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Peksern last won the day on November 25 2024
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Okay. Crazy. O.o ... well, I see my mistake. I usually move more and go to the closer distances, where the chances are getting higher anyway. Well, in that case I think you are doing a good job to compensate the "range found". Seems like the result are realistic battle ranges. 😊 Just was confused since I could not see this in the gun tables. 😅
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uhh, never heard of this, I think. How to see that? 😅
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okay, thanks. Well, the tables don't look so much better than mine (okay, you got higher than 1% at 12500 meters)... so I am wrong and apologize. I am fascinated you get to 8% hit chance at even 18 Kilometers. How can this be? Veteran crew? Or what would you see as reason between the 1% chance on the table and the reality? Obviously I underestimate something. Travel speed perhaps?
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Okay. No, what you show, would be perfectly fine for me and fits my imagination. But it's completely different to my experiences ingame. Beginning to believe there is some mistake on my side, perhaps even with my mod installing. Or are you using arcade accuracy? Neither it's mine, I'm quite sure my grammar is far from correct, even though my school days are not this far behind. 😬 Could you perhaps show the gun table in the ship designer once, that I can compare with mine?
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Okay, I think I might be rather bad in expressing my thoughts. Range and effective hit chance are more or less the same thing in my point. Yeah, I think, the maximum range is also too low (see comparison above), but that does not matter too much. What I am trying to say, is that the "effective" range - the range where the hit chance starts to become higher than the minimum of 1% - is too low, compared to the historical reality. An 1916 40.6cm/45 Mark 1 should be able to hit the target at almost 20 kilometers, at least 15 kilometers (compared to my research about the battle of jutland) yet in the historical accuracy setup of NAR, it will most likely hit only closer than 10 kilometers. That's my point. Thanks for the advice how to change the parameters. Currently I consider trying the arcade version of NAR
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Sorry, that's not exactly what I mean. By the battle range I mean the range, at which there is a effective hit chance. So its more like the range I choose by myself, if I can. Everything more far away just doesn't make sense. Compare with the historical stats I searched in the post before. I'm not sure if these ranges are historically really accurate for battleship guns in the mentioned time period.
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Well, I found different information on the wiki: The battle cruisers begun their fire at about 15 kilometers. I'm not quite sure, but it seems, they did hit at this range too - after some targeting salvos of course. But if I am wrong, it's fine to me. Yet I posted some data about effective range. And as I understand, effective range does mean the range, where hits are kinda "common". Or am I completely wrong about that?
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@o Barão I know there is the arcade accuracy mod, but generally I do like the historical accuracy and range. Yet sometimes especially in 1910 to 1920 it feels like the accuracy is a bit too low. Common battle range even with Dreadnought V hulls is less than 10 kilometers, is that supposed to be? As an example, I compared the range and effective range ingame and by values of wikipedia - even though I am not quite sure, if all there is correct at all. USA - 40.6cm/45 Mark 1 Ingame (1915) Maximum range: 19.6 kilometers (with SPD, heavy shells) Effective range (above 1% hit chance): 10 kilometers practically common battle range: 7.5 kilometers Historical (as Wikipedia says for this gun) Maximum range: 32 kilometers effective range: 21 kilometers USA - 30.5cm/45 Ingame (1906, ingame only Mark 2) Maximum range: 15.4 kilometers effective range (above 1% hit chance): 5 kilometers practically common battle range: 3 kilometers Historical (at this time already Mark 5, like on USS South Carolina) Maximum range: 27 kilometers effective range: 19 kilometers These examples makes me wondering, if arcade accuracy (and therefore range, I guess?) might be less non-historical than I thought. I'm just a bit confused. Could you tell more about what you do think about that? ❤️
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Is the upgrade gun mark button currently not available? Guns are upgraded like vanilla when refitting.
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In other words, there could be mod Updates soon. Great News to the end of the year from you! ❤️
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Is it supposed to be that way? The fleet is still about 500 to 1000 kilometers away, yet there is a meeting. Not exactly a new thing in 1.7, but... I'm still wondering.
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@Nick ThomadisIt is still pretty much impossible to send ships to the caribbean port of San Juan. Always get "move to", no matter how often I try to hit the port.
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Can you tell more about what ship parts are added? Can't play the beta currently myself.