I hope not every battle is all of a sudden a map with land. I hope the scale of the OW is taken into consideration. For example, battles initiated in the middle of the Windward Passage should NOT have St. Nicholas and Cuba on either side of the battle instance. I get concerned when I read that gun batteries will effectively replace reinforcements. Reinforcements currently have a humongous range, compared to the effective range of a gun battery sitting on the shore. Does this mean that every battle initiated within reinforcement range will suddenly place the participants within a cannon shot of shore? This seems highly problematic and immersion killing. IF done successfully, this land implementation makes this game exponentially better. But I see a lot of risk here. Certain elements of the OW (weather, day cycle) are currently very crude and flawed. I wouldn't like to see a new crude and flawed system added on top of them if there are not plans to absolutely perfect it. 8
RunningWild Posted February 13, 2016 Posted February 13, 2016 Sounds amazing! Can't wait to give it a try.
Yenius Posted February 13, 2016 Posted February 13, 2016 few questions regarding the shore battery's Will every port have a shore battery? Will the amount of artillery pieces differ between port sizes, i.e regional capital/capitals have most, and shallow has least? How will free and neutral ports work? will they not fire on anyone or just not have a battery? and finally, in the far future will upgrades/modifications or complete destruction of a shore battery be possible? I'm definitely looking forward to land in battles!
Aetrion Posted February 13, 2016 Posted February 13, 2016 This sounds awesome actually. Will ships be able to run aground in combat once there is land in it? 1
Grutte Pier Posted February 13, 2016 Posted February 13, 2016 Houzeee for the devs created an awesome game here
Destraex Posted February 13, 2016 Posted February 13, 2016 amazing... This will really spice things up.
Bloody Hound Posted February 13, 2016 Posted February 13, 2016 This is amazing news and great feature! What will happen with storms aswell? as im not a fan of being in the middle of a storm and entering battle into a calm sunny ocean,
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