Decrayer Posted February 10, 2016 Posted February 10, 2016 The last couple of patches introduced serveral production increases for a couple of materials. Balancing a dynamic economy is always a lot of work, especially if the players shall have impact in definining the prices. Instead of having to adjust the amount of production of several goods in the world manually every time people cry about a resource shortage, I would suggest, to implement a self regulating system to do so. If there is a shortage of a certain resource (either global or local), the economy would adjust on a smaller timescale by changing the prices (this is already implemented) and on a larger timescale by increasing the production facilities. The only thing that needs to be done is, to check for a certain harbour, if in the last couple of days the goods of a certain type have been sold out always. Then it would increase the production capacity slightly (maybe start with 10% per day). Also, if one good is not sold out, the production capacity should stagnate or decrease. This solution would scale slightly with the demand, also scales with the numbers of players but still lets opportunities open for traders to make profit from margins and resource shortages. Note: This is just a temporary fix for the resource complaints, I think a much more elaborated simulation model for the economy would greatly increase the whole game, but that needs some more thoughts. It should be created with the goal, that it is stable (self balancing), adaptive (regarding to player numbers) and fun.
Joe Spivey Posted February 10, 2016 Posted February 10, 2016 The trading system is embryonic and will change dramatically when production facilities are introduced.
OlavDeng2 Posted February 10, 2016 Posted February 10, 2016 A player based economy is in the works, untill then i think this system we have now is fine, no need to implement a self regulating economic system to then a bit later to rip it all out again.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now