lotharr51 Posted June 19, 2014 Posted June 19, 2014 Wow, love these changes! Items that stood out: The Good This speed seems just right for me. Union doesn't feel like a rabble of losers anymore. Group move is a minor but really great feature. AI seems better. The could use improvement Artillery still seems to make odd choices when targeting. Would still like a button to give priority unit targeting type and also closest/strongest/weakest. I need my generals to not run away when they reach a certain proximity to enemy troops unless that is a function of a bravery level or some such. Generals got themselves killed all the time because of this. Would like to see surrender - In my battle, Archer got himself really,really cutoff and I sandwiched him but just kept on retreating. Quarter was offered and given in many cases such as this. More to follow, but this is shaping up to be freaking great!
lotharr51 Posted June 20, 2014 Author Posted June 20, 2014 Whoops, all this should have gone in the pinned thread....
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