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Inigo Balboa aka Ronda

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About Inigo Balboa aka Ronda

  • Birthday 11/21/1977

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  • Gender
    Female
  • Location
    Ukraine/US
  • Interests
    Toy soldiers, LEGO.
    Art, music.
    History.

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Midshipman (5/13)

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  1. 1) harvest my forests. Mostly compass wood... means postpone ship crafting for another day [sigh] 2) check out contracts 3) read chats 4) sail to pick up stuff from the "bottle" shipwreck 5) check if there are any PBs... ok, now I see why my game lags so much... 6) log out
  2. Here, plans end up on Jan-Feb, probably Feb-March would be my guess for now.
  3. Many people would like to see this feature, but... http://forum.game-labs.net/index.php?/topic/17044-unanswered-questions-on-the-patch-and-future-plans/page-2#entry327486
  4. 1. Economy - trading, buildings, hours spent to deliver goods. 2. Huge empty world - nothing to do, not enough people for such map. 3. Not enough ships to keep it interesting.
  5. Open world was a wrong move. Simply - 'cause online is not high enough for such huge map (and it will not be higher after the official release, so don't be over-optimistic. Everyone who loves age of sails already knows of this game, bought and tried it), It's fun to go from side to side of the map once, maybe twice. Then it's just empty and boring. Crafting? Well, I'm not playing now, but I am level 50 crafter. I've seen how much time and effort it takes to collect all resources, no wonder people don't want to fight and loose their precious ships, modules - and now also crew and officers. Or - they simply don't have time for anything else but collecting resources, grinding ranks and money in missions etc. What I miss is the Arena with several different maps, with islands and starting scenarios (wind, positions of the ships), a simple "store" with all ships but no upgrades and other stuff, no officers, craft and such. And don't compare it with World of Tanks - there was a great naval game years ago, called Age of Sail 2 (+Privateer's Bounty). That's what many people remember and have in mind when they mention "arena".
  6. I have a question, if I may... So is it a final decision - we will need to hire crew, buy food etc, rehire sailors? Will we have to do it after every battle - or is it a one-time thing, when you get a new ship? Will it be possible to buy/sell the estate at all? (I see the mentioning of "special item", I meant real trade, by the owner, like we buy/sell items in game shops - ships etc.) Or is it more like XP - once you have it yours forever? What happens if enemy takes the port where your estate is? (imagine you loose it 'cause 25-ish is a set number, or the same port can give endless amount of estates to, say, 2 nations constantly fighting for it) What happens to your "noble" rank then?
  7. ok. Then I (and I believe more crafters) will join BYOM rule And we'll see how you enjoy collecting and bringing materials to the capitals - all by yourself.
  8. you can compare stats here: http://navalaction.wikia.com/wiki/Ships Gros Ventre is a trader, Mortar Brig is just a brig (but much slower then Brig)
  9. the only ship actually having heel issue is Trinco. But for many players it's an advantage, not a problem And it makes stiffness even more useless and annoying for crafters. PS: Wish it would be random between build strength and speed if no option to choose.
  10. Please no. It will add nothing but a couple of annoying mouseclicks. You stated earlier why it's not needed.
  11. Sounds like a good idea for "missions" variety, so why not.
  12. Traders Cutter as for me. Goes up wind as well as Lynx does, but more cargo.
  13. No contraband traders at Maracaibo region yesterday (from Casigua to Gibraltar). Before the patch I could always see 2-3 of them at any town there, dutch ones south of Maracaibo, dutch and other nations around Casigua-Sinamaica.
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