Fellvred
Naval Action Tester-
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Why not just make guns a lot lighter when they're in the hold rather than being used on a ship - as well as showing the contents of a port on the map/trade screen. Quality of life for everyone would make more sense rather than advantages only for players who are willing to pay more?
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WANTED : NA dead or alive ?
Fellvred replied to Celtiberofrog's topic in Patch Feedback and General discussions
Can't really agree with much of the ideas sadly - the game will live or die because of new players coming in, not because of the thoughts of a few old clans. I'd much rather have the devs tweaking any mods every few months on a balancing cycle. It might not be a very popular idea amongst some people but the game needs to be as easy as possible for new players for the game to be successful (regarding numbers of players). Most 6th rate vessels should be treated as part of the tutorial, losses should mean nothing to a new player - throw as many free rookie ships (brigs/snows etc) at them as you can to get them over the hump of the first few hours. There shouldn't be a 'fear' of sailing out onto the open sea until players start getting into the larger 6th rates and smaller frigates. -
It's always important to look at the other side of any opinion. A lot of the negative reviews I disagree with but I don't think a majority of them are just there because their favourite ship sank too often or was nerfed. A number of them do make decent points. Remember the question on the review people see is "Do you recommend this game" not "did you get your money's worth" etc. From a personal PoV I've enjoyed almost everything about the game but I find it hard to recommend it to someone unless they have a good wedge of free time to play it enough.
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I do like the idea of regular resets but it could also see large numbers of players leaving at the same time. Perhaps post launch there could be an area (parts of the gulf/pacific coast?) which resets every few weeks, with the nations holding the most ports there gaining rewards not related to the regular RvR wars etc
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Chain shot limitations - advanced warning
Fellvred replied to admin's topic in News Announcements & Important discussions
Bit sad to see the reply against a legitimate concern that a number of players have (spread across the player base). Personally making PvP more difficult for only newer players doesn't make it 'hardcore'. Not exactly related to the thread but for me PvP needs to have real consequences for mistakes and failures to be hardcore. I'm all for new players having their world kicked in when they do something stupid but there needs to be that sort of risk for everyone in the food chain, unfortunately there doesn't seem to be that kind of danger for many of the big fish atm. -
PvP Leaderboard
Fellvred replied to Gregory Rainsborough's topic in Current Feature Improvement Suggestions
couldn't agree more The big danger with adding more rewards for players doing well is that the gear gap will continue to grow - also increasing the gear fear for players who aren't one of the top x% The difficulty curve would probably also continue to get worse, there needs to be some sort of mechanic to make it harder for those doing well (in PvP) and easing newer players into PvP without them being target number one every single time. - It's been suggested a few times by other people but how about a PvP 'score/infamy/level' system which would then affect how many PvP marks are given by sinking that person. A player with 0 PvP score might be worth 10/25/50% of normal while certain players who have been roaming solo for a couple of years would be worth much more and be more of a target rather than being avoided? -
Probably, but op didn't mention anything about retagging etc. The tagged player can also put a call out for help to gank the other guy. The way the open world is designed atm is player A can choose to keep player B in a battle for 90 mins, just like it's player B's choice to surrender and leave if he doesn't want to stay there. I'm not a fan of the design (way too much wasted/down time etc) but I can't see it changing any time soon.
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I don't really consider it griefing, it's just how open world is designed atm. Is it griefing if a fir/fir Prince keeps a slow heavy rattle at range because he'd be creamed at close range? Is it griefing if a cannon frigate keeps a carro frigate at long range and spends an hour taking out sails and using up your stack of sail repairs?
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Personally I don't have an issue with the tactic - he tagged me yesterday, we had a nice little tactical battle at range and then both left with a gg. Either use the next battle as practice for hiding your sails, don't sail a slow ship solo or just surrender next time - you always have an option to leave the battle.
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RvR, Solo Players, Ports and Pirates.
Fellvred replied to StaleMemes's topic in Current Feature Improvement Suggestions
Sorry I really don't agree that solo PvP can only work if the Quality of Life (QoL) improvements are removed. Forcing players to do something hardly ever works - we saw that before the QoL stuff was implemented, we didn't have loads of solo players sailing around long distance and solo pvp, people just didn't want to travel. How about a carrot approach rather than the stick? Patrol areas are a good start but a couple ideas: 'Solo' friendly areas with 1.5BR limits etc - creating the atmosphere of a public event similar to other mmos. New hauling missions (similar to EvE) where the goods are provided by the port and need to be taken somewhere else - preferably through/to pvp areas. -
Patrol zone ROE is still an issue - BR limit
Fellvred replied to vazco's topic in Current Feature Improvement Suggestions
With NAL being put on hold I'd love to see more chances for consistently 'even' fights in NA. Most new players coming in are going to be solo initially and it doesn't really help the population if the first pvp they encounter is being ganked a couple of times for 3 pvp marks , perhaps players should only be able to join on the smaller BR side? Should battlegroups even be allowed in patrol zones? -
Safezone? Yes! For max lvl too? No!
Fellvred replied to the Kidd's topic in Patch Feedback and General discussions
One of the questions around RvR (and safe zones etc) is whether one nation should be able to stop another nation from going to war effectively via economic means. Would stopping a group of players from PvPing the way they want to help the game at all? Would it be fun for the nation that 'wins' or would it just reduce the number of decent battles?- 200 replies
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Rework of the Repair System
Fellvred replied to Sunleader's topic in Current Feature Improvement Suggestions
I'm not a fan of current repair system but I'm not sure if complicating it with even more consumables and mechanics would be the way to go (although I would prefer the much slower repairs via crew). Would 'hard' dmg be done to a certain percentage or would shots cause differing amounts of hard and soft dmg? Surely the players with consumables would still win most of the time. After playing Legends for a bit I really like the lack of armour repairs - you still have cooldown repairs for sails/pump/rudder etc but mistakes really matter now rather than running away for a few mins to repair and reset. Perhaps armour repairs should only be useable on the OW and ports? -
Searching hours for PVP
Fellvred replied to Slim McSauce's topic in Patch Feedback and General discussions
If it's the battles you enjoy have a go at Legends for a couple of days and head back when more ppl are around