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Posted

I've noticed that when making best point with the wind in my lynx, I average about 6 or 7 degrees of list away from the wind. My question is, if I mount optimized ballast and decrease my list, would I gain more speed since my sails would have better profile in the wind?

  • Like 5
Posted

Cool idea.

It takes a lot of work to get it right, though.

Trinco's speed is balanced with severe heel making her very frustrating for players with low to decent manual sailing skill. So it probably needs to be something other than plunking in an upgrade and get an auto OP ship.

It would be great tho. A perfectly logical and realistic player skill multiplier. Could be used on the frigate vs. IiiBelle too. Make the belle the comfortable low skill floor choice and the frig more demanding on players.

Is it wise to take away the auto skipper's ability to hit max speed?

And so on...

  • Like 1
Posted

I'm not sure whether Optimized Ballasts affect heel or roll. My hunch is for the former, despite what the item description says.

 

If your ballast makes you heel less, you've either added more of it, or stored it lower in the hold. And that can make the vessel faster in a bunch of different ways. Less heel doesn't just mean a better angle for the sails, but also less drag from submerging the leeward part of your hull, less rudder drag due to reduced weather helm, and the ability to carry more sail than a tender vessel. At the cost, perhaps, of a snappier roll that complicates gunnery and strains masts.

 

Taken altogether though, the relationship between speed, ballast, stiffness, roll magnitude and roll period almost instantly jumps into way-too-complicated territory. If the module actually does make you roll through a smaller arc, I don't know how that would be accomplished. In any case, it seems that contemporary designers welcomed lively rolling when it came to fast ships. 'Rolls well, sails well,' was the saying, and a lot of high-performing vessels would put their rails underwater, while still being stiff and able to carry a lot of canvas. The real Trincomalee wouldn't have heeled much at all, and less so if built from fir like Shannon. This means that their rolling would have been rather uncomfortable. Leda-class could even get a reverse Pellew's Sights if the developers wanted to make her a stiff ship instead.

Posted

Cool idea.

It takes a lot of work to get it right, though.

Trinco's speed is balanced with severe heel making her very frustrating for players with low to decent manual sailing skill. So it probably needs to be something other than plunking in an upgrade and get an auto OP ship.

 

I remember from Sea Trials how horribad the Trinco was when leeward of enemy ships. The guns were insisting on becoming anti-air-artillery instead of naval batteries, which is entirely nonsense considering there were no airplanes in the 18th and 19th century.

 

End result was running the hell away from everyone and then sit leeward at long range with guns aimed high and lobbing cannonballs at enemies like indirect fire artillery.

 

Trinco is a weird ship to sail...

Posted

I remember from Sea Trials how horribad the Trinco was when leeward of enemy ships. The guns were insisting on becoming anti-air-artillery instead of naval batteries, which is entirely nonsense considering there were no airplanes in the 18th and 19th century.

 

End result was running the hell away from everyone and then sit leeward at long range with guns aimed high and lobbing cannonballs at enemies like indirect fire artillery.

 

Trinco is a weird ship to sail...

 

How is it now? How much do Battle Sails help?

Posted

How is it now? How much do Battle Sails help?

 

No idea, I haven't sailed the Trinco since Sea Trials in 2014 :P

 

But from what I was told in my stream the Trinco still has the same issues now as it did back then.

 

Which means I will simply skip the Trinco altogether because I can't be arsed dealing with that anti-air attitude of the ship all over again.

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