RattyB
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I have multiple saves of the same campaign so I can go back to pre building anything quiet easily. I find it odd how the campaign lets me spend money with abandon as soon as I click to start it - but of course that is no good as you dont have a fleet ready to go. Here are my opening finances before I attempt to build any of my ships or start a campaign. When I build a British fleet, I tend to use the numbers from your how to campaign video - freezing it when it comes to the politics page so I can see the fleet size - it something *like* 7 BBs, 3 BCs, 13 CAs, 18 CLs, 22 DDs. I encountered this problem once before, but refreshing the game and reinstalling the DIPs and ship packs seemed to cure it, I think. I'm pretty sure that was back at the begining of this year, but I couldnt tell you which version of the game that was.
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@brothermunro I updated the game, then installed the new DIP and ship pack files. Started a new 1930 GB campaign and designed my ships after the campaign generated. When I came to build my ships the game would only allow me to build three BBs before I ran out of funds! The only way I could avoid this was to start the campaign which seems to boost my budget, then build the ships in campaign, which of course is impractible as it takes many many turns to build a fleet. I'm going to try a completely fresh install, i.e., verify game files, clear out the ship pack folder and reinstall the DIP and ship pack from there. Apart from doing that, can you shed any light on this one?
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I think I've made a reasonable CA now - however it's still being built so I havent tested it yet! It's a biggie; 13000tons 3x2 8" max length guns, 30kt top speed. To get to that I had to use the narrowist beam possible. I would say the biggest problem as it stands are the funnels for the CAs: they are all hugely heavy and expensive, I've used two with forced boilers G Turbine II engines which to my mind isnt a great compromise. I'd rather use small funnels and balanced boilers. I've attached a screenshot for your perusal....
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Yes, I follow your series of vids quiet dillegently. I'm starting off in 1930 as I've refreshed everything before run the V2 mod. Cetianly I've found with the light cruiser design that 35kts isnt possible so I've had to scale that back to 30. - but that is using a 7" 50 cal main battery, rather than the more tradition 6". The heavy cruiser hull has an optimal speed of 33.1 kts, but that is entirely aspirational know. To get close the ship needs forced boilers and a minium of two funnels which adds to the size and overall weight. I'll have a look a redesiging using your suggestions
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Started using the V2 Mod, and so far I'm finding it impossible to make a British heavy cruiser broadly following your vid. Using either of the modern heavy cruiser 1 or 2 hulls - and it gets overweight with poor engine effeciency very quickly. There doesnt seem to be a compromise way out that dosent leave it stripped of armour.