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About hoarmurath
- Birthday 11/09/1965
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Merci!
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May i suggest you leave global and help chats on pve server? I doubt toxicity of chat was really an issue on peace... And many new players coming to peace try to grasp how the game works and have legit questions.
- 667 replies
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- 10
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So, i was on testbed, and after something like 45 minutes of fighting against an elite ship.... I couldn't loot it because my ship stopped 10 meter too far. This isn't the first time, but i believe that now that it's more difficult to control the ship, it will happen more often than before. It wasn't fun before the "missing link' update. It was already a real fun breaker, and most of the time a frustrating experience. To be honest, the change in looting, from the end of battle screen to having to close from the wreck was one of the main reasons i stopped playing the game as often as i used to. I suggest you either return to the looting screen at end of battle, or find another way to make players feel rewarded at end of combat, instead of making them feel cheated because of a loosy looting mechanic.
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There was a full pvp server, no pve, with naval action legends... It closed because pvp players weren't interested... Wonder why... Maybe because you couldn't gank on it?
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I totally agree, both servers should be merged in one big PVE server... Get rid of pvp server, it's never gonna work well enough to attract players anyway.
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My suggestion for privateers fleet is : Kickass fleet of doom
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it reminds me of the old capital protection fleets. They were later removed for various reasons, including some people attacking them to capture high rated ships. But it was indeed impossible at the start of open world testing to approach any ennemy capital port. However, considering that the most problematic capital is MT, maybe it should be interesting to start pushing pirates away from regular nations by removing the need for a capital for them?
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POLL - How do you feel about an AI aggression?
hoarmurath replied to Koltes's topic in Patch Feedback and General discussions
The poll doesn't matter, because the opinion on the subject from a few dozens players that are still here doesn't matter. What really matter is the opinion of the hundreds that left the game because of the total lack of content beside pvp. Npc aggro is content. It's not enough content (what happened to exploration?), but it's something. If it can bring back a few players, then it's a step in the right direction. -
npc aggression as it was at start of open world was easily bearable and made the game much more interesting, keeping players alert and checking the various ships in the vicinity to see if they had to stay clear from some ships, unless they were looking for a fight. It came along with a npc reinforcement mechanic that was also interesting and could create entertaining changes of situation during a battle. And as npc wouldn't target only players, but also other npc, it could create interesting battles a player could join if so inclined : it was possible to enter a fight of npc SOL vs SOL with any ship, and participate or try to stay clear to observe the fight. In fact, as you could never know if a given battle involved players or only npc, there was a kind of surprise element when entering any battle not knowing what you would find inside, unless you had seen the battle start. It made the game lively, and the loss of these features was a great disapointment. If the return of npc aggro is along the same lines, it can only make the game more interesting.
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Development plans update: 1 half of 2019
hoarmurath replied to admin's topic in News Announcements & Important discussions
NPC aggro.... -
Infos sur la sortie : serveurs up !
hoarmurath replied to Barberouge's topic in Naval Action (en français)
Ah cool, tout va etre efface, bonne occasion de changer mon reseau d'outposts....