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Posted

The title says it all,

We need a clan warehouse that can be managed by the officers. right now all our resources are spreaded over all our players that are not online at the moment we need them.

it would be very nice to have a warehouse that can be accessed by all.

That warehouse should be managed though.

Here are a few suggestions.

1. An officer makes a certain item available for a certain player.

2. Officers should be able to make rules on what goes into the warehouse and what should not.

3. A warehouse can be placed by the leader and the leader should be able to place it anywhere he has an outpost.

Feel free to comment on this topic or leave suggestions,

Thanks for reading,

Reckless Jack

Poll removed by mod team for being non-essential to the discussion.

  • Like 5
Posted (edited)

I believe there was a similar topic recently but yes a clan bank would be nice maybe even ship slot for storage. A log of who took what and deposited what would also be nice with this option.

Edited by Capt. Rice
Posted

With everyone talking about this and really wanting this surprised nothing has been said by the devs about this, and honestly this should have been a must before launching on steam, this game is about clans/fleets and there is literally nothing for clans/fleets.

Posted

Warehouse and such were proposed last summer.... I think they are on hold or will come with the new port interface... remember the interface we have now is only a place holder and it was mentionned before that they don`t want to add to it too much before the GUI is set and the GUI wont be set until port improvement (by players) are in....

 

To be honest, the clan functionality is only there since late fall...

Posted

This would take away some of the port clicking and repetitive meeting up.

I also look forward to the first drama where some officer is tired of his clan's shit and leaves with their money. A source of entertainment from other games.

  • Like 4
Posted

I'd suggest: 

 

1. Properly set clan ranks, with customizable names. 

 

2. Clan warehouse (guild bank) able to take both items and money, with each clan rank having different set of rights (basic member/initiate - only allowed to put items and money in, senior member - able to put in items, money, able to take out certain items (basic stuff like logs, coal, ore), veterans - able to put in items, money, able to take out bots) 

 

3. Clan signature that would fly on a small flag, nothing extravagant, with 100+ pre-set symbols and colours. 

 

 

thanks.

Posted

this is acctually a absolute nessecity to this game, and its realistic too.

7 years and potbs still don't have it, it would be great but it's a want not a need

Posted

7 years and potbs still don't have it, it would be great but it's a want not a need

 

a well play it again potbs Always had it ;) but its just a great way to support the clan.

Posted

This would take away some of the port clicking and repetitive meeting up.

I also look forward to the first drama where some officer is tired of his clan's shit and leaves with their money. A source of entertainment from other games.

 

so the clans have to pick there officers carfully ;)

Posted

Yes, agree. I also don't quite get the argument a dev made recently that EVE-style warheouse thefts should not be possible. But why shouldn't they? Guilds already utilise spies and diversion and keeping your warehouse safe should be a big part of your clan security politics, as it is in EVE.

  • Like 3
Posted

Instead of using guild owned banks use Bank mechanics where guild can trust their money into.

Money can only be used for purchases of flags, stockpiles, and other similar items ( not ships ) and no withdrawals possible.

If the clan ceases to exist the 64 bit bankers don't care. Investment is lost.

  • Like 1
Posted

The problem is with a clan bank is that officers can steal from the it.

They stated in a stream that they dont want to make that possible and they are thinking about it how to figure it out so that doesnt happen.

Posted (edited)

I think the simple thing would be that any proven Theft be met with a 5 day player ban and a 50k gold fine ontop of the gold taken.

 

not hard to prove a case if transactions are logged. put a harsh penitaly and even the most ichy fingered officer would not even try.

 

if you make it a crime that can be reported and punished even if that player passes it to another player then remakes his chr or changes his name wont matter as the game devs will have logs on what a players name changed too. realy who is gonna spend 50 bucks in RL just to rip of a clan bank onyl to be caught anyway.

 

also saction any player proven to be supporting these efforts.

 

its all rather simple when you think about it crimes get punished in the real world the game world should be no diffrent.

Edited by mandrake
  • 3 weeks later...
Posted

Make it so crafters can put up a "shopping list" in a clan "warehouse", and people can just add the goods to the order list of the crafter. So it would say like Live Oak Logs 0/50 and you could add your 20 live oak logs to that list, so it says Live Oak Logs 20/50. And the crafter can collect the list once it is complete. This way whoever gives his goods knows who is going to use it and if the guy is trustworthy.

 

You can still have a "common" warehouse, so you can put stuff in there too but this way you don't know who is going to use it.

Overall a good idea, i think allot of these smaller clans with lower level players will also benefit from this alot.

  • Like 1
Posted (edited)

being ble to send the overflow of spoils from a port battl to a clan storage would also be a good feature, yes please.

Edited by Malice_s
Posted

YES YES YES PLEASE !! With the phasing in of the player only production/economy this will be an important feature, otherwise a lot of time will be wasted sitting in ports and organizing inter-clan trading.

 

Here's my two cents on how it might work...

 

Clan Commerce Building - A warehouse containing both currency and resource stock's. Built by the clan creator in a port of his choosing.

 

Level 1 - $1.5 million cost / 28 Slots

Level 2 - $3.0 million cost / 35 Slots

Level 3 - $5.0 million cost / 50 Slots

 

MECHANICS

- Clan creator builds, owns and controls who has access by giving permissions to clan members.

 

- Only Clan Creator and "Treasurer" has full access to currency stored within.

 

- When clan members deposit goods into the warehouse, they are automatically paid for the goods. The amount they are paid is set by the Clan Creator/Treasurer and comes from the gold held in the building. If there is not enough gold in the building, the deposit is refused.

 

- When clan members withdraw goods from the building, they have to pay for them. The gold they pay go's into the buildings gold stock. The price they pay is set by the Clan Creator/Treasurer.

 

ACCESS LEVELS

 

Level 1 access "Producer" - Can deposit goods/gold into warehouse but not withdraw.

Level 2 access "Trader" - Can deposit and withdraw goods, can only deposit gold.

Level 3 access "Crafter" - Can deposit and withdraw goods, can only deposit gold. Can receive a discount on prices paid for withdrawing goods.

Level 4 access "Master Craftsman"  -  Can deposit/withdraw goods and a set daily limit of gold. Can receive a discount on prices paid for withdrawing goods.

Level 5 access "Treasurer" - All levels of access with no limits and doesnt have to pay to withdraw goods (but doesnt get paid to deposit goods either)

 

Clan creator has all levels of access and also sets the permissions for each clan member.

 

Prices paid for depositing/withdrawing goods:

This can be made easy, with the default prices the same as what they are set for the resource production buildings. The Clan Creator and Treasurer can then have a slider bar which either adds or subtracts more or less gold in a percentage format. For example, Iron Ore is a base price of 74 and can be made to cost up to 100% more or less by using a slider bar. The same system is used to give a discount to those who have "Master Crafter" level of access.

 

The fact that clan members have to pay to remove goods from the warehouse and have limited access to the gold stored within will prevent "rouge" members from stealing everything and then quitting the clan to join another or swapping nations. If clan creators/treasurers do this, well thats unfortunate but there is nothing that can really be done about it.

 

Love to hear your thoughts about this idea peoples !

  • Like 2
Posted

Hi all,

anyone knows if it'll we implemented soon, even in a basic way? (deposit for all / withdraw for officer only)

With the 9.65  patch this is becoming more than urgent, considering i see more and more players getting bored of the game because they spend most of their playing time waiting inside a port to gather resources from other players...

Thx by advance for your answers !

  • Like 1
Posted

This would take away some of the port clicking and repetitive meeting up.

I also look forward to the first drama where some officer is tired of his clan's shit and leaves with their money. A source of entertainment from other games.

set a max withdraw per day and a treasurer,

 

have each tab have a max withdraw per tab setting with a limit on a quantity taken and have a resources tab which only allows X amount of each resource per person per day.  one tab should be for ships/ high end upgreades.  Make place holders for it and have it always pop up for 5 people to agree again.   if your clan is less than 5 people online you can't withdraw..

 

 

 

Anyone wanting to exceed this needs 5 officers to agree via a popup in game.   At least then people are aware of it.

Posted

its a long overdue feature but it won't be done within next month perhaps 2 months as alliances/wars might take all the dev time.

But it will be done some day after that. Hang on please.

  • Like 7

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