-
Posts
46 -
Joined
-
Last visited
About Juliette LaCroix
- Birthday 01/27/1986
Profile Information
-
Gender
Not Telling
-
Location
Fort-de-France, Martinique
Recent Profile Visitors
Juliette LaCroix's Achievements
Landsmen (1/13)
11
Reputation
-
Is NA moving to Unity 5?
Juliette LaCroix replied to Kerdh's topic in Patch Feedback and General discussions
In my experience Unity has a good history of backwards compatibility when it comes to stand alone pc version. So there won't be much switching to do. (well, from what I experienced in the past obvsly. They for the most part keep obsolete methods functional and so on) I don't know how much custom stuff the devs build. So this might be a problem. Considering they are aparently not concerning them self with a real gui (biggest change in U3D 4 -> U3D5) to this date, the impact on the game could be very minor, while adding a lot of good possiblities. -
Modding Support?
Juliette LaCroix replied to Kookaburra's topic in Patch Feedback and General discussions
Unity3D engine packs all its stuff in single libraries, so unless devs implement their own content pipeline mods for the ingame content are unlikely. It would be technically possible to have an script language that could achieve moddable interfaces. But I doubt it will ever be included. -
Is there a German Community ...
Juliette LaCroix replied to Toroges's topic in Patch Feedback and General discussions
Im "wo sind all die Spieler"-Thread haben die Devs gesagt, dass der Combat Alpha Test im Prinzip vorbei ist und sie die Server einfach stehen lassen, damit die Leute weiter spielen können. Neuen Content wirds folglich wohl erst mit der Steam Preorder geben. Ich für meinen Teil wünsche mir, dass sie sich lieber mehr Zeit nehmen. Die Screens von de Karibischen Inseln sahen ja schon sehr viel versprechend aus. Nein die Schiffe werfen bis jetzt keinen Anker im Gefecht. Von der offenen See wissen wir noch nichts. Wäre als Darstellung sicher gut möglich. Sie haben schon so viele Details abgebildet, da wäre das durchaus vorstellbar. Finde ich jetzt aber nicht gamebreaking. -
Fellow Captains, I have been pondering the concept of bow camping and its practical viability for a while. Technically bow camping seems to be a better way to tackle an enemy, because holes in the front should be worse than in the back, as (and here I don't know whether the game takes this in consideration) the natural trajectory of the vessel and the way the bow acts on turns should accelerate the speed water flows in. So much for the theory, feel free to correct me if you have the scientific knowledge at hand! I wouldn't mind. But thats not what I wanted to talk about. The main point of bow camping is to stay in front of your enemy and attack its bow while staying out of their guns reach. The problem I've got with this is, that its much more difficult to stay in front of an enemy than to stay behind him. If you have a small ship that has a better speed and acceleration than the target, once you are in front of them you can just fall back till you got a shot than speed up and switch side. rinse and repeat. Even this gets much worse as your enemy turns towards you, because you need a significant speed advantage to compensate for the speed their gun arc turns towards you. And there is only so many times you can do this before you are sailing completely upwind. Gaff rigs have an advantage here. The real deal, and I might aswell answer my question myself, is larger square rig ships against each other. The disadvantages are: Larger ships turning arcs arent as tight. Also acceleration is problem here Every turn you make to get the enemy into your gun arc, they can get an advantage by just staying on their current trajectory. They will naturally be on a course to cross your T. With every turn they make in this state your position only gets worse. (although we have to take the wind in consideration here) Both points apply if you take a swing beforehand. So my question if any: Have any of you fine gentlemen ever acomplished a viable application or is the cost-benefit ration always in favor of going for a stern camp? (that would be my opinion) If so, what circumstances has this been under? (speed and size difference armament distance to target, position on wind) Edit clarification: That question aims more at the more close range aspects of bow camping. Kiting the enemy at longe range is not what I'm asking for. Thanks Flip best regards
-
I'd like to be able to name my ship myself. But I would add some sort of approval mechanic. I could get behind the pay for your own name thing. But I would just make it "pay for adding a custom word to your list of names to chose from thing" and don't include some sort of exclusiveness or some sort of common propery after sunk to it. Just make someone else pay again for the same name. It is for most people unlikely to have the same name as many people unless it is some sort of evil 666 kill f*ck die name like "(Grim) Reaper" or what other "cool" names there are. Click Add a Name -> fill form (have field for explenation or historical evidence) -> pay 10 bucks -> Wait TOKEN REWOKES IF NAME IS REJECTED And I'm dead serious about the 10$ and the rewoke. Because you we need some sort of threshold in place to make people think twice befor they slow down the system by submitting things like "tu madre" hoping that support wont notice. (I chose a less obvious example because I don't like to generalise people as retarded) But there should be a short explenation why the name was rejected. To if someone wants to appeal they have something to back their claim and not go into IDK mode like valve or blizzard.
-
Line of Battle Discussion
Juliette LaCroix replied to Megiddo's topic in Patch Feedback and General discussions
Oh wow, I didnt intend to state that we should ignore bad play. I'm just saying: If your team fucks up as a unit you better be part of that unit. Not helping or participating and hence getting sunk last doesnt qualify being the best player. Everyone doing the wrong thing at the same time can and most likely will yield better results than 2 out of 7 people sitting on a really high horse damning their team. In any situation unity, communication and teamplay are the key to vicrory. And the biggest ship doenst means the best player. And of course mistakes happen. In that case we might all agree we d prefer people listening to suggestions and communicating with each other. But one might very well be into ships for er... esthetic reasons and not have a clue about naval combat or they just are a long time jingles or sidestrafe fan. who knows. Also this: I do follow leaders, not commands. Can name a lot of good admirals that give suggestions, not orders. -
Line of Battle Discussion
Juliette LaCroix replied to Megiddo's topic in Patch Feedback and General discussions
i d like to take offence in that statement. on a mor lighthearted not, i ve participated in the british tactic of the BoN early this year and it failed horribly because after the turn the frigates overshot the sols creating a horrible clusterfck. I personally prefer tactics that not solely rely on trading blows with each other.... And people knowing what they are doing. Also i ve read a lot of indirect team and noob bashing here; we shall never forget: knowing what the right thing to do and being the only one doing it, is equally wrong -
You cannot use the default login afaik. But fear not. As soon as you Login with Steam the first time you are prompted to choose an ingame name, which will be displayed inside the client. so unless you record the login process your steam name wont show
-
Well they would match the wind direction.... The distortion matches the aparent frequency and length of the riffles. The shader seems to work on that behalf. Could be that something went wrong with the rifle frequency though. Id consider it intended as far as your screens are concerned. And might have while playing myself. Could be that is a nice effect that just looks shitty on a sinking ship. Best press F11 the next time and submit a bugreport. Edit: on your screens it aparently also transforms the sea foam, so I don't think its something wrong with the water textures. +1 for wind rifles
-
Female Characters
Juliette LaCroix replied to William the Drake's topic in Patch Feedback and General discussions
That was the premise I used on that outfit. for the shirt yeah well. It s hot in the caribean and so on.... I could see that being some normal non formal shirt of the time- 199 replies
-
- avatars
- characters
-
(and 1 more)
Tagged with:
-
Female Characters
Juliette LaCroix replied to William the Drake's topic in Patch Feedback and General discussions
well that is not completely true, but I generally agree with the statement. Id say 16 - 20 guns a broadside would be a good messure. Size of guns reasonable to compeed. Also pirate ships shouldnt be as sluggish as the snow. More like a upgun brig. Put that is not the subject of the thread, is it- 199 replies
-
- 1
-
- avatars
- characters
-
(and 1 more)
Tagged with:
-
Female Characters
Juliette LaCroix replied to William the Drake's topic in Patch Feedback and General discussions
Well I'm a bit confused you have something simular at hand so easily secondly... well I think I know where the 3D "artist" got his inspiration.- 199 replies
-
- avatars
- characters
-
(and 1 more)
Tagged with: