A.R.Euro XVIII
Members-
Posts
20 -
Joined
-
Last visited
A.R.Euro XVIII's Achievements
Landsmen (1/13)
3
Reputation
-
I mean, I guess but then I'm lugging around an extra torpedo tube that is useless, and has a chance of blowing up and at most I can carry 1-3 more torps depending on if i chose more or less torpedoes.
-
I found an error on the Italian "Dreadnought II" hull in that, she has a underwater torpedo mount just behind the forward mount.It serves literally no purpose and is blocked by the forward mount.
-
i first experienced massive slowdowns between turns by 1925, and by mid to late 1929 is when it stopped loading in.
-
-
could you please tell me how to install this "UnityExplorer"? I am quite interested in it.
-
-
from my personal experience with un-moddeed UA:D, be glad you have Armour limits in this mod, It makes the game so much more balanced and fair, and encourages the A.I. to design better vessels that just a Steel brick with a single 20 inch gun and 20 kt top speed.
-
ah okok, I'll be honest, trying to make the German Destroyer I and III look good and also be effective is challenging because you either have a showboat or an abomiation, but i have been finding some work arounds to balance them out for example the V-125 of 1913 mounts 5, 5.9 inch guns but the B-turret can't superfire over the A-turret although it was better than having a ridculous fore weight offset had I placed the triple Torpedo-rack in the forward well deck. "Perfectly balanced, as all things should be"
-
@o Barão I hope I'm not bothering you with all these small problems, but I have a small gripe with the German "Destroyer III" in that, the the after-most raised platform can't mount funnels, and I was wondering if you could fix it .If not, I understand.
-
@o Barão there is a minor issue that I have with this mod. The "Fix" of Secondary guns and barbettes is most likely to blame. That being it's impossible to make the Yamato class because the "Fix" for Ai to not place Barbettes too close to the Main turrets affects this, even holding shift does not work because it comes up with the Text: "Mount 1" and despite not interfering with the turret or Secondary tower and showing up Green, I cannot place it down.
-
Does Have a Download Link to the NAR English.Lng File? I Seem to have lost mine and now Portugal, Netherlands, Brazil, Chile, Argentina, Greece, Ottoman Empire, are missing their Description, and a lot of other stuff is missing making it hard to play.
-
Thanks for that, the funnels especially bothered me because they looked goofy being bigger than the forward spotting tower. No problem, I'm surprised nobody ever mentioned the MB-II Hull missing it's proper aft-tower.
-
@o Barão I hope this isn't too much to ask, but I have an issue with the way some of the main towers are scaled and/or are missing and was wondering if you could fix them? Like the US Modern Battleship II (Iowa Class Hull) Is missing the Rear Modern Tower IV, and the Forward Modern Tower VI is Just Too Big for the Mk.4-5 16-inch guns to look good. so, if you could rescale/or make a new, set of smaller towers that could fit the US 16-inch guns, I would very much appreciate it. Edit: also, if you could fix the scaling on the US Modern Battleship I (NC & SD-Class) Funnel as they are quite literally too big
-
Proof-of-concept rework of the Constructor
A.R.Euro XVIII replied to NathanKell's topic in Unofficial Mods
I am new to this, so I am wondering why the Fineness Slider does not work? for Clarification I'm Using UAD Ver. 1.6.1.2 OptX2 -
Question. Is there a way somebody Could add new flags for minor nations that gain independence like Czechia, or maybe even Tasmania? if so, that would be very cool.