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Prater

Naval Action Tester
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Prater last won the day on July 10 2017

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  1. Maybe invisible ships should still show up, but it doesn't give name or nationality, or even which ship. They show up as an unmarked ship class. 6-7 rates show up as a plan vessel that says unknown 6-7th rate. Same for 4-5th rates and 1-3rd rates. When you are invisible everyone else is that way to you.
  2. Personally I don't like invisibility. If we have invisibility, it should be both ways. Now that could simulate fog of war and make it harder for gankers. Technically I think we could have what we do without invisibility. Have invisibility for 10 seconds (for connection reasons) and just have a speed buff for 45 seconds (so 10 seconds invisible and 35 seconds visible).
  3. Just make it a 3rd rate with a 3rd rate BR. No need to nerf.
  4. It probably isn't stuck. Same happens to me on a poor connection (12mbps down, 0.7 mbps up). Yes, you can play on this connection, but anytime you do an f11 or crash report it takes forever to upload the logs. I've only had maybe 2 crashes over the past 2.5 years for Naval Action though. I'm not sure about Live, but on the testbed it takes your ship out of combat if it is ai only.
  5. Not really, it's how most things work unless you have a contract that says otherwise. Read #7 http://store.steampowered.com/subscriber_agreement/
  6. Uh, no. You go to a movie and you pay such and such for 2 hours of entertainment. You buy a blu ray and you get the features listed on the disk. You then don't get to demand more features like interviews, deleted scene and such be added after you buy the blu-ray. You buy a game, and steam values full value at 2 hours, you can refund prior to 2 hours. If he has a few dozen hours in the game the devs don't own him or us anything more. Naval Action has a list of features. One of them was: Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. We do not believe in the various modern hand-holding markers, thus player position is not shown on the map: you will have to navigate yourself using compass, sun or landmarks. PS. battles are instanced to allow extremely complex sailing and fighting calculations for 50 ship battles. P.s. Games aren't investments. You can't create a tutorial for a game that isn't finished, otherwise they spend half their time creating/updating tutorials every time they change something. They've already stated a hundred times that tutorial will come after game is mostly finished. Does anyone remember the Early Access Flag? You bought an Early Access game. It isn't finished! A quarter of the negativity could be cleared up if people would read Early Access, game is not in a finished state yet. Expect poor optimization, poor graphics, tons of bugs, unfinished mechanics, and constantly changing gameplay.
  7. I never said another company would own the engine or decide how it is used. You said another company can get involved. It can, if Game Labs and another company agree on a contract.
  8. Looking at Taleworld's steampage doesn't show you who made the dlc. Different companies made the different dlc, and Blood and Gold is a completely separate game, using the same engine, made by the same company that developed With Fire and Sword, Snowbird games. If Game Labs decided to, they could do the same thing. Legal teams can come up with contracts to suit whatever the need is. But I hope they continue with Naval Action, and honestly all this talk is crap. Admin hasn't stated they are giving up.
  9. He paid for Naval Action when it was how it was. What did we have back then? Same map, slower speeds. How many hours does he have? Most of us have gotten the full value out of Naval Action that we get with most other games. He was warned before he purchased the game, and there were plenty of youtube videos, about the amount of sailing you do and the size of the world. He doesn't like that? That's his fault, he still bought the game despite all the stuff out there saying that was the case. I'm of the opinion now that loss only really matters for 1-4th rates. Loss for 7th rates should be tiny, 6th rates slim, 5th rates manageable (casual can afford say 4 a day). 4th rates, 1 a day. This includes cannons, ship, modules. For this to work, we'd need different module costs for the ship class. Making copper plating or any other module for a 7th rate would be cheaper than for a 4th rate. Of course, I've made up these numbers, but they should give the idea.
  10. It could happen. Look at Mount and Blade with Fire and Sword, Viking Conquest, Napoleonic Wars, or especially Blood and Gold Caribbean. Different companies, modified engines, same overarching title (except Caribbean). Not saying that I want it to happen, but I hope the devs don't give up hope.
  11. You'd have to ask the different pirate alliances who took part. I'm sure Vicious has an exact count somewhere.
  12. English is my first language and I don't see the connection to solo/small groups either.
  13. Actually, many of us have been asking for this for a long time. Has nothing to do with pvp vs pve.
  14. You prove you don't know what you are talking about. More than words were exchanged.
  15. Not sure what you are talking about. There has been plenty of infighting and even a pirate civil war. But then Vicious quit, sorry broke up, and it ended. No content that is scheduled? Just because you don't know of any yourself doesn't mean nothing is coming, and there is plenty of stuff that has been publicly announced.
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