-
Posts
1,909 -
Joined
-
Last visited
-
Days Won
1
Magnum last won the day on October 28 2015
Magnum had the most liked content!
About Magnum
- Birthday 09/10/1952
Profile Information
-
Gender
Male
-
Location
Spokane WA
-
Interests
Rat rods and competition car audio
Recent Profile Visitors
Magnum's Achievements
Commander (8/13)
1.1k
Reputation
-
Naval Action - Magic moments
Magnum replied to admin's topic in News Announcements & Important discussions
After 10,000 (yea TEN Thousand) play hours I left because the new mechanics are meh - I miss the Stormy seas of Sea Trials. I'll keep checking in from time to time to see if a Sea Trials "like" joy can perhaps be scratched out from the load of port battle hogwash. toodles...- 233 replies
-
- 2
-
- veteran feedback
- magic moments
-
(and 2 more)
Tagged with:
-
Wipe on release, 3-4 months?
Magnum replied to Dibbler (Retired)'s topic in Patch Feedback and General discussions
So, how much real life money should I set aside to become competitive in the soon(tm) to be released pay to win environment? -
Naval Action - Magic moments
Magnum replied to admin's topic in News Announcements & Important discussions
My first 1v1 with Prater - he shucked me like a sea otter opening an Abalone - I was hooked .... This was the first of many thrills. ---- Sadly, nearly all my magic moments were in Sea Trials.- 233 replies
-
- 2
-
- veteran feedback
- magic moments
-
(and 2 more)
Tagged with:
-
The reason people stopped playing is simple - the game became non fun - perhaps even NON GAME. You have to work your ass off to get any gains and you can lose them in an instant. NA became way too much of a second job for me - so I just reverted to my first job more (EVE). After all I only have so many hours a day to devote to "games"
-
Server Health is a Game Design Issue
Magnum replied to Tenet's topic in Patch Feedback and General discussions
Seriously good article. I was closing in on 10,000 hours in NA (yea TEN THOUSAND) over three accounts before I quit. I estimate that about 400 - 600 were absolutely thrilling to me and about 4000 - 6000 were absolutely dull ass boring. I think a 1 to 10 ratio just plain sucks. ------ Perhaps this is a statistic the Dev's should watch - not how many ships each player is NOT using ...... A little toggle on the screen --- I'm happy/////I'm only doing this because you make me. #servermerge #servermerge #servermerge #servermerge #servermerge #servermerge -
Server Health is a Game Design Issue
Magnum replied to Tenet's topic in Patch Feedback and General discussions
In fact I'm playing EVE right now - I can warp to a station (or Citadel) where I'm safe at almost any time - so I can alt tab to this forum and type in peace. If I were playing OW NA I would either be "stuck" in port or always have to worry I would sail by a hidden "instance" and be spotted by enemy players and jumped. The "log-out in OW" is too slow to just alt tab away from - as is the OW sailing, it has become a drag to me. -
Server Health is a Game Design Issue
Magnum replied to Tenet's topic in Patch Feedback and General discussions
Also EVE supposedly started as a submarine game is why the ships tip as they turn in space, and lose speed if you turn off power - totally unrealistic. An example of people suspending disbelief to "just play the damn game". An idea I had is to have each "Capitol" be a lobby where you could sit and wait for other players to Que up and then fire off a battle instance as in sea trials. NA just needs SOMETHING other than ganking players who wander by from the hidey hole of a hidden battle instance as a way to start battles. ----- If 1/2 of the players in a battle are there against their will - it is a failure to "fun" for 1/2 the players - see..... -
Server Health is a Game Design Issue
Magnum replied to Tenet's topic in Patch Feedback and General discussions
Yes for the most part in EVE each solar system is a separate "instance" that runs in real time - it's the FTL tricks that allow a speeded up game experience as needed. NA "COULD" be similar if for example each county was a separate instance and as you sailed to the edge of a county you "jumped" into the next county - but within each county you could shoot at and crash into each ship you could see. It would require a serious server upgrade - but would be EPIC! -
Server Health is a Game Design Issue
Magnum replied to Tenet's topic in Patch Feedback and General discussions
The main thing about EVE that I like that NA fails miserably at is -- the way you instantiate (start) a battle! in EVE you "see" your opponent electronically (it's called local) and the cat and mouse game is on - the real cool part is you are never quite sure who is the cat and who is the mouse. I no longer play NA - I'll likely try legends to see if it rekindles that joy I felt during Sea Trials, but barring a major overhaul I'm out of OW. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
Magnum replied to admin's topic in Patch notes
Comparing NA to EVE will only make NA seem small and feeble, not a good idea. Sir, I know EVE, EVE is a friend of mine - You Sir are no EVE. (signed EVE player) -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
Magnum replied to admin's topic in Patch notes
I used to have a LOT of fun playing this "game". This last patch and to some degree the one before has CRUSHED that for me - I take a two week break and come back to having all my Poussant's (Conquest Marks) stolen by the Dev's and given to "others" in the form of crap ass "Victory Marks" frack me ...... So long, I may give it another try after "release" if that ever happens. Thanks Obama ...... -
I envisioned another world for this game. Please excuse me for trying to express the world I had hoped THIS GAME would model. I'll call it NAaW - Naval Action alternate World. A: From the pace of battles in Sea Trials - I "caught" the bug of wanting a world with fast paced, one after another, NEARLY EVEN battles available on demand. B: After my first week in open world I pined for something to explore to make that sim more realistic, the birds and scenery upgrades helped, but ..... ------ Here is the TLDR: I think the relationship between Battles and OW is back asswards. I think we have gone down the rabbit hole of trying to make the OW "work" by gluing various forms of failed "battle instances" onto it - a wrong approach from the start IMO...... Look at EVE Online: All Battle Instances - All The Time. Each System is it's own "battle instance". NAaW Would have started with each "county" on the map being it's own Battle Instance with entry/exit gates between each of the 100 or so odd "counties" in NAaW. Each county could then have it's own "matchmaker" lobby similar to Sea Trials - if it's a Brit County you as a Spanish could hang in the lobby and just fight brits all day long - cool? Of course Sovereignty and battles for change of Sov would be another thing to figure out, but I think with the entire county being an instance all the time it could easily be worked out. ------ Aw well, the path not taken ......
- 1 reply
-
- open world
- instances
-
(and 1 more)
Tagged with:
-
Development Roadmap for the next 3-5 months
Magnum replied to admin's topic in News Announcements & Important discussions
Most important to me for repair/rethink is the way battles are instantiated - meaning the way you move from OW to a battle instance and back = totally FUBAR'ed ATM. Are you kidding me with this? Gank-otopia is all it is = I've gone back to EVE - it's not perfect, but it's certainly content rich and diverse. There if some SOB ganks you, you can at least call in a revenge fleet to chase them. If the game were fun at the Basic Cutter level, or even at the Rattlesnake level = I would play, it's just not. Oh wait - no Rattlesnakes ......