McGib
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Thanks Devs. The icon is right over my port and I can't use any ships that are in it. This kind of UI fix should have been done ages ago for a game that is supposedly "finished".
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Please stop allowing the AI to override player commands
McGib replied to McGib's topic in General Discussions
What I find most disheartening is the lack of response from the development team. I can only take from this is either they simply don't care or can't be bothered to respond. -
In my fleet I had a division of 2 BC's followed by 4 CL's. One of the BC's took some damage, maybe 15% or so, the game for whatever reason decides that BC needs to be in the CL division now. I notice, put it back in its original division, as soon the game resumes the AI does it again. THIS IS INFURIATING! Why??????? Please stop allowing the AI to override the player! If the AI overrides my commands what the hell is the point in playing the game? Might as well as let the AI play.
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I continue to see bizarre ship behaviour no matter how many patches come down the pipe. Ships told to sail in column running into other and sailing past the one in front, Ships zigzagging all over the place for no apparent reason and now this one. This ship was told to retreat at the start of a battle. All damage showing is from a previous battle yet this cruiser first sailed in circles then literally spun in place doing about 10% of its set speed. Can we please get this drunken behaviour fixed? This isn't what I expect of a game that is supposed to be well out of its testing phase and fully released.
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I've been noticing something odd in my ship designs. When I finished designing them their are as close to 100% of their weight as possible, yet when I go back and look later most of my ships are hundreds if not over a thousand tons overweight. Going back to "fix" the design is virtually impossible as I can no longer get the ship even close to what I originally had. I don't think I've saw this in vanilla as its been several weeks since I played it so I'm not positive if this happens in the mod only.
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>>>v1.5 Feedback<<<(Latest version: v1.5.1.6)
McGib replied to Nick Thomadis's topic in General Discussions
I've only got 200 hours in so far but I've never seen anything like I saw yesterday. That was all new to me. I find it quite frustrating when glaring bugs like this don't get fixed and new stuff gets added. -
>>>v1.5 Feedback<<<(Latest version: v1.5.1.6)
McGib replied to Nick Thomadis's topic in General Discussions
I am seeing very bizarre behaviour by my ships. For instance A: I spawned in with 3 light cruisers, 2 in battle line and 1 in screen except the screening cruiser was over 20km away! I had to turn my ships around and race to it so I could engage with all three ships. B: Ships in division behind the leader drive like they are drunk. They zig zag all over the place, in some instances they run into and pass the division lead. C : Ships other than the lead frequently do not fire at targets that are well with in range. I had one cruiser refuse to fire its 7 inch guns at transports that were 3km away. The seconderies opened fire first, then the 7 inchers started. Once that transport sank the cruiser just stopped firing at the other transports around, all within 5km. Something has changed from prior to this patch and its not good. -
>>>Beta v1.5 Feedback<<<(Update 9 Final RC)
McGib replied to Nick Thomadis's topic in General Discussions
I've only been playing since Christmas but I've just had something that feels quite wrong. A BB that was in repair for 4 months got pulled into a battle on the very next turn. I can't send it out unless I suspend the repair but the game can pull it out and send it into battle cause it wants to???? Please tell me this is a bug. -
Trying to mod for the first time and I've found something but not sure if its a bug or what. Playing as the UK in July 1902, I'm about to unlock 8000 ton Light cruisers and the tool tip says Armoured Cruiser V which I unlocked previously with Heavy Cruiser 12500 ton. Obviously nothing big but I thought I'd point it out. BTW thanks for the work you've put in brothermunro, really enjoying the mod so far.