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HaMaT

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HaMaT last won the day on November 10 2024

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  1. @Nick Thomadis Can you please check the bug with the crew pool? I cannot make 2 screenshots and send them via 1 in-game bug report... I have a 1388 crew pool, and my mothballed BB requires a 1388 crew. Yet it is still mothballed. Commissioning started next turn
  2. Is it possible as a quality of life to add a mark that shows the installed part in the selection menu? For example, it would be nice to see what kind of funnel\s I have installed on the ship without hovering the mouse over the installed part. Also, as another QOL it would also be nice to have a button that removes all torpedoes from the ship. This is especially useful for the BB designs as having underwater torpedoes on modern designs is not the best way to utilize the ship's weight, but looking for the installed part is sometimes tricky (at least for me). Or, as an alternative, highlight underwater slots somehow so it will be easier to find them.
  3. New parts? There will be more parts? More hulls? 😀
  4. I see lags between turns sometimes. This happens when the AI is building new ships. With my configuration, it can take 2-3 minutes of waiting, maybe 4. But when everything is okay, it takes a few seconds to start a new turn. But there are 2 issues here: optimization of the ship design process and issues with the game engine itself. Unity (is it Unity, right?) doesn't like many files and/or configurations. The situation with the first issue is constantly improving. It is WAY BETTER now than it was a year ago. So I think devs are on the right track.
  5. Sent additional in-game report about Military conflicts. There are 2 Military conflicts in my campaign (I do not participate in those). In both conflicts attacking side has enough tonnage but the chance to succeed is 0%. There is no change of chances between turns Update. For some Conflicts I see progress. For others - don't. Also, that one conflict that is shown on a screenshot that I submitted was 0% all the time but China still succeeded.
  6. I confirm that my balance is now positive. I'm earning money even when Transport capacity is set to maximum. Thank you!
  7. Weeell. Japanese didn't know who were they fighting against. They even thought that they sank a US cruiser. So I think this case can be considered an ambush.
  8. In-game report sent, thank you
  9. I have half of the globe captured Didn't know it could be a problem as those territories produce money and I have a positive GDP...
  10. I just set the transport capacity at 0.00%. Still losing money But at least I have a positive balance now. But with the need to refit my ships, I will have it negative soon.
  11. Sorry, can't edit the previous message. The problem I'm facing is that I'm losing money at every turn. The number of Transports is growing slowly so the expenses are growing too. Those transports must give money, not take it away I suppose. Or how can I stop building them or decrease the number to stop losing money?
  12. I have 1.6.1.3 Live Rx6. No mods... I can upload a save if needed I started this campaign a week ago or so. There have been some updates since then. Not sure if it helps
  13. Can we presume that in the "Destroyer Attack" mission we also have intelligence that allowed us the attack?
  14. So here are my Finances with a one-turn difference. It seems like the more Transports I have, the more money I spend. Which is confusing. I thought that the more transports you have, the more money you earn. Either I was wrong, or there is a bug there
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