Jump to content
Naval Games Community

Recommended Posts

Posted

Well, some people just want to play a game where how feared you are depends on how well you fight, not how much time you have for grinding or how big your clan is.

Then learn to fight ?

Posted (edited)

Well, some people just want to play a game where how feared you are depends on how well you fight, not how much time you have for grinding or how big your clan is.

So just go cap an NPC Constitution if you want one. There are plenty sailing around solo. Half the time the cap ships are better quality than player built anyway.

Edited by Bach
Posted

I don't mean to throw a damper on this argument. I think you all have good points. However, naval action is a far more flexible game than POTBS or even EVE. No one needs to do any Econ in NA. The NPCs sell ships you can just buy. If you don't want to buy them this game allows you to capture and store NPC ships for your use. The only thing you have to buy are cannons. They are sold by NPCs, can be transferred from ship to ship and are very cheap to begin with. No one has to do Econ to participate in any part of this game.

Currently it might not seem it's required, but if certain people get their way on another aspect the game will end up a primarily Econ game.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...