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Lamb Chop

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Lamb Chop last won the day on September 15 2024

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  1. It is a hit an miss... Prayer does not work, nor begging or screaming at the screen or the case. My next experiment will involve me removing the CPU cooler and try screaming at the CPU directly... Joke aside, Having better army logistics than your victim helps so does the following values in Params major_offensive_attack_ratio,1.0,,,,,,,, major_offensive_attack_ratio_nationpower,2,,,,,,,, major_offensive_attack_ratio_minor,1.0,,,,,,,, Especially the second, which the vanilla has a value of 2, lowering it might help, do not go overboard
  2. Yes and Yes... This is coupled with the refit being setup as in most basic boilers, lowest armor etc...
  3. @Nick Thomadis Hello Nick, Sometime in the 1.6.1.3 X?, Class refit got broke again... It was working almost perfectly on 1.6.1.2 - Design a ship called "Cruiser" - Build any amount - Get a new Tech, refit "Cruiser (1892)-2" - Copy the "Cruiser (1892)-2" name it "Cruiser R02" - At this moment all "Cruiser R02" should be able to refit into "Cruiser (1892)-2" they don't... - Delete "Cruiser R02" - Get a new Tech, or change something refit "Cruiser (1892)-2" to "Cruiser (1893)-3" - At this moment original "Cruiser" and "Cruiser R02" should be able to refit into "Cruiser (1893)-3" - Only the "Cruiser (1892)-2" are able to refit into latest... There is a workaround, but having to refit every single newly built ship is kind of annoying Anyone else experiencing this?
  4. I am playing with TAF, no issues whatsoever, maybe ask Brothermunro? And being a bit more descriptive might work in your favor.. Game / Mod Version, TaF Version etc...
  5. Nevermind, playing a fresh modded Vanilla instead... I wish Barao the best of luck:)
  6. I have NAR 1.02 But I have modded the params and technologies to my preference... Is that the latest you lot are playing with? Since I can't download a fresh copy, anyone know what the bug was?
  7. It always crashes on the "moving ships" phase. I think you might be on to something. However, looking at the provinces file, I couldn't spot any obvious errors. This might also be TAF related...
  8. I think yours is a better idea... haven't thought of a seperate slider.
  9. Hello Dev's thank you very much for all the new and wonderful additions. I have an alternative solution to the crew pool issue, how about you add and expose paramater just like in tweaks and fixes to count a percentage of colony population for the crew pool. Just like you do with the army force... A follow up stellar update would be, if possible to assign shipyard capacity values to provinces maybe... I always find it odd that non of the shipbuilding capacity goes to the victor... I understand, it may cause a steamroll effect, so curious what other players think about the shipyard.
  10. No, stock doesn't have that bug... I was playing a Spain campaign with a modded stock , without TAF. No issues on reaching a peace... I have not looked into the new TAF, 1.6.1.4 yet. RL Job is keeping me busy
  11. No I was not. There are no variables defined for them in my params file. Might be an issue related to a campaign that started "without" TAF.
  12. v.3.16.3 Peace still doesn't appear to be an option... For clarity this was an ongoing campaign from 1.6.1.1 Opt X2, Modded I have installed latest Taf and used the same modified resource files as CSV. I have pretty much wiped out France as spain 120075 vs. 2048 1. weird thing, they have no provinces left. But the politics says they have 1 province. 2. Peace Offer is available, and brings up the dialog as failed. 10 times in a row... I would just disable / revert tie to a variable, the peace option for now If I were you:) Maybe for now... I hope the Real life thing is better btw.
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