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ObiQuiet

Naval Action Tester
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  1. Same for me, in pretty early.
  2. I can make it work with AHK (forgot that it has to be the right button in OW), but of course it interferes with other use of the mouse at the same time - blocking input, moving the mouse, then moving it back to where it was is klunky. I don't suppose AutoMate has a way around that. But, if the game supported a hot-key enabled automatic rotation of the camera angle around the ship, that would work very well.
  3. Not sure I understand you, Boaty. Is there a way today? Don't worry about teaching me too much. I'm the one that automated discovery of all the OW ports when OW first came out (2015? 2016?) , logged their co-ords and made a map. That autopilot even could report our clan's locations to a live map on a central server. Odds are I know a bit.
  4. On long delivery passages, I like to keep the game in windowed mode. Ideally, I'd like to have the viewpoint rotate automatically, but would settle for a hotkey that advanced the perspective 45* CW or CCW. With a hotkey, i could automate a rotation with something like AutoHotKey. Have not succeeded in automating the click & drag with that tool for NA, or I wouldn't make this request. (Maybe someone else has?)
  5. Minor item I didn't see mentioned before... the tutoral starts with a nice explanation of the terms port, starboard, bow and stern, but these aren't used in the game UI. I hope this means that they will someday replace Left, Rigt, Front and Back. I think that would be great!
  6. I expect Admin can analyse game hours vs. exam pass %. That would be useful measure of difficulty, instead of our sniping about our personal situations and ancedotes. For the qualitative side, I thought the tutorials were nicely done on the whole! Edit: Admin does look at the results (from the Tutorial 2 Feedback thread):
  7. This would help me too.
  8. That's good. I didn't know there was a naming system for the 24 point compass, and I didn't think to look for one either...
  9. If (# of players who don't know the traditional terms) > (the # of players who can box the compass), then there's less confusion overall. The suggestion is based on that premise plus the constraint that the in-game compass won't change. If either of those is not true, then the suggestion is bad. I grant that it is offensive to traditionalists like you and me.
  10. While I am a traditionalist, there is a compromise that could work. To call out headings for the in-between tickmarks, first name the nearest labeled mark: "South", "Northwest", etc. Then, name the direction in which the heading lies from there: "by Southwest", "by North", etc. So, the two unlabled tickmarks between N and NE would be called, in clockwise order: "North by Nor' East" and "Northeast by North". Between SW and W, they would be "Southwest by West" and "West by Southwest":
  11. I appreciate your willingness and ability to try things out and learn what works. Every so often take step back, look at what you've accomplished here and be encouraged! Then, go forward again in an adjusted direction.
  12. There is a work around. It's fully customizable to your tastes, has unlimited flexibility and content choices, involves no licensing fees to the game developers, and requires zero development effort. It even comes in at least the three varieties at various price points to suit individual situations: Spotify, Pandora, Amazon... :-) Edit: There are a lot of suggestions here:
  13. I'd love to, but doubt I'll have a reason to be in Boston in time. I've visited the Constitution several times while in town for business,
  14. 38th Annual Model Ship Show November 11 - January 7 Daily from 10AM - 5PM The USS Constitution Model Shipwright Guild and the USS Constitution Museum present The 38th Annual Model Ship Show. Exquisite ship models will be on display along with marine paintings by members of the American Society of Marine Artists. With handcrafted models of all sizes, types, and materials, you can explore the intricate art of model making as practiced today.
  15. Just a temporary problem. But, with map updates coming soon we may have some adjustments to do also While the DNS sorts itself out, you can reach the site directly at: http://52.10.164.176/portmap.html
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