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KhanAnon

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  1. Do you guys think you could put two and two together and figure out how to finally make the campaign shipyard run half as good as it does in MP? Or maybe sell the game to someone that can at this point?
  2. The optimization for the campaign didn't really work; everything is still very laggy, and I had a save with over three decades on it running the modern update that eventually croaked. Is there a way we can slap the devs in person for their stupidity?
  3. Say, with the mod being closed, would it be best to wait until later to recommend some turret model changes? I have been doing some digging, and I think I've found some good turrets that might help the Austro-Hungarians again. Sorry, I hope it's not at a bad time.
  4. I believe that the current bug is happening with some sort of earlier hull; I am currently playing a 1905 Campaign, and so far, I have not experienced the game-breaking bug whilst using the mod. Previously, I restarted three campaigns that started in 1890 - all of which ended between 1893-1894. I'm not sure how much help that will be, but, I hope it does.
  5. Same for me - I tried to do that as well, but seem to have hit a dead end. I am unsure what I am doing wrong, so I shall watch here with great interest.
  6. Hey - sorry to bug you, but it seems the Austro-Hungarian turret models are back to the old models again instead of the changed ones. Many thanks for your work so far regardless, though.
  7. How did you fix it? I'm also getting a gray flat screen as it is; I made the mistake of updating the game, lol. My bad.
  8. Amazing update! Keep up the great work!
  9. The first turret in those pictures is the Italian gun turret - though it shares a far closer resemblance to the Austro-Hungarian guns than anything italian I have seen. I cannot post the other gun turrets of Italian dreadnoughts, though if you browse them online, you'll see they are distinctly different than the one in the first picture. As a matter of fact, the turret in the first picture almost looks completely Austro-Hungarian, in my opinion. Even the smaller features of the turret angles on the sides are the same.
  10. Just as an afterthought; have you considered changing the gun turret models that the Austro-Hungarians use for some of their turrets to the same model the Italian navy uses? I've found that their Mark 3 Gun Turret model looks far, far closer to the Dual Monarchy's IRL gun turrets than the German model the developers chose. (Pictured is the Italian, then the German, and the Viribus Unitus IRL.) This is just an afterthought, though; and I am not qualified to be a modmaker at all, so I understand that it might be tricky, so no worries.
  11. Thank you! It's excellent to see someone so quick at fixing these things, it is wonderful to see!
  12. indeed, it is very very sneaky. The third shell comes from a hidden catapult!
  13. Oh. In hindsight, I should have thought of that. Many thanks. Also - on some other news, I have unlocked triple gun turrets for the Austro-Hungarians (Jan. 1911 so far, had a little bit of a war so that got in the way) - and I have found another bug. The 12-inch gun turret uses not only the very early rotund turret design (for single, double, and triple mounts) - but also mounts a mystery gun barrel in the middle, using super secret technology to phase through the armor.
  14. You mentioned they could build a warship of similar design to the Radetkzy's; I thought you meant they had a semi-dreadnought hull. I see you meant it as them having a hull that looked like it, but not of comparable standing or tonnage.
  15. Also - on another note, I have just one suggestion for the Austro-Hungarian's own guns. Have you considered using the model for the 5" guns Mark 1, and the twin mounts for them, as the model for their other smaller caliber guns instead of the German design? In my opinion, it fits their silliness much more - but it is but a suggestion.
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