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NathanKell

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NathanKell last won the day on January 6

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  1. Make an issue on the repo so I don't forget, my hunch is that shouldn't be too hard. Just need to get back to it all.
  2. Yeah it's been kind of a perfect storm of stuff the last little while. Sorry everyone. I do hope to get back on the horse Soon (tm).
  3. Code-wise 1.7 works with the current TAF. My guess is that any issue with map loading is going to be from the underlying map changing, so if you do a fresh dump of the vanilla map, and make your changes fresh on top of that export, it should load ok again?
  4. Thanks, my major update at work shipped and while I was dumb enough to sign up for a bunch of work on the next one, it's not as bad, so I hope to have more time. There's definitely something hosed with that method. I need to figure out exactly what the stock method is doing, and maybe I have to just rewrite it with checks in place to be sure things don't keep blowing up.
  5. Updated to UAD 1.6.1.4. Thanks! On top of work being busy we had a lengthy power outage last week so I'm just now getting back to things. I haven't looked at the new dll yet so I don't know what ConfigValidation is, I assume they added something to check to see if game data was modified. My guess is it'll only cause issues in multiplayer though. As to the freezes, that seemed mostly related to incorrect borders which The Baron has been fixing. The OP describes installation instructions, it mostly involves unzziping a TAF release. Fixed. Apologies for delay!
  6. If folks encounter further crashes (well, freezes--as far as I can tell no one has actually reported a crash, just the game freezing up) after that update, I should be able to debug them by locally reimplementing the function that is causing the problem and spewing debug information.
  7. Dunno, you'd have to try it and see? Depends how much work you want it to do and how well you write it.
  8. This hasn't been updated since 1.4 or 1.5. I've been busy with TAF and haven't touched my more-extreme work in 6+ months. So that would be why, it's no longer compatible.
  9. If you started from a fresh dump of provinces from 1.6.1.3 then my only guess as to why it's causing issues for NAR and not for vanilla is because some of the minors have become majors so there are different minor nation checks? I'll read through the function in question. If the provinces.csv dates from an earlier dump, then perhaps the devs encountered these same issues and fixed them themselves once having these bugs started causing real problems for them (thanks to the new features). It's also worht mentioning that, if memory serves, much of this data is saved in save games so if there is an existing save, simply fixing the provinces.csv file won't necessarily result in a fix to the save game.
  10. 3.16.5 * Support enforcing maximum speeds during ship generation, even if there is spare tonnage * Recompile for UAD 1.6.1.3 and MelonLoader 0.6.6
  11. Are you absolutely sure you're on 3.16.4? Because I don't see that in the code, and besides which unless you set taf_peace_check to 1 my code isn't even running anymore. It's possible that that's a stock bug?
  12. Yes the underlying code of the game around this stuff changed drastically so using a params file from 1.6.0.6 is not going to end well. You can try diffing 1.6.0.6's vanilla params vs 1.6.1.1's and porting those changes while keeping NAR's to get a working hybrid file, I guess?
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