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Grunf

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About Grunf

  • Birthday 06/20/1978

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  • Website URL
    https://www.youtube.com/user/GrunfWorks

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  • Gender
    Male
  • Location
    Sweden
  • Interests
    Sailing Ships, Old West, Exploration, Space

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  1. What is this page for comparing ships ? Care to put a link ?
  2. I am no longer getting the issue, Big thanks to the devs on my part. I recorded a full fight with great looking rigging and the world is right again. THANK YOU 🙂
  3. @admin - appreciate the fact that you guys are working on it. That alone is good enough for me 🙂. If you will need a specific combo of graphical settings for me to test, let me know and i can publish you the results in an unlisted video for troubleshooting reasons. Let me know if i can help 🙂 I am aware of the workaround, but can not roll back drivers, due to metro: exodus RTX update being the one for me in later driver, and needing newer driver for some other games, but I will patiently wait for the update.
  4. Hi, Ever since last 2 NVIDIA Driver updates (419.something) i had graphical issues with my RTX 2080 cards in the rigging. I tried various settings Shadows, vsync, anti-aliasing, nothing helps. Can you please see that this is resolved before release, here is a vide of the issue and i would be happy to provide more on request The bigger the ship, the worse the issue. On Endymion it is durable, on Christian it was almost unplayable
  5. The screens look great and the concept on paper sounds awesome. Is there a chance for media to sign-up to preview this game, and if so please consider me interested. I would love a chance to show it on my Youtube channel (when it will be ready to be shown, regardless if it is a month, year, or several years down the line). (just in case there will be a list this is my mail: info@grunfworks.com )
  6. Agree with both of you, Age does not define maturity, actions and behavior do. So keep it cool, remember that this is a game, and we are all here to have fun. If you are beaten, learn from it and congratulate the winner, as both of you will enjoy sparring the next time as well. Your current opponent might be your teammate in the next fight. My point is, be a good person, and then age is just a number, regardless if it is just right, low or high :-) I enjoyed playing a match with you Timo, and will for sure play more :-)
  7. A tutorial on how to sail with manual sails in Naval Action game with a twist. I am showing this on an actual learning tool that the sailors of that period were using to learn the art of manual sails. The Mariner's Compass was graciously borrowed to me by a friend Zeljko Skomersic who has an impressive naval collection of model ships that you can view in the following video:
  8. One of the changes i found great is in the ships screen. When eyeballing other ships to buy it shows the diff between your own ship with green color diff for better and red for worse. Love it
  9. On the topic of wind speed affecting travel, I love the idea and I think it necessary to be a part of the game as it was as important as having land in battles. Having just came from a long period of absence, and playing in battles with land now, feels so right that almost i dont remember how it was before. Do not let get discouraged by vocal minority. So far your vision for the game was bang on, and do take suggestions but keep vision and realism. There might come a rough patch with testing until the values get right but in the long run i believe it would benefit the game. EDIT: Read the rest of the thread - 100% agree on the prios, I was just under impression that this might not happen as opposed to being downprioritized (downprio is fine, not happening would be sad) @admin - Regarding the testing and polishing - why are there is no more Betas under steam (like OW was before the release), that would allow the devs to upload more experimental patches that the players can try out without much consequence. ? Also, does introduction of Land in port battles mean that we will see proper fortresses put somewhere on land in town ?
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  10. How about making it so that for those ships that do not have chasers, there is gunnery equipment: Chaser Guns Fittings that allows you to add 2 chaser guns of the top deck calibre. (note you still have to buy chaser guns) It takes 1 upgrade slot but enables relevant chaser slot. You could have Bow Chaser Gun fittings and Stern Chaser gun fittings. For those that already have the chasers you could either make that it adds nothing, or that it Still adds 2 cannons, depending on the balancing. I think this would give a lot of flexibility and customization options, while still retaining a tradeoff in terms of consuming an upgrade slot. (Imagine Essex with bow and stern chasers but 2 upgrades slots taken). I find it to be a fair trade. That way you still preserve ship individuality but give more customization options
  11. Wow, that is a lot of changes. Any ETA (even a preliminary one) ?
  12. Not 100% exact but still relevant:
  13. admin, on 28 Jan 2016 - 1:23 PM, said: Is it possible to know the exact values ? According to http://naval.gg/the former values for niagara were: Ships name: Niagara Battle Rating: 100 Crew: 155 Speed: 15 Turn Rate: 3,65 Armor (Bow/Sides/Stern/Sails): 302 1207 121 1155 Total Guns: 22 - Per Side: 10 - Rear Chasers: 2 What would be the values as of 9.62 ? The reason I am asking is I am trying to create a comparison Excel sheet which i intend to use for ship comparison in my youtube channel, so the values help me gauge or get an idea how much is the difference in the actual parameters
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