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Posted

Could we possible remove the splintering effect for cannon balls that do not penetrate! It's annoying to ctrl l all the time to see how much damage you did or how many penetrated. A shower of splinters should mean penetration not bouncing off the hull. If 20 cannonballs hit and 5 penetrate, just those 5 should create the splinter effect not all 20.

This would help with immersion because you could see how effective your shots are without hitting ctrl l.

  • Like 3
Posted

You'd still get splinters if the balls don't penetrate though, in fact you'd probably get more visible splinters because it means it went in and got embedded rather than going through the wood.

Posted

Yeah but that is not my point, have 2 animations if need be, 1 for penetrated and 1 for not. The point is to have some kind of visual representation of a penetrated hit and non penetrated hit without hitting control l all the time.

Posted

Realistically neither penetrating nor non-penetrating hits would cause many splinters on the outside of the target. Just neat little holes, with all the flying debris on the exit side.

 

But I still like Stix's idea for gameplay purposes.

  • Like 2
Posted

Splinters or no splinters doesn't bother me, just a different visual representation of a penetration vs non penetrative hit so that when I see 20 "hits" or 20 "splinter effects" I know I have penetrated 20 shots and I don't have to control l to discover only 2 penetrated.

Posted

Realistically neither penetrating nor non-penetrating hits would cause many splinters on the outside of the target. Just neat little holes, with all the flying debris on the exit side.

 

But I still like Stix's idea for gameplay purposes.

+1

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