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TK3600

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TK3600 last won the day on June 20 2024

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  1. Hot fix of unkillable ship, right?
  2. Game stop care about historical development by the time wwi starts, which is 1914. Rest are all alt history.
  3. Great update. A move to right direction. I may finally move on from 1.5.
  4. Yeah. My impression is Germany and UK are the only 2 breech loader user at 1890. Hence their tech lead. Rest still at muzzle loader. I would love more start date tech disparity. If I play Qing I should get ass kicked until mid game.
  5. UI enehancement? Rejected because it makes too much sense. Best you get is yet another ballistic rework that breaks the game. Ssee you next patch.
  6. Use the unpack tool, check technology file.
  7. Dying to torpedo is skill issue. You can just micro a DD stack, and enemy waste their entire torpedo load. Dont micro BB too much, AI is good enough. Humans on other hand dont have instant reaction vs torp, unlike AI.
  8. I get you. I have no idea why people whine game too hard when you can beat game with 1 ship. Not even a minmaxed ship.
  9. It hit a weakspot Torp launcher Superstructure Small gun
  10. This would be perfect time to fix. Map breaks save. Rest of world might be imperfect, but I think Europe should be accurate. List of change by priority: 1. Split west poland to Danzig, Prussia, Warsaw (Russian). 2. Split trabsyvania off Romania and give to AH. 3. Alsace lorrain to Germany. 4. South Tyrol split from Italy to AH. This would look close enough with minimal effort.
  11. Why not just revert. 1.5.12 HE was good, no need to buff.
  12. Strange. I was under impression many major powers still used muzzle loader in 1890. The extremely low RoF reflect it. Perhaps UK and Germany starts with breechloaders?
  13. Below are a rework of gun caliber research date rework, based on mix of current game balance and historical precedence. I will explain the key changes and why they are made. Guns 14 and up now unlock at mk3 minimum, instead of mk1. It makes sense in 1911 we do not need to remake 1890 muzzle loaders just to get to new calibers. It will start up to date. Furthermore, it prevent AI from using outdated design, thus improving AI ship building. To compensate for skipping mk 1 and 2, 14-18in guns cost 3x as usual to unlock, 4x for 19in, and 5x for 20in. It also makes sense that increasing calibers takes more effort vs applying new tech to existing calibers. maintains overall research time needed for the tech tree, thus keeps balance. In general, 15in and 16in appears earlier, as per this historical appearance dates. Guns 17-20in appears relatively earlier, but do not unlock at latest mk, unlike 14-16in. Guns 17-20in historically have been difficult to get right, due to extreme pressure it creates. They start at 1 mk earlier than latest tech. 9in guns nerfed, they no longer unlock extremely early relative to others. In current game, mk5 9in unlock at 1925, while 10in at 1930. This makes little sense why applying existing tech to 1 inch higher takes 5 years. mk4 of 15in guns unlocks 5 years later than usual, due to the treaty limitations. This is the only time delaying tech spread to other existing calibers made sense.
  14. Right. Engine placement should move a bit free of funnel. Alternatively, engine is too heavy relatively.
  15. I meant if you can move multiple parts easier, you can balance the ship by shifting a group of parts, not one by one.
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